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Turboheizer
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Generalmajor

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An idea for better protection against deserters and cowards Wed, 29 June 2011 19:36
Most of us have experienced cases in which unfair opponents left the game when they were losing or didn't live up to their promise of a rematch after they won. I usually "punish" those players by adding them to my Ignore-List, but when they are quick enough to leave the lobby or make themselves invisible before I can do that, they get off free. In my opinion, we should be able to add players to the Ignore-List (or to the Buddy-List for that case) even when they are NOT present in the lobby.
      
Clexton27
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Re:An idea for better protection against deserters and cowards Wed, 29 June 2011 20:40
You can. Simply go to your history section and find out who the offending party is. Then go to the top right of the welcome screen and click on My Account. Go to "My Buddy and Ignore lists" and type the offenders name in your Ignore section and you are done.

[Mis à jour le: Wed, 29 June 2011 20:40]

      
Turboheizer
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Re:An idea for better protection against deserters and cowards Wed, 29 June 2011 20:57
Oh, really ... thank you, Stevens! Why did I never notice? Seems as if I'm kind of conceptually handicapped at times ... Embarassed
      
mescalito
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Re:An idea for better protection against deserters and cowards Thu, 30 June 2011 16:49
Another idea for an achievement: 'Misanthrope'

The condition could be - a player who has 100+ players in their ignore list Laughing
      
Clexton27
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Re:An idea for better protection against deserters and cowards Thu, 30 June 2011 17:51
Better yet "Deserter"

A player who is listed on 100 or more other players IGNORE list.
Twisted Evil
      
mescalito
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Re:An idea for better protection against deserters and cowards Thu, 30 June 2011 18:03
stevens wrote on Thu, 30 June 2011 18:51

Better yet "Deserter"

A player who is listed on 100 or more other players IGNORE list.
Twisted Evil


Or an 'Outcast' Cool
      
Kelly's Hero
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Re:An idea for better protection against deserters and cowards Fri, 01 July 2011 20:36
stevens wrote on Thu, 30 June 2011 11:51

Better yet "Deserter"

A player who is listed on 100 or more other players IGNORE list.
Twisted Evil


+1
I like it
      
scampers
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Re:An idea for better protection against deserters and cowards Fri, 01 July 2011 21:30
Sort of a related question--what happens when an opponent leaves mid game? I had an incident where I was told connection to the server was lost, and then a victory was tallied in my favor even though the battle had not yet finished. Was this because the opponent left or was it some kind of server bug?
      
Clexton27
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Re:An idea for better protection against deserters and cowards Fri, 01 July 2011 22:21
It could be a bug, but sometimes what happens is that the bot plays the game out even though you or your opponent lost connection. The bot's result becomes your result. Several times I have had an opponent either leave or accidently disconnect and the bot comes from behind to win the game and they get the victory. Consider yourself fortunate that you came out ahead statistically. Not much fun though and a shallow victory at that.

Keep playing, keep having fun.

I think it is only a rare few who actually desert on purpose. Most have either left unintentionally through a misunderstanding of how the software works or have had real network connection issues. So consider this before you "blacklist" them.

Also, I usually PM anybody who has been disconnected to see what the problem was and if they want to reschedule another match. It pays to think the best of folks and move on.

[Mis à jour le: Fri, 01 July 2011 22:42]

      
TBivens
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Re:An idea for better protection against deserters and cowards Sat, 02 July 2011 15:11
I had a situation in which, we had a storm here outside and I had a power loss in them middle of the game. After power came back (about 10 minutes)I logged back on and it took me to the same game, which was still going on. The other player I was playing against did not even know I was gone. I was so suprised that I was able to finish the game myself. I ended up winning after being behind using the BOT.
Also, had a game last night that the other player (got upset I guess) and left the game (I got some lucky rolls). Anyway, it happens both ways.
      
FalKirk
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Re:An idea for better protection against deserters and cowards Mon, 04 July 2011 20:32
My suggestion would be for the game to put up a dialog at the end of each scenario allowing you to buddy or ignore your current opponent.
      
Nygaard
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Re:An idea for better protection against deserters and cowards Mon, 04 July 2011 20:42
FalKirk wrote on Mon, 04 July 2011 20:32

My suggestion would be for the game to put up a dialog at the end of each scenario allowing you to buddy or ignore your current opponent.


That's a very good idea. Especially since those players who quit the game in anger might not even be in the lobby when you get out there, making it a rather tedious process to "ignore" them. And as a matter of fact, there has been a few people I would have liked to have "buddied" as well - but they left the lobby before I could get around to it.

And might I suggest that there be a small "Flag language" or something as well, instead of having a robot decide what's appropriate and what isn't... I'm still suffering (Oh- am I suffering) from an automated "chat-ban" because of a slip of the tongue... eh... keyboard... in a private game. I now seem extremely rude to everybody because I can't wish them a good game or a simple "hello"... Sad (I know I'm repeating myself, but this is really hurting a verbose person like me, worse than if I had been completely banned from playing).

      
Grandviceroy
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Re:An idea for better protection against deserters and cowards Tue, 05 July 2011 05:57
nygard, surely there is SOMEONE at DoW who can fix this for you?
you guys were all beta testers, so you must KNOW someone...isn't there an administrator for the forums for example who can fix this...


...and by the way, just what is that magic word of power that got you bumped off?

...if you are afraid that typing it might call down more lightning and thunder, you could just use asterisks for the vowels...

we all miss your witty banter and gay repartee! (gay in the happy sense)
      
Nygaard
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Re:An idea for better protection against deserters and cowards Tue, 05 July 2011 07:40
Grandviceroy wrote on Tue, 05 July 2011 05:57

nygard, surely there is SOMEONE at DoW who can fix this for you?
you guys were all beta testers, so you must KNOW someone...isn't there an administrator for the forums for example who can fix this...


...and by the way, just what is that magic word of power that got you bumped off?

...if you are afraid that typing it might call down more lightning and thunder, you could just use asterisks for the vowels...

we all miss your witty banter and gay repartee! (gay in the happy sense)


Not until the next update - it seems their Robot can detect bad words and ban folks from chatting, but DoW is powerless to undo it. (This is no critique of course! I welcome our future Robot Overlords).

It was the French word for excrament... Which - btw - is also how you say "break a leg" in French - but that friendly phrase is verboten as well I guess.
It's DoW choice to have a robot do this, it's their game, but I don't like it at all. A system of flagging or reporting from players would be much more fair, IMO.
I can easily say some really nasty things, without using any of the seven words you can't say on television, so the whole idea of censorship in this way is ridiculous IMHO.

Thanks for the kind words, Grandviceroy - I'm too much of a junkie to keep away from playing, but I'm constantly afraid of insulting people by my "silence"... Much more in fact than I ever was because of using a bad word...
      
Phread
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Re:An idea for better protection against deserters and cowards Tue, 05 July 2011 08:00
Any hint when the next update is due?

We've gone 4 weeks sinc v1.0, surely v1.1 must be on its way.

We went from fortnightly beta releases, to 3 weekly beta releases and now we've waiting a month. Laughing Laughing Laughing

I know the good people at DoW are working hard on the next release, it would ne nice to have a hint from them.
      
Nygaard
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Re:An idea for better protection against deserters and cowards Tue, 05 July 2011 08:20
Phread wrote on Tue, 05 July 2011 08:00

Any hint when the next update is due?
(snip)


Well, DoW did tell me it wouldn't be long, when they told me they couldn't undo my chat-ban without re-setting the servers. But time works differently in Latin-countries you know, so...
      
FalKirk
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Re:An idea for better protection against deserters and cowards Tue, 05 July 2011 15:50
FalKirk wrote on Mon, 04 July 2011 14:32

My suggestion would be for the game to put up a dialog at the end of each scenario allowing you to buddy or ignore your current opponent.


Following up on my own suggestion, I would like to see a dialog box come when:

a) The match was over; or
b) A player left the game before the match was over.

The dialog box would have four options:

Buddy this opponent;
Ignore this opponent;
Ignore this opponent and flag for leaving game/match early.

Just an idea. Something along those lines.
      
clorofila
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Re:An idea for better protection against deserters and cowards Tue, 05 July 2011 23:13
Nygaard wrote on Tue, 05 July 2011 07:20

[...] But time works differently in Latin-countries you know, so...


Ahem!... Care to elaborate that statement, sir?
Smile

Clorofila, Portuguese Memoir'44 player
      
stenic
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Re:An idea for better protection against deserters and cowards Wed, 06 July 2011 01:57
This should be fun, I'll get the popcorn Very Happy
      
JJAZ
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Re:An idea for better protection against deserters and cowards Wed, 06 July 2011 07:00
Its Simple,like in soccer.
Your Human opponent leaves the game.
You play the AI and even if you lose:
Its Forfait so you win with 5-0 if its a 5 medal match.
Your opponent that left loses 5-0.
Simple and good. Laughing

[Mis à jour le: Wed, 06 July 2011 07:01]

      
Nygaard
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Re:An idea for better protection against deserters and cowards Wed, 06 July 2011 07:29
clorofila wrote on Tue, 05 July 2011 23:13

Nygaard wrote on Tue, 05 July 2011 07:20

[...] But time works differently in Latin-countries you know, so...


Ahem!... Care to elaborate that statement, sir?
Smile

Clorofila, Portuguese Memoir'44 player


Ehh... Well...


Full disclosure, I've been dating a half-Spanish girl who went to the French school here in Copenhagen for 14 years now, so I might be a little biased. But let me give you a little story that sort of happened to me...

OK - say we are a group of friends who agree to meet at 7:00 on the town hall square. Now if these are Danes they will all be there between 6:55-7:05 - with perhaps one looser coming at 7:20.

Imagine the same situation, but all the people involved are French, Spanish, Italians (I don't know any Portuguese). They will all meet up at precisely the same time, around 7:25-7:55 and be perfectly happy about it.

Now imagine you are the only Dane in the group of people mentioned above, and you are on your second date with your GF and are being introduced to her friends...
Guess when you would be at the town hall square...
Guess who they think is the looser for actually showing up at 7:00... Crying or Very Sad
Smile

So, there! That's latin time!

Sorry about the thread-jack - we now return you to your original schedule...
      
Smarf
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Re:An idea for better protection against deserters and cowards Wed, 06 July 2011 16:05
JJAZ wrote on Wed, 06 July 2011 01:00

Its Simple,like in soccer.
Your Human opponent leaves the game.
You play the AI and even if you lose:
Its Forfait so you win with 5-0 if its a 5 medal match.
Your opponent that left loses 5-0.
Simple and good. Laughing


That wouldn't be very fair. A few nights ago I was playing an opponent and we both needed one medal to win. My video card overheated and shut down my computer, by the time I got back a robot had won/lost it for me. I still don't know what finally happened.

I've had maybe 3 disconnects (all accidental) recently, and I wasn't able to reconnect to any of them.

I honestly don't mind losing, as you can probably see from my records if they're visible on here.
      
JJAZ
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Re:An idea for better protection against deserters and cowards Wed, 06 July 2011 19:20
Smarf wrote on Wed, 06 July 2011 16:05

JJAZ wrote on Wed, 06 July 2011 01:00

Its Simple,like in soccer.
Your Human opponent leaves the game.
You play the AI and even if you lose:
Its Forfait so you win with 5-0 if its a 5 medal match.
Your opponent that left loses 5-0.
Simple and good. Laughing


That wouldn't be very fair. A few nights ago I was playing an opponent and we both needed one medal to win. My video card overheated and shut down my computer, by the time I got back a robot had won/lost it for me. I still don't know what finally happened.

I've had maybe 3 disconnects (all accidental) recently, and I wasn't able to reconnect to any of them.

I honestly don't mind losing, as you can probably see from my records if they're visible on here.


You are right there are always exceptions.
But a waterproof solution is not easy.
Rolling Eyes
      
FalKirk
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Re:An idea for better protection against deserters and cowards Wed, 06 July 2011 20:54
Smarf wrote on Wed, 06 July 2011 10:05

JJAZ wrote on Wed, 06 July 2011 01:00

Its Simple,like in soccer.
Your Human opponent leaves the game.
You play the AI and even if you lose:
Its Forfait so you win with 5-0 if its a 5 medal match.
Your opponent that left loses 5-0.
Simple and good. Laughing


That wouldn't be very fair. A few nights ago I was playing an opponent and we both needed one medal to win. My video card overheated and shut down my computer, by the time I got back a robot had won/lost it for me. I still don't know what finally happened.

I've had maybe 3 disconnects (all accidental) recently, and I wasn't able to reconnect to any of them.


The solution, I think, would be to put up a dialog box at the end of the game that would allow the remaining player to label the departing player as a "deserter". Some would abuse the privilege, but most would only use the button if they were sure that their opponent had bailed because he was losing and a poor sport.
      
tank commander
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Re:An idea for better protection against deserters and cowards Wed, 02 May 2012 05:30
TBivens wrote on Sat, 02 July 2011 09:11

I had a situation in which, we had a storm here outside and I had a power loss in them middle of the game. After power came back (about 10 minutes)I logged back on and it took me to the same game, which was still going on. The other player I was playing against did not even know I was gone. I was so suprised that I was able to finish the game myself. I ended up winning after being behind using the BOT.
Also, had a game last night that the other player (got upset I guess) and left the game (I got some lucky rolls). Anyway, it happens both ways.


I had a very brief power outage, but it was enough to shut down my computer. After a few minutes I was able to go back on Mem '44 Online but the game was finished, so I could not rejoin.
      
sam1812
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Re:An idea for better protection against deserters and cowards Wed, 02 May 2012 05:57
Um ... Tank Commander ... did that power outage begin last July?
      
Erik Uitdebroeck
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Re:An idea for better protection against deserters and cowards Wed, 02 May 2012 07:59
I once played a game against playerxxxxxx and a serious problem came up with my mother (hospital, ... ).
I quit without warning, but the morning after I sent a PM to the player in question, explaining it all.
I don't claim it happens a lot, but I always PM if a problem occurs.

[Mis à jour le: Wed, 02 May 2012 19:31]

      
tank commander
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Re:An idea for better protection against deserters and cowards Wed, 02 May 2012 12:05
sam1812 wrote on Tue, 01 May 2012 23:57

Um ... Tank Commander ... did that power outage begin last July?



Lol - no - it was just a few days ago.

I remember a local several hour power outage on a very hot humid August night (try sleeping in that weather) and thought that was bad.

But then I recall your several days w/o power and that puts things right back in perspective for me.
      
bikini
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Re:An idea for better protection against deserters and cowards Wed, 16 May 2012 15:00
Opponents should be automatically flagged if they leave the game and don't return before it ends.

The flags would be cumulative, and could only be visible to the person affected. A personal setting could then be applied to automatically ignore a player after X number of flags.
      
Flemish_Havy
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Re:An idea for better protection against deserters and cowards Thu, 17 May 2012 12:18
Ideas have bin spread around in other treads about this for so long.

In my humble oppinion DoW should fix this ASAP, since it is a game spoiler and above all not in the spirit off the original boardgame, a match equals a game playing both sides !

It could be fixed by: Rolling Eyes

lower or even negative 'punish' points if not playing a second game or dropping out for the dropper afcourse

Dow could include a button where you confirm playing 1 or 2 games and if you only play one, drop you to the 'most difficult side', posible since they got statistics running.

well, this has bin mentioned again, again, .. etc. Confused
      
Helcat
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Re:An idea for better protection against deserters and cowards Tue, 29 May 2012 22:07
I have been reading all of your comments on this threat, and I have to say that banning is not a good thing.

To my personal frustration my PC crashes often these days, especially when playing Memoir'44 often when I have more internet applications open. I always try to send a mail to my opponents to explain what happenend, but sometimes I forget.

I don't think that banning is a good option, and personally I have not put anybody on my ignore list for quitting a game of even using some harsh language. I don't take the latter very personally. It is a game and sometimes one sweares if one looses.

[Mis à jour le: Tue, 29 May 2012 22:07]

      
wings1964
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Re:An idea for better protection against deserters and cowards Mon, 04 June 2012 20:18
I was having a run of bad luck when I came up against a Colonel who told me in chat that he was also having a run of bad cards, dice rolls and the like. About three-quarters of the way through the game, he announced his departure and left. I can't say that I blame him. I finished up the game against a robot. I had 58 dice rolls to 25, and a 43% hit rate to 16%. Opponent received zero medals.
I guess it was better than destroying one's own keyboard in frustration. Games like that are pretty discouraging. I wish my opponent (who I will not name) better luck in the future.
      
david5272
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Re:An idea for better protection against deserters and cowards Mon, 04 June 2012 20:39

player####### is a SORE loser....leaves when about to lose.

just glad I beat him to take away some of his points.


# Memoir '44 (online): Number of games: 252 - Status: Established - Score: 1733 - Rank: 63- History

[Mis à jour le: Tue, 05 June 2012 19:47]

      
hdescavernes
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Re:An idea for better protection against deserters and cowards Mon, 04 June 2012 23:22
wings1964 écrit le Mon, 04 June 2012 20:18

I can't say that I blame him


I do. We all have our bad luck sometimes as shown in various threads here and there. In my opinion one should always take it like a man. Several reasons :

- Respect (I'm not even talking about deserters not warning their opponents, but even if both players agree I still believe one should not leave because of this)
- Faith Very Happy It's never over 'til it's over. There's another thread somewhere about outstanding come-backs.
- Humility / Curiosity (why leave when there's an opportunity to learn moves from the opponent / teach moves yourself?)
- Respect again : Why should I deem my opponent unworthy of my time and so leave him to battle a bot ? If I want to do battle with bots I'll start a solo game, thank you very much
      
--JP
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Re:An idea for better protection against deserters and cowards Tue, 05 June 2012 01:06
"deserters and cowards"?

ouch.. I'm sure there is a better set of terms for someone who doesn't finish a _game_.

<checks>... Yup.. it's just a game.
      
bikini
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Re:An idea for better protection against deserters and cowards Tue, 05 June 2012 15:38
Hi Wings

I hope it was not me. I can remember having a similar chat with a player recently, and I also remember losing my connection recently and not being able to resume my game - but I can't remember if this was the same battle.

Regardless, I have had an unreliable connection recently and I extend my regrets to any opponent I could not complete my battles against. I can assure you I never leave a battle intentionally, regardless of the situation. And on the rare occasion I have had to do so, I have notified my opponent.
      
rasmussen81
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Re:An idea for better protection against deserters and cowards Tue, 05 June 2012 16:06
david5272 wrote on Mon, 04 June 2012 22:39



is a SORE loser....leaves when about to lose.

just glad I beat him to take away some of his points.


# Memoir '44 (online): Number of games: 252 - Status: Established - Score: 1733 - Rank: 63- History


One of the great things about this community is that it does not get into the "naming and shaming" side of things, and I would really like to keep it that way! In the future, just add a frustrating player to your "Ignore" list and move on...no need to post their name on the forums.

Often enough there are logical reasons for a player leaving a game (lost connection, life situation coming up, etc) and even where they are just leaving a game in the middle, they're usually hurting themselves more than their opponent. If a player is extremely rude or crass, you can report them directly to DoW and they can deal with the issue.

Thanks for your understanding! Cool

[Mis à jour le: Tue, 05 June 2012 16:07]

      
Clexton27
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Re:An idea for better protection against deserters and cowards Tue, 05 June 2012 16:29
rasmussen81 wrote on Tue, 05 June 2012 10:06

david5272 wrote on Mon, 04 June 2012 22:39



is a SORE loser....leaves when about to lose.

just glad I beat him to take away some of his points.


# Memoir '44 (online): Number of games: 252 - Status: Established - Score: 1733 - Rank: 63- History


One of the great things about this community is that it does not get into the "naming and shaming" side of things, and I would really like to keep it that way! In the future, just add a frustrating player to your "Ignore" list and move on...no need to post their name on the forums.


I could not have said it better.
Thanks Jesse!

[Mis à jour le: Tue, 05 June 2012 16:34]

      
clorofila
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Re:An idea for better protection against deserters and cowards Tue, 05 June 2012 21:00
bikini wrote on Tue, 05 June 2012 14:38

[...]
Regardless, I have had an unreliable connection recently and I extend my regrets to any opponent I could not complete my battles against. I can assure you I never leave a battle intentionally, regardless of the situation. And on the rare occasion I have had to do so, I have notified my opponent.


Although it is rare that I'm unable to rejoin a match, I've been suffering from an unusual number of lost connections during matches. I've been wondering if the causes are hardware-related, or due to protection software or just an annoying characteristic of the connection itself. Anyway, I make bikini's words my own and apologize for any inconvenience to my fellow opponents.
      
Jeronimon
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Re:An idea for better protection against deserters and cowards Tue, 05 June 2012 21:21
I have no-one on my ignore list. Why not?

Mostly for reasons stated before: You don't know (most of the time) if your opponent has left the game on purpose or if he had an emergency of some kind. (Kid falling of stairs/out of tree, hot coffee in lap, wife/husband wanting the trash taken out, etc) Sometimes even a computer mishap is possible.

Leaving a game because things are going badly I would not do so myself. This because of reasons also stated before: being courteous, a chance to learn, bad luck can change (it seldom does, but it's possible)

If someone wants to play just one game, it's fine with me, he wants to play the strong side, also fine, he wants to win, fine also, but I will do my best not to let that happen.

Live and let live I say.
      
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