Mémoire 44 La bataille de Khalkhin-Gol Mémoire 44 La bataille de Khalkhin-Gol


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Forum concerné: Small World - English
 Sujet: Fan Creations - Races and Powers

Messages: 31
Enregistré(e) en :
October 2014
Re:Fan Creations - Races and Powers Thu, 08 December 2016 04:16
blaxnlion wrote on Tue, 06 December 2016 05:28

I don't agree, it's perfectly balanced. Mounted grants a -1 bonus for conquest for Hills and Fields, Mountainous gives a -2 bonus conquest for only Mountains, which is exactly the same (the conquest bonus is concentrated on one kind of region instead of being dispatched on two) and they both give 5 bonus race tokens. The fact Mountains have a +1 defense bonus doesn't change anything, they're also harder to conquer, and you will need more than one race token if occupied. I fashioned the race equivalent of Mountainous, called Cryothropes, with 6 race tokens (races give one more race token than the Special Power equivalent), and I've played several times with them, and believe it or not, they were not that strong, they still have to play their way through to go from one Mountain to another, unlike Mounted, since Fields and Hills are easier to come by during your turn of conquest.

It is indeed worth mentioning Mounted with regards to balance here, yes. However, there are a couple of factors that make this different, in my opinion.

First of all, in addition to the +1 defense making Mountains more valuable than your average region, they are more numerous than other regions on some maps. On the 4 player map, there is one more mountain region than the other region types, and on the 3-player map there are two more. This makes a slight difference; maybe half a token's worth.

Secondly, I don't feel that giving a 1 token bonus to two region types is equal to a 2 token bonus to one region type. For one thing, players can pick and choose where to attack, and mountains that are next to each other are fairly common. Additionally, 2 token bonuses are not very common in Smallworld — “Were-” is the only one available on a banner, and it only grants that ability every other turn, meaning it is limited by time rather than by location.

Lastly, though, I feel this changes what seems to be a core design concept of the game: that while bonuses and rewards push different races in different directions, up until now, mountains have been a natural border that helps direct the flow of the game, right behind the water regions.

I know I've been rather wordy here, but all I'm suggesting is that you playtest it to see whether it is more powerful than anticipated, and consider reducing its tokens to 4. That's all. Smile

[Mis à jour le: Thu, 08 December 2016 04:18]