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Jeronimon
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Re:SFTF Tournament Tue, 29 May 2012 23:11
Okay I forgot one word: SOMMERrodelbahnen!

Its like this: either you have a kind of track on which a kind of kart runs. These are for whimps by the way. You can just go without braking and not get hurt.

Or you have the kind that are a big metal gutter going downhill. You are in the gutter on a flat sled that either runs on wheels or small sliding blocks. This is the "manly" one, for if you do not "hang" in the curves (or hang the wrong way) you can fall of the sled and end up with some nice scrapes. (Some of my mates can testify to that. Losers! Very Happy ) But eve without falling of you can do stupid stuff when you are in a pinch. Someone you all know has ridden over his own finger this weekend. )No bigge, I am a big boy and can take it, sniff sniff.)

Click Wiegand and check out their products. I have ridden all of them except for the Wiegand flyer.

The first Wiegand flyer ever was supposed to open this weekend (In Inselberg a small german town), but they met some snags and postponed it. A pity, for I am not in the east of germany (next to the Czech border) that often.

But no worries, my chance will come to ride it somewhere in the future.

      
LooneyLlama
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Re:SFTF Tournament Tue, 29 May 2012 23:43
Jeronimon,

There is one of those concrete/gutter sled tracks at the ski resort near where I live. It's only open in the summer. You take a cable car to the top of the ski slope and you ride the track down. My family and I did it a couple of years ago. It goes very fast and you can get hurt if you fall off. My wife was so scared she stopped the car(it does have brakes) part way down and got off and walked the rest of the way to the bottom. My teenage boys did it two more times. Once was enough for me. I've got a family to support.
      
Jeronimon
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Re:SFTF Tournament Tue, 29 May 2012 23:54
@Looney

That's the kind I mean also. The concrete ones are mostly gone (there even used to be asbestos ones). The concrete ones bruise and scrape more than the metal ones (as you can imagine)

It can go very fast and yes you can get hurt (even if you don't fall of). If you brake, you can go down slow and controlled. But with the group I travelled with this weekend that is not really an option. Fast and furious down the hill, but with elegance and style of course. Very Happy

But maybe that's enough about my other hobby and we might get back to M44? Cool
      
Jeronimon
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Re:SFTF Tournament Thu, 31 May 2012 23:09
Night Attack at El Alamein

Brigadier General Gheintze versus Colonel Jeronimon

Funny thing, we never battle each other before this match.

First game replay battle 1
I as Allies tried to mount an attack on the exit flank. Gheintze defended and after that first skirmish we both had destroyed an armor unit and an infantry. My surviving units still almost on the back row where they started. A surprise for us both was that from the center hill you can fire over the escarpment tot the hill in the back where the german tanks are. (And vice versa of course.) 2-2 the score

I then started an offensive in the middle that got me two armor units and prepared another attack on the exit flank. Went forward on that flank and got another infantry on the way losing one in the process. 5-3 the score

I finished it of with a BEL: shooting a one fig infantry in the back and then escaping of the board.

Game two replay battle 1

Gheintze also moved up the exit flank but with more succes than I did. At one point he was up 4-2. I was a little surprised when he played a BEL and did not move of the board with that infantry but instead chose to get into and stay in the HQ. Robbing me of a card but denying himself a medal. The card kept appearing and dissapearing over a few turns Wink
But after that I manage to destroy The infantry and armor unit on that flank leaving only the arty. And retreating a one fig armor unit to a safe place. 4-4 the score
I then moved forward agressively on the other flank and we started battling it out. Gheintze was lucky enough to get a lot of figures but unlucky in not destrying any units. The last turn I had 5 (five!) one fig units on the board. But got the win at 7-3

Total score: gheintze-Jeronimon: games: 0-2 medals: 7-14 figures: 48-54



The scenario:
Fun, enough to do for both sides on al flanks. Although if you have a choice as the allies it makes sense to advance on the exit side. For the Axis it then also makes sense to move some extra units (armor) in that direction. It's my feeling after playing it this evening that the allies have a lot to do, but will have the upper hand in the long run. If gheintze had a little bit more luck with the dice my onefigure units could have been medals for him. (and less attackpower for me, so who knows how the game would have ended then.)

Thanks for sharing the scenario, and looking forward to the next match.
      
LooneyLlama
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Re:SFTF Tournament Fri, 01 June 2012 06:25
Greetings Men,

The second round has now been completed. The point count is as follows:

Jeronimon 6 points.
Sam1812 5 points.
Clorofila 3 points.
LooneyLlama 3 points.
JayKay2010 1 point.
Gheintze 0 points.

I had a hard time deciding which Western Front scenario to choose. I was going to try either of my two paradrop scenarios but they hadn't got a lot of feedback when they were posted. Therefore, I decided we will play The Falaise Pocket as our 3rd round game. It had 16 reviews that were very favorable. It is now available online. I hope you enjoy it.

The following are the matchups for the 3rd round:

Jeronimon vs. Sam1812
JayKay2010 vs. Gheintze
Clorofila vs. Looney Llama

      
LooneyLlama
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Re:SFTF Tournament Fri, 01 June 2012 16:30
Just a few other thoughts...

Congrats to Jeronimon for being undefeated so far. 1st place up for grabs as he and Sam are matched up.

The Falaise pocket scenario was tweaked slightly for our tournament. Allies had won 44% of the time in the original version. The changes give the Allies slightly better odds. I picked this one because the Allies have three sections to consider every turn, and the Axis has to decide to exit units or counterattack with the 2nd SS Panzer Corps. The battle can go quite quickly for either side if the cards are good.

I also considered three other scenarios. They were very different from what you would normally see. I was a little hesitant on using any of them because of the chance they might bomb. The Falaise Pocket is more mainstream and a safer bet.

Would you guys consider a seeded finish to the tournament? After 5 rounds, the 1st and 2nd seeds get byes, the 6th seed plays the 3 seed, and the 5 seed plays 4. Winners advance to play the 1 and 2 seeds, with those winners playing for the championship. This has been a lot of fun and I don't want it to end.

      
gheintze
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Re:SFTF Tournament Fri, 01 June 2012 17:20
Fun for who? I'm getting thrashed. Very Happy

I vote for a seeded tournament. Perhaps I'll get a chance to redeem myself...

Geoff
      
clorofila
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Re:SFTF Tournament Sat, 02 June 2012 02:05
I'm ok with seeded tournament as well. I've been having a lot of trouble finding opponents to play SFTF, so as long as this tournament is running I'm happy Razz
      
sam1812
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Re:SFTF Tournament Sat, 02 June 2012 05:44
I'll go with whatever format the group prefers.
      
Jeronimon
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Re:SFTF Tournament Sat, 02 June 2012 09:10

Anywhere, anyplace, any format. Mad

That's my motto. Cool
      
Jaykay2010
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Re:SFTF Tournament Sun, 03 June 2012 14:51
Sounds good to me Eric ... (especially in my current position) Wink

Seriously, i'm having such fun with this I'd be more than happy for you to extend it Smile

Jim
      
sam1812
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Re:SFTF Tournament Sun, 03 June 2012 23:27
Falaise Pocket, sam1812 vs Jeronimon

Game 1

sam1812 (Allies) ... 8 medals, 27 figures
Jeronimon (Axis) ... 6 medals, 22 figures

My guys evidently were wearing blindfolds the first two turns, as they shot 2/13 against a Panzer and 2/6 against a no-retreat infantry on my left flank. Fortunately (for me), they made up for it on my next turn, with an Armor Assault that finished both units on my left, and also lobbed two hits into the Center Panzer and one hit into an infantry on my right.

When the Germans Counter-Attacked, the Center Panzer tried to steal some cheap close-assault hits against my tank on the hill, but I had just drawn an Ambush, which was utterly successful. The score was now 3-3, and I trapped and killed a Panzer near my Right flank on the following turn.

Much of the remaining battle revolved around the crossroads and the adjacent hill, such that I was able to muster a 5-unit Close Assault on turn 13, eliminating one tank to take a 5-4 lead, and though a German DHQ would kill off another of my armors, my TFH on turn 15 retook the crossroads, killed an infantry on the left, close-assaulted a 1-fig infantry in the medal town near the exit (rolling 3 stars!!!), and erased one more Panzer for the final out.

When the dust had settles, I had rolled 12/35 (34%) against infantry.

Game 2:

sam1812 (Axis) ... 8 medals, 14 figures
Jeronimon (Allies) ... 4 medals, 21 figures

The Allies advanced aggressively with an Assault Right to open the battle, and immediately eliminated my forward infantry, with no chance to run for the exit. I responded with an Assault Left, followed by an Attack Left, which killed both Allied armors. (In between my two turns, a German 2-0-2 had reduced my other forward Left infantry to a single figure and obliterated my Right Panzer with just just 3 dice.)

The next two turns were retribution for the Germans. First, with a 1-1-1, I exited my 1-fig. Then, when they flagged my forward Right infantry and reduced it to 1 figure, my Probe Right trapped and killed an Armor. Even though I lost both of my Right infantries to the ensuing Assault Right, it was worth it. 5-4, Axis.

I had drawn Center cards after my first three turns, so I Assaulted there, scoring some armor hits. I drew a Counter-Attack. This might be useful.

The Allies made a General Advance, their movement didn't block the exit, and their dice weren't capable of eliminating any units. So, I simply Counter-Attacked, rolled my Center Panzer into the crossroads, and exit two more on my left. 2 objectives, 3 exits, and 2 kills. Cha-ching!

sam1812 vs Jeronimon, 2-0 games, 16-10 medals,41-43 figures.
      
Jeronimon
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Re:SFTF Tournament Sun, 03 June 2012 23:33
It was fun but a bit humiliating at the same time. Very Happy

Congratz on the win and taking the lead in this tournament! Twisted Evil
      
Jaykay2010
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Re:SFTF Tournament Mon, 04 June 2012 21:28
Quick report as I'm due to play another arranged game in a minute or three ...

Basically, I got my butt kicked by gheintze !

Game 1

gheintze (Allies) 8 medals v Jaykay2010 3 medals


Game 2

geheintze (Axis) 8 medals v Jaykay2010 6 medals

The first game was over very quickly, thanks to Geoff's astounding hand of cards ... (Air power, 2 armor assaults a BEL, and a Counter Attack of my limp TFH card if i remember !)


The second game was more interesting, although i was limited by what I could do as at one stage I had all 6 cards for the left flank as Allies.

2-0 in the end ! And i didn't deserve much more to be honest ! It was Geoff's day!

Well played mate, and i look forward to getting my revenge in the next round... Wink

Jim
      
gheintze
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Re:SFTF Tournament Mon, 04 June 2012 21:30
Woo hoo! I finally got some points and I'm back in the thick of things (well, okay, i'm still pretty close to the bottom, but I'm happy). Very Happy

This is the best scenario so far in my opinion. There is a ton going on and lots of different options and ways to win.

Battle 1
gheintze 8 (25 figs)
jaykay2010 3 (11 figs)

Jim escaped a unit early but then I had great cards and dice. Two armor assaults and some action on the allied left led to a 6 to 3 lead. I fortunately had a BEL in my hand that I could use to eliminate a one-figure tank unit (that was near to escaping IIRC) and take the road hex for the final medal.

Battle 2
gheintze 8 (16 figs)
jaykay2012 6 (28 figs)

This was a bloodbath. Jim had plenty of cards on his left and basically shredded all my units over there. I managed to escape two units (including a 1-fig tank unit) on my penultimate turn. Jim then moved up his infantry for a final shot at my tanks, but a timely flag moved him behind the hills for protection. I was able to take the road hex on my last turn for the win. This one really could have gone either way.

Thanks for the great games, Jim! And to Eric for another instant classic!

Geoff
      
LooneyLlama
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Re:SFTF Tournament Mon, 04 June 2012 22:46
Hi guys,

Thanks for the enthusiastic response to this tournament. It's giving me more motivation to come up with scenarios to meet your expectations.

Andre and I are trying to arrange our match. My work schedule(I'm on my work computer)and our 5 hour time differential may put our game off until Friday. By the time I get home, he's in bed. What I may do once we confirm a date is post the next scenario and then change back when we play. Stay posted for your matchup. The next scenario will be on the Pacific theater.

By the way, I am kind of suprised that the Germans have won twice(congrats to Sam and Geoff). The odds are really not in their favor. The scenario is playing more evenly than I thought it would. Remember, it was a smashing victory for the Allies and I tried to give it the flavor of the Germans desperation to survive and escape.

Eric
      
sam1812
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Re:SFTF Tournament Tue, 05 June 2012 04:55
For what it's worth, in the six times I've played this scenario (three from each side), the Germans have won only once. I was just fortunate that the one win came when I was playing them in the tournament. Smile

I think the scenario will wind up in the 65%-70% range, favoring the Allies.

[Mis à jour le: Tue, 05 June 2012 04:55]

      
Jeronimon
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Re:SFTF Tournament Tue, 05 June 2012 17:26
It is a fun scenario, but if you play the germans and have no left flank cards it's hard. You can't escape and your tanks stand idle.

Each time it ended I still had so many plans. So it maybe might benefit from an even larger medalcount. How this would influence the chances I would not know.

Speculation: the germans might have a beter chance of getting more left flank cards. On the other hand the allies might have an even better chance of using their superior numbers and thus thrashing the "huns" even more.
      
LooneyLlama
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Re:SFTF Tournament Sat, 09 June 2012 04:42
Clorofila and I finally played our 3rd round game.It was two in the morning his time so he was probably pretty tired.

In the first game as the Allies I had very good cards and decent dice. Andre had bad cards and worse dice. I was able to eliminate his left and center armor units and his two bunkered inf. units fairly early in the battle. With a firefight card I was able to eliminate his inf. unit on the medal town hex. During these turns he could only eliminate two units due to unlucky rolls. With an armor assault card I was able to capture all three objectives on the same turn and ended the game.

Looney Llama(Allies) 8
Clorofila (Axis) 2

In the second game, I had great cards for the German left flank to escape units. I was able to escape three inf. units very early with the help of a behind enemy lines card. During the escape, Andre eliminated my left and center armor units and an additional inf. unit. I countered by destroying one armor unit. The final blow was the ability to escape another armor unit and capturing the center crossroads. The Axis threw only 18 dice in victory.

LooneyLlama(Axis) 8
Clorofila(Allies) 4
      
LooneyLlama
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Re:SFTF Tournament Sat, 09 June 2012 05:09
After the third round the scores are as follows:

Sam1812 8 points
Jeronimon 6 points
Looney 6 points
Gheintze 3 points
Clorofila 3 points
JayKay2010 1 point

The 4th round matchups are:

Sam vs. Gheintze
Clorofila vs. JayKay
Jeronimon vs. Looney

This is going to be a bonus round. You will play two Pacific theater scenarios against the above opponent(6 points available). The first scenario is the Battle of Imphal/Kohima.
It is now posted online for your enjoyment(I hope). The second scenario will be posted after this one has been played by everyone.

Good Luck!

P.S. I had a lot of Pacific theater scenarios to choose from that I liked, so we get to play two of them.
      
Jeronimon
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Re:SFTF Tournament Sun, 10 June 2012 09:56
LooneyLlama and myself played the Battle of Imphal/Kohima,

and it was fun!

The score: LooneyLlama versus Jeronimon: Battles: 1-1 Medals: 19-15 Figures: 67-59


On the scenario: I suspect the most battles will be starting around Inphal, but once the dust settles there you need to mobilize for troops into the battle on the other fronts, where they are not close together. So you need some turns to get them into position.

The first battle I was certainly taking the lead. At one point I was up 6 to zero. When I had secured Imphall the score was 8 to 3. It was looking good. But then the battle switched to the other flanks and it was like playing cat and mouse. Neither one of us mounting a definite and/or strong punch. So we traded blows fought over objectives and struggled. I think this has to do with the clever layout of the different terrains. I could not even find a good time to play a firefight. Which is usually an easy card to play. looney's score was creeping up on me. In the end it was down to single dice rolls and LooneyLlama prevailed: 10 to 9 for him.


Th second battle I also secured the Imphall flank, but this time with the allies. I destroyed all units there but one infantry unit giving me 7 medals and denying LooneyLlama the two objective medals on that side. (The Axis only got four units on that flank.) Batling over the allied objective in Khima I killed an infantry and somewhere in the middle I did the same. Flagging an infantry out of Kohima got me the final medal I needed for the win.


On the scenario: as stated earlier I suspect fierce battles around Imphal at the start, but don't forget to mobilize your troops into battle on the other sections or you will be too late to stop your opponent going for the objectives.
The cleverly layer out terrain forces you to put your thinking cap on and thinking a few over ahead. The placing of the objectives medals i the middle (which you see more in SFTF scenarios than official ones) makes for interesting battles. But unlike the Falaise Pocket, where I feel you can get blitzed by either side, here it is more balanced. I think this is because of fighting to 10 medals (again I make an argument for making the Falaise Pocket for more medals. Wink ). Maybe, just maybe, the allied objectives medals in the field bunkers are a tad to reachable for the allies. I feel that if we get more familiar with the scenario the allies will slowly get better percentages.

A well balanced scenario that makes you think, gives you hard fighting and subtle tactics. In short: yummy!

Cool
      
Jeronimon
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Re:SFTF Tournament Sun, 10 June 2012 18:24
Because of my upcoming vacation I asked LooneyLlama if we could play the bonus scenario this weekend. (During the week our schedules rarely match because of the time difference.) And my wish was granted. For one match only this scenario was online.

So today I played a scenario I really hadn’t seen before I was invited. (For the others I sneaked in a game or two against Hermann or Johnny.). If you want to get an edge on your opponent you can study the replays to get a feel for this scenario. (I would recommend it!)


Lt Colonel LooneyLlama vs Colonel Jeronimon on:
Tarawa Atoll/Betio Island (the bonus round)

Game 1
Game 2 LooneyLlama Allies 9 medals (36 figures) vs Jeronimon Axis 10 medals (48 figures)
LooneyLlama Axis 10 medals (43 figures) vs Jeronimon Allies 8 medals (31 figure)


Match Result LooneyLlama vs Jeronimon Games:1-1 Medals: 19-18 figures: 79-79

Game 1
replay game 1

Game 2
replay game 2

I will not give you a play by play for this scenario as you can see by the score 19 to 18 medals you can guess that it is a scenario that last a little bit longer. Furthermore we battled it out on all sections of the battlefield.

What will I give you: comments tips and flippant remarks, here we go:
This scenario has the Allies going ashore and (hopefully) Inland. Where there are two towns waiting, temporary objectives, and an airfield, which is not only a permanent objective, but worth two medals, no less.
It also features a dock (which was a first for me, watch out the mouseovertext says you can’t get up on it from the sea but you can!)
On the reef there are some japanese hiding inthe middle of the Allied troops. Use them well or they will perish hopelessly.
The BEL card is a mighty weapon to wield as the allied troops (You can order two infantries and get to the objectives if they are not guarded.).
I found it so powerfull taht as Axis I did not dare play it for fear of a counterattack.
The blue shields on the infantries do not mean they are special they are ordinary infantries. I kept thinking they would move two and battle, but they never did, my mistake. Wink
Both LooneyLlama and I feel the Axis is the weaker side, yet we both won with the Axis.

As with the Battle of Imphal/Kohima you need tot hink well before acting, mind the terrain for it can be your friend or your enemy. Again subtle tactiks, brute force fighting and a lot of thinking make this an excellent scenario for connaisseurs such as us.

PS: did I mention snipers, mines, a dead Rikugun Taishõ (he was a general, that much I remember, but I am not sure which kind of Japanese general he was. Embarassed ) and that there was a dock!

We had two tremendously exciting and close battles, and I am sure you will all enjoy it as much. This barring unfortunate very long streaks of bad or good luck. But the longer the scenario the less luck is involved.

Enjoy!
      
LooneyLlama
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Re:SFTF Tournament Sun, 10 June 2012 19:14
Thanks Jeronimon for two really exciting battles.

To those of you who will play Betio Island later, I have a couple of comments:

1. I know in the rules you can't get up on the dock from the sea but in the testing the Allies needed a quicker way to get inland. I could have used another beach hex but the real battle had a dock so I opted for it. I hope you don't mind. I will have it explained in the rules(sorry Jeronimon).

2. Jeronimon did get the BEL's card as the Allies and did reach the airfield for the two permanent medals but I still managed to defeat him. I tried mightily in the first game to get there but he was very astute at blocking all my attempts. I thought that objective may be too big of an advantage for the Allies but it didn't play out that way.

3. The Japanese get only 4 cards to the Allies 5 and in testing I was considering making it 5 to 6. Before you guys play it, I am flexible to change it. Just let me know.
      
Jeronimon
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Re:SFTF Tournament Sun, 10 June 2012 19:28
No need to apologise, me going on about the dock is just youthfull enthousiasm. Very Happy
      
Jaykay2010
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Michael Wittmann

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Re:SFTF Tournament Mon, 11 June 2012 21:24
Clorofila and I are hoping to play our first Pacific game tonight ...



Jim
      
clorofila
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Re:SFTF Tournament Tue, 12 June 2012 03:25
Jim and I played "Battle of Imphal/Kohima" tonight, another brilliant and fun scenario from Eric - the only flaw I find in this great map is perhaps the excessive number of temporary medals available; but that's a matter of personal taste Smile

Final result:

Jaykay2010 1-2 clorofila

Game 1: Jaykay2010 (al) 5-10 clorofila (ax), with better dice for me, although worse cards at the beginning (later much better, which allowed me to recover from 5-2 to the final result of 5-10).

Game 2: Jaykay2010 (ax) 10-9 clorofila (al), with a very hard fight going on and a thrilling final: at the penultimate turn (9-9) I had 2 dice vs. 1 single-figure infantry unit (failed) and Jim had saved a Barrage which he used against my own single-figure inf. unit (score). I would win by taking a temporary medal the next turn, but there are no "if"s at the end of such an exciting fight Very Happy

Good job by Jim tonight; great job by Eric with the map.
Edit: added the players' sides for each battle.
@ Eric: nope, the axis won both games here.

[Mis à jour le: Tue, 12 June 2012 21:11]

      
LooneyLlama
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Re:SFTF Tournament Tue, 12 June 2012 13:16
Clorofila,

I'm curious, did the Japanese or British win twice? In our battle the British won both games.
      
Jaykay2010
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Re:SFTF Tournament Wed, 13 June 2012 10:13
Both games were won by the Axis forces,


Jim

*just noticed Clorafila has edited in the forces/sides

[Mis à jour le: Wed, 13 June 2012 10:15]

      
LooneyLlama
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Re:SFTF Tournament Wed, 13 June 2012 14:59
Ok, two victories for each side. It looks like this battle can go either way. Our two battles were completely different. Jeronimon completely wiped out my left flank with the British, and in my victory, it was hard fought in all three sections.

Anyway, we will wait for Sam and Gheintze to complete Imphal/Kohima and then I will post Tarawa/Betio Island.
      
Jeronimon
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Re:SFTF Tournament Wed, 13 June 2012 21:51
After playing both scenarios once (alley retour) I think I like Tarawa a little bit better.

I hope I am not now building up expectations too high. But be sure there is some fun ahead gentlemen! Cool
      
GhostBrigades19
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Re:SFTF Tournament Wed, 13 June 2012 23:49
I always find out about these tourneys in the middle of them Laughing

Anyway, if there's any future summer tourneys, let me know
      
gheintze
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Re:SFTF Tournament Thu, 14 June 2012 04:53
The results of my battle with sam:

Gheintze (Axis) - 10 medals, 34 figs; Sam (Allies) - 8 medals, 37 figs

Gheintze (Allies) - 4 medals, 17 figs; Sam (Axis) - 10 medals, 31 figs

Sam 1 win, 18 medals; gheintze 1 win, 14 medals

Geoff
      
sam1812
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Re:SFTF Tournament Thu, 14 June 2012 05:38
gheintze and I met at Imphal/Kohima this evening.

Game 1:

It was Winter Visibility in the Pacific, as visibility incredibly remained at 1 until my 10th turn! This allowed the Japanese to grab a 4-1 lead in their first 4 turns, with 3 kills on their left flank, plus medals at Imphal and Naga. I had decent luck at whittling down the Japanese infantries, but insufficient cards and daylight to finish them off.

Ultimately, the Japanese would win their Left flank, 4-3 kills, plus 2 town medals. In the Center, Allies scored the only 3 kills, including a battle-back against an Armor Assaulting tank, but the Japanese took Naga again (for the third time) on their last turn. And on the Japanese Right flank. I eliminated their other two tanks, but on the last turn, the IJA close-assaulted the garrison in Kohima off the board and took ground. So, basically, the Japanese won it on with 4 objectives.

On my 14th and last turn, visibility had advanced to 4. I rolled 3 stars in 56 tries. Does that make me the Prince of Darkness?

sam1812 (Allies) ... 8 medals, 37 figures.
gheintze (Axis) ... 10 medals, 34 figures.

Game 2:

Visibility was 3 on the Allies first turn, and 4 on their second turn. It took me the entire first game to see that much sunlight!

On my third turn, I played TFH, rolling 3 infs and a tank. I used them to kill both units in Imphal and take both hexes.

The middle game was unremarkable except for my Assault Right that rolled 0 hits in 10d (mostly against one tank), and British Medics failing to recover a single armor figure.

As I was planning my 6th turn, with a 6-3 lead, my connection crashed. I returned a moment later to find that the bot had done approximately what I would have done, which was a 2-0-2. With two infantries on the right, it had wiped out the unit in Kohima and taken ground. On the left, my two tanks had rolled triple hits against a 3-fig engineer and 4-fig infantry. A British Assault Center captured Naga and eliminated one of my tanks. However, I Counter-Attacked, focusing 5 units on the infantry in Naga, and I wiped it out.

The Allies had card problems (3-4 Centers for the second half of the game). Also, they shot 41% (14/34) against my infantry, while I shot 58% (28/48) against theirs.

sam1812 (Axis) ... 10 medals, 31 figures.
gheintze (Allies) ... 4 medals, 17 figures.

sam1812 defeats gheintze in the match: 2-1 points ... 18-14 medals ... 68-51 figures. Axis wins both games.

Interesting scenario. I'd play it again.
      
LooneyLlama
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Re:SFTF Tournament Thu, 14 June 2012 13:21
Ok Gentleman,

The bonus round can commence. Tarawa Atoll/Betio Island is now available to play. Remember, you play the same opponent. Also, thanks to all of you for hanging in there and playing these scenarios. It has been quite a lot of fun.
      
LooneyLlama
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Re:SFTF Tournament Thu, 14 June 2012 22:56
After the 5th round the scores are as follows:

Sam1812 13 points
Jeronimon 9 points
LooneyLlama 9 points
Clorofila 6 1/2 points
Gheintze 4 points
Jaykay2010 3 1/2 points

Note; The 5th round will also consist of a bonus scenario. After those two games are played, the top two finishers get a bye into the second round of the playoffs. The first round will be Number 3 vs. number 6 and number 4 vs 5.

The fifth round match ups will be:

Sam1812 vs. Jaykay2010
LooneyLlama vs. Gheintze
Clorofila vs. Jeronimon

P.S. I do have many scenarios available for all theaters. If you have a favorite, let me know.

[Mis à jour le: Tue, 19 June 2012 22:35]

      
clorofila
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Re:SFTF Tournament Thu, 14 June 2012 23:08
LooneyLlama wrote on Thu, 14 June 2012 21:56

[...]
P.S. I do have many scenarios available for all theaters. If you have a favorite, let me know.


That's excellent news, at least to me: it means that you can keep organizing SFTF tournaments over and over and over!...

Very Happy
      
Jaykay2010
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Re:SFTF Tournament Mon, 18 June 2012 16:35
Latest result from the 4th Round Tarawa Atoll bonus match:

Game 1
Clorofila (Axis) 10 medals v Jaykay (Allies) 9 medals

A last ditch attempt to secure the 10th medal for Jaykay failed (3 dice onto 2 Infantry = in only 1 hit), left clorofila to grab the victory. A great game, which the Allies looked like wining for most it, but got pipped at the post.


Game 2
Jaykay (Axis) 10 medals v Clorofila (Allies) 9 medals

Revenge! But only just ... ! Another nail-biter which Jaykay just managed to cross over the line first.


Great scenario .. lots happening .. my favourite of the lot so far. Smile



Jim (Jaykay)


      
LooneyLlama
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Re:SFTF Tournament Mon, 18 June 2012 23:11
Wow! two close games (19-19 medals). Jeronimon and I played it 19-18. Jaykay, I'm glad you liked it.

The next scenario is ready, but it will not be posted until Sam and Gheintze play Betio Island. The up to date standings are revamped above. Your next opponent is also there. Remember, the next round will also have a bonus round.

Again, if you have a favorite theater, let me know. I have scenarios for all of them.

      
gheintze
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Re:SFTF Tournament Tue, 19 June 2012 03:06
We're playing tonight... Smile

Geoff
      
sam1812
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Re:SFTF Tournament Tue, 19 June 2012 06:33
gheintze and I re-met at Tarawa Atoll/Betio Island this evening.

Before I go into the accounts of the games, I want to nominate Geoff for the Sportsmanship Prize, even though one doesn't exist yet. More about that in Game 2.

Game 1:

A Battle Royal in the Center for the first few turns. Allied Barrage instantly halved and retreated my Right artillery. On my second turn, with an Assault Center, I got rid of the Marine sniper. Two Marine infantries and an engineer, and one IJA, fell during this phase of the battle. The Marines also threw several attacks against my inf on the reef, culminating in a DHQ rolling 4d against it, getting only one hit, and leaving a single figure still standing. So, I played a newly-draw BEL, exiting my 1-fig from the reef, having him roll 3 hits against a full-strength tank on the first row of beach, and then escaping to the jungle (where he fervently prayed that the Marines wouldn't have a Counter-Attack). I now led, 4-1.

The Marines now came up their Left flank with an Infantry Assault and Attack Left. I was able to oppose this with an Attack Right and 2-0-2. Now, the Marines had a Counter-Attack, but so had I. They threatened the airfield, but couldn't get close enough to take it. When the dust had settled, the Marines had scored 2 kills on their left, while I had scored 2 on my left and 2 on my right. 8-3.

A Marine Move Out eliminated my half-strength artillery (leaving my Right flank with only a reduced infantry and the tank), and also wrought vengeance against my 1-fig inf that had escaped from the reef. However, I had an Armor Assault, and its close assaults killed a 2-fig infantry on my right and a 4-fig in the water.

My Japanese rolled 58% (38/65) against infantry and 55% (6/11) against armor (which was virtually at the water's edge). Geoff's Marines rolled about 46% against infantry, and more importantly, they couldn't get hits at a few critical moments. I was able to stay mostly in protective terrain, rolling 76 dice, to the Allies' 57.

sam1812 (Axis) ... 10 medals, 44 figures.
gheintze (Allies) ... 5 medals, 24 figures.


Game 2:

The Japanese were able to gain a quick 3-0 lead after their third turn, thanks to a pair of kills on their right with a 2-2-2. However, I managed to briefly even the score by knocking out the Japanese Right tank, which had exposed itself, as well as an infantry on that flank and the IJA on the reef. Things were looking good.

Then, things started looking really bad, as the Japanese got 5 unanswered kills, mostly in the Center. They led, 8-3, and I had do get moving if I wanted my 10-5 win from game 1 to hold up.

With a 2-unit Close Assault, I finished off two 1-fig infantries. Then, my Attack Left rolled 6/7, killing two weakened infantries and rolling a lucky triple-hit against another. The Japanese scored their third armor kill of the battle, to get up to 9 medals, but I scored single kills in the center on my next to turns to tie it.

The score was 9-9. I had a sniper and full-strength engineer in the center jungle. The sniper could move into the medal town if I ordered it on my next turn. The Japanese Armor Assaulted. Their Left tank rolled a single hit against a Marine infantry that had just come ashore. Their Center tank lodged itself next to my sniper and engineer -- and attacked the engineer. Bad move -- because now any order could move my sniper into the town. The dice mockingly came up 2 grenades.

I had no Center cards. Forgetting about my artillery in the left-hand corner, I played Artillery Bombard, intending to march my sniper into the town. When it didn't activate and I saw why, I said, "Oops." Geoff asked, "Did you play the wrong card?" I said, "Yes," as my artillery sat meaninglessly in the corner, with no targets within range. Geoff said, "Then I'll waste a card," and while I was telling him not to, he played a Recon Right, and his artillery did not battle.

Only when looking at the replay did I discover that he was holding TFH. If he had played that and gotten a single order, he would have had roughly a 60% shot at eliminating a 3-fig infantry at water's edge. Two orders (including at least one infantry) would have brought his odds above 90%.

Instead, a couple of turns later, Allied Air Power finished off a 1-figure tank.

Geoff deserved a 10-9 win here, but instead, I am compelled to report it as

sam1812 (Allies) ... 10 medals, 37 figures.
gheintze (Axis) ... 9 medals, 37 figures.

sam1812 defeats gheintze in this match: Technically, 3-0 points, but I think it should be scored as 2-1 ... 20-14 medals ... 81-61 figures.

      
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