Auteur | Sujet |
TommieSL

Messages: 347
Enregistré(e) en : November 2004
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TommieSL

Messages: 347
Enregistré(e) en : November 2004
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Re:Memoir'44 editor
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Fri, 13 May 2005 03:31

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Thought of another...
6. Reverse the unit symbol images of either the Axis or Allies (doesn't matter which) so that they are facing left to right for one and the opposite right to left for the other. Anyone printing off the scenario briefings on Black & White (or low res colour) printers can then differentiate which units belong to which side.
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kate_arsher
Messages: 40
Enregistré(e) en : February 2005
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Re:Memoir'44 editor
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Fri, 13 May 2005 19:13

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1. OK
2. No.... perhaps in a future version......
3. OK
4. No... or yes.... Or... no You can place a special rule for a specific badge, like the resistant (3 figs), for specifing a special number of figurines.... If think about that for the next update, i promise!
5. ????????????????????? Mines, mine in memoir'44?
6. OK
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TommieSL

Messages: 347
Enregistré(e) en : November 2004
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Re:Memoir'44 editor
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Fri, 13 May 2005 19:29

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kate_arsher wrote on Fri, 13 May 2005 18:13 | 5. ????????????????????? Mines, mine in memoir'44?
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Let me clarify:- new obstacle/fortification = minefield icon/counter.
There are already numerous variant rules for these and several scenarios available incorporating their effects (some designers have used the 'elite' markers placed on the board to signify their existance).
I'll be surprised if they are not included in the expansion sets.
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TommieSL

Messages: 347
Enregistré(e) en : November 2004
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Re:Memoir'44 editor
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Sat, 14 May 2005 04:10

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kate_arsher wrote on Fri, 13 May 2005 18:13 | 4. No... or yes.... Or... no You can place a special rule for a specific badge, like the resistant (3 figs), for specifing a special number of figurines.... If think about that for the next update, i promise!
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I'd rather not have to specify because there are likely to be other units already using the 3 & 4 counters. I do however, have the option to use the Text editor to mark comments against the unit's hex to show how many figures but it would just look soooooo much better with the cool counters.
My bestest smile to win you over... 
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kate_arsher
Messages: 40
Enregistré(e) en : February 2005
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Re:Memoir'44 editor
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Sun, 22 May 2005 00:42

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ok, I will be able certainly to correct the patch the nearest wekk end. I will correct only the problem artillerie/ocean and I will reverse the German icones horizontally. Sorry again but I have an enormous package of work...
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kate_arsher
Messages: 40
Enregistré(e) en : February 2005
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Re:Memoir'44 editor
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Sun, 12 June 2005 20:19

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finaly......
Ok, i've uploaded a 1.1.1 patch. the german icons are reversed, and you can now put artillery in the water, for the beach board.
the next major update come with the extension.
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Monsieur B

Messages: 1309
Enregistré(e) en : April 2005
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Re:Memoir'44 editor
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Tue, 06 September 2005 19:05

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Will this alternative editor be available for Mac OS X?
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kate_arsher
Messages: 40
Enregistré(e) en : February 2005
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Re:Memoir'44 editor
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Sat, 10 September 2005 16:53

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no.
I think there's a possibility with an windows emulator, because the code is very simple and using only windows API (no directx or other thinks).
I make an 2.0 Version, with tile editor for make expansions.
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Monsieur B

Messages: 1309
Enregistré(e) en : April 2005
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Re:Memoir'44 editor
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Sat, 10 September 2005 19:34
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Thanks for the answer. I'll have to wait for 2006 Macs, when Windows'll be bootable on those computers as well as Mac OS X...
Congratulations for your job!
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