The River The River

Forums

Recherche
Forums » Memoir '44 Online - English » RBF: Red Barricades Factory
Montrer: Messages du jour 
  
AuteurSujet
Jeronimon
Senior Member
Brigadier

Pages Perso
Messages: 1999
Enregistré(e) en :
November 2007
Re:RBF: Red Barricades Factory Mon, 12 February 2018 08:40
The benefit of the commissar is that it teaches you to plan ahead and forces you to have a long term strategy. A lot of beginning players need to learn that lesson.

You don't just play your best card and hope for more and you don't just react to your opponents strategy.

The commissar teaches you to be better at Memoir'44. Cool
      
waltero
Member
Tenente Colonello

Messages: 72
Enregistré(e) en :
January 2008
Re:RBF: Red Barricades Factory Thu, 15 February 2018 04:16
Yah, I get that.
What have you to say about advanced Scenario's?
To my understanding, every "Special unit brings something "positive" to the Battle board.
A commisar brings nothing!

Don't get me wrong, I'm Ok playing scenario's that have Commissar's, but when the cards aren't any help and your units (dice) can't hit a thing, I would like the Commissar to produce some kind of benefit. I can't use my Commissar!
I don't think they put to much thought into it. I'm guessing the Game designer has something against Commissars. Confused
      
sam1812
Senior Member
Brigadier General

Pages Perso
Messages: 2733
Enregistré(e) en :
August 2006
Re:RBF: Red Barricades Factory Thu, 15 February 2018 05:18
In many cases, units with a special advantage also have a disadvantage so they don't become too powerful. For example, SWAs have special attacking abilities, but they can't take ground, and either they can't move and battle (early war) or they can't use their special privilege when they move and battle (late war). Engineers defuse a minefield when they move onto it -- which is an advantage, except when you'd rather have them battle from that hex. Tank Destroyers have longer range and battle with extra power against armor and have other advantages, but they're more vulnerable to non-infantry attacks, and they can't overrun.

However, that's not a hard and fast rule. For example, there's no downside to the Marine Gung-ho rule or the British Stiff Upper Lip rule. Special Forces infantry and armor have no downside. Supported Infantry and Supported Armor gain advantages, but no disadvantages.

In the case of the Commissar, assume that the balance is taken into account in the scenario design, with the protection for the troops and number of units.
      
Antoi
Senior Member
Ramener les gars à la maison

Pages Perso
Messages: 1057
Enregistré(e) en :
March 2005
Re:RBF: Red Barricades Factory Thu, 15 February 2018 12:36
waltero wrote on Thu, 15 February 2018 04:16

Yah, I get that.
What have you to say about advanced Scenario's?
To my understanding, every "Special unit brings something "positive" to the Battle board.
A commisar brings nothing!

Don't get me wrong, I'm Ok playing scenario's that have Commissar's, but when the cards aren't any help and your units (dice) can't hit a thing, I would like the Commissar to produce some kind of benefit. I can't use my Commissar!
I don't think they put to much thought into it. I'm guessing the Game designer has something against Commissars. Confused



Historical the commissar was not really a advantage in the field. Every commmander / general needed the approval of the commissar before orders where given. This to make sure the war was fought in political correct Confused
So the designer made the rule correct and I think Jeronimon has a good point in the commisar makes you a better player

Of course you can use your own rules. for example something with ignoring flags as the commisar made you fight until the bitter end.
      
Quit2
Senior Member
Historien accompli

Pages Perso
Messages: 1409
Enregistré(e) en :
July 2007
Re:RBF: Red Barricades Factory Thu, 15 February 2018 13:29
In any scenario I'd design with a commissar, the advantage of the commissar would be in the design, but not necessarily noticeable by the players.

The commissar played a valuable role in steering troops away from the idea of desertion. In consequence, I'd give the soviet player 1 or 2 extra units compared to what I'd give that side normally.
They could have added this as a rule on the card "after setup, the soviet player places a standard infantry unit on an unoccupied hex adjacent to one of his units.", but they chose to leave it up to the designer.

Actually, I have some rules I apply for myself when designing scenarios.
- US: standard to which the other modifiers a weighed
- Nazi-germany: higher number of specialised troops, combat engineers, SWA, Flak'88, half track, …but a lower total unit count.
- Soviet: mainly standard troops, but higher unit count of every type. With commissar, even higher unit count.
- Japan: higher number of infantry, lower number of armour. Lower number of specialised troops. Snipers.
- UK: lightly higher number of tanks, especially for desert scenarios

Of course, all this is subject to scenario specific reasons to deviate from these rules.
      
tank commander
Senior Member
J'adore les ananas

Pages Perso
Messages: 2665
Enregistré(e) en :
October 2004
Re:RBF: Red Barricades Factory Sat, 17 February 2018 17:10
waltero wrote on Wed, 14 February 2018 22:16



I'm guessing the Game designer has something against Commissars. Confused


Ummm, I think most of the Red Army had something against the Commissars. They probably dispensed with more of their own troops than that of the enemy. Rolling Eyes

      
Jaykay2010
Senior Member
Michael Wittmann

Pages Perso
Messages: 731
Enregistré(e) en :
January 2009
Re:RBF: Red Barricades Factory Tue, 20 March 2018 15:19
rasmussen81 wrote on Thu, 24 November 2011 19:06


I enjoy RBF as well and I think it's for the same reason; you have a chance to work your way back to a victory even if you find yourself down a few medals. When Breakthrough Maps are added to Memoir '44 Online, I think you'll really enjoy how large the battles are and how many medals they take to win. Unlike regular battles, the Breakthrough system gives you the time and space to really maneuver around the board and I think you'll find that it favors the skillful players very much like RBF does! Cool



Uhhmm.. wait !? . .Hang on ?! .. Breakthrough Maps ??? Online ??? Surprised


What happened?
      
Frontenac
Senior Member
Commandant

Pages Perso
Messages: 265
Enregistré(e) en :
January 2014
Re:RBF: Red Barricades Factory Wed, 21 March 2018 02:57
Jaykay2010 écrit le Tue, 20 March 2018 10:19

rasmussen81 wrote on Thu, 24 November 2011 19:06


I enjoy RBF as well and I think it's for the same reason; you have a chance to work your way back to a victory even if you find yourself down a few medals. When Breakthrough Maps are added to Memoir '44 Online, I think you'll really enjoy how large the battles are and how many medals they take to win. Unlike regular battles, the Breakthrough system gives you the time and space to really maneuver around the board and I think you'll find that it favors the skillful players very much like RBF does! Cool



Uhhmm.. wait !? . .Hang on ?! .. Breakthrough Maps ??? Online ??? Surprised


What happened?


He just missed something Confused
      
sam1812
Senior Member
Brigadier General

Pages Perso
Messages: 2733
Enregistré(e) en :
August 2006
Re:RBF: Red Barricades Factory Wed, 21 March 2018 04:31
That comment about Breakthrough maps was made in 2011. In 2018, nobody is expecting Breakthrough maps to be added.

On Vassal, however, Breakthrough and Overlord maps can all be done. (But there's no AI or automation.)
      
Pages (3): [ «  <  1  2  3 ]     
Sujet précédent:Gung Ho Mechanic
Sujet suivant:Clarification on the Tiger Tank retreat rule?
Aller au forum: