Yamataï Yamataï

Forums

Recherche
Les messages du jour (ACTIVE) | messages sans réponse(s) (DESACTIVE)


Forum concerné: Memoir '44 - English
 Sujet: Question on planes without air pack
Shoegaze99
Senior Member

Pages Perso
Messages: 176
Enregistré(e) en :
May 2008
Re:Question on planes without air pack Wed, 22 February 2017 01:49
To be perfectly honest, I'm not a fan of the air rules and only use them when required by a scenario.

I'm happy to own the Air Pack thanks to the EXCELLENT scenario book, which is also a good reason to get the digital version, but despite my love for Memoir '44, I often tell people they are not missing anything by not having the Air Pack. It's the least essential of all the major expansions.
      
Binderchk
Junior Member
Cadet

Pages Perso
Messages: 11
Enregistré(e) en :
August 2013
Re:Question on planes without air pack Wed, 22 February 2017 04:17
Yes I read a lot of the same feelings about the air pack. I do admit what I've read in the digital version they have some useful effects like rescue but its one sided because I think the stock is the only plane that can do that. I figure I may add a few of my own plane ideas though.
      
 Sujet: Khalkhin Gol availability
bdgza
Senior Member
Captain

Pages Perso
Messages: 284
Enregistré(e) en :
September 2009
Re:Khalkhin Gol availability Wed, 22 February 2017 11:05
If I am not even able to buy the first in the "series" I won't be holding my breath for any more to come. I am still hoping it'll suddenly pop up in store, but the silence is deafening.
      
bdgza
Senior Member
Captain

Pages Perso
Messages: 284
Enregistré(e) en :
September 2009
Re:Khalkhin Gol availability Wed, 22 February 2017 11:10
uk store

Unfortunately, as it stands I still currently have no release date for this expansion.

I have just been in contact with our suppliers who were unable to give me any information regarding its release. Previous release dates were expected in December 2016 but this is yet to be updated.
      
 Sujet: Artillery - Too much like Napoleonic Cannon?
C Beardman
Junior Member
Cadet

Messages: 2
Enregistré(e) en :
February 2017
Re:Artillery - Too much like Napoleonic Cannon? Wed, 22 February 2017 05:21
As a one-time, US Army Field Artillery officer, might I throw my two-bits worth into this discussion?

It strikes me that most of the FA in this game is probably in the 105mm range. Thus, 3 dice doesn't strike me as overpowered.

However, in an indirect fire mode, FA shouldn't attenuate with range. In a direct fire mode, it well might because a gun doesn't traverse nearly as quickly as a tank turret and ranging is a bit of a guess anyway. I'm playing around with giving FA a rating of 1,3,3,3,3,3.

Fir indirect fire to be effective you have to assume an observer out in the field somewhere, of course. With an actual unit able to observe, with or an FO card in play, I see nothing wrong with adding another die of damage.

      
Clexton27
Senior Member
Beta Testeur Memoir '44 Online

Pages Perso
Messages: 3309
Enregistré(e) en :
February 2007
Re:Artillery - Too much like Napoleonic Cannon? Wed, 22 February 2017 14:48
C Beardman wrote on Tue, 21 February 2017 23:21

As a one-time, US Army Field Artillery officer, might I throw my two-bits worth into this discussion?

It strikes me that most of the FA in this game is probably in the 105mm range. Thus, 3 dice doesn't strike me as overpowered.

However, in an indirect fire mode, FA shouldn't attenuate with range. In a direct fire mode, it well might because a gun doesn't traverse nearly as quickly as a tank turret and ranging is a bit of a guess anyway. I'm playing around with giving FA a rating of 1,3,3,3,3,3.

Fir indirect fire to be effective you have to assume an observer out in the field somewhere, of course. With an actual unit able to observe, with or an FO card in play, I see nothing wrong with adding another die of damage.



A little late to the discussion (ten years since the last post) Laughing
Anyway friend if you up the ante on the firing with artillery to 1,3,3,3,3,3 you will do in a lot of good scenarios. Folks will be using their artillery as the main killing weapon and the strategy will revolve around:
OFFENSE - finding best placement for distribution of fire on enemy targets
DEFENSE - destroying artillery at all cost

I think it would make an interesting scenario where this rules change was introduced one time to create that dynamic, but for most current scenarios, artillery have enough game changing function that upping their power at long range would change too much and make the game less of a combined arms match.

Welcome to the forums, I hope you are having fun. And as always - Thanks for your time in service!
      
 Sujet: Air power in air rules question
Binderchk
Junior Member
Cadet

Pages Perso
Messages: 11
Enregistré(e) en :
August 2013
Air power in air rules question Wed, 22 February 2017 14:49
When using the air rules the air power becomes and air sorte card. Seems like you lose of a powerful card ability to bring on a plane. Am I missing something here? If that's the case why not take it out of the deck and add a sortie card in its place?
      
Clexton27
Senior Member
Beta Testeur Memoir '44 Online

Pages Perso
Messages: 3309
Enregistré(e) en :
February 2007
Re:Air power in air rules question Wed, 22 February 2017 14:56
Binderchk wrote on Wed, 22 February 2017 08:49

When using the air rules the air power becomes and air sorte card. Seems like you lose of a powerful card ability to bring on a plane. Am I missing something here? If that's the case why not take it out of the deck and add a sortie card in its place?

The AIR POWER card is treated as if it were an AIR SORTIE card. You have the exact same effect, you may also bring a plane on the board with this card, so no power ability is lost there.

Air Pack Rules allow for an AIR SORTIE card or its equivalent (i.e. AIR POWER card) to be used to either introduce a New Airplane to the battlefield or activate one that is already in flight.