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May 2011
Double Powers? Mon, 16 April 2012 04:28
I'm sure this has been thought of many times before, but I've been wanting to experiment with a variant in which every race down the stack gets two special powers. I think there is a card in Tales and Legends that grants a similar privilege temporarily, but this would be for the whole game. Some combinations would be killer, while others would not add much. Not having tried it, I'm sure there would be many moments of complexity (and exceptions) when combining powers, but here's the basics as I see them:

Each race gets two special powers. The number of race tiles is determined by the lower of the two special powers. For example, Hordes of (5) Merchant (2) Skeletons (6) would start with 6+2 Skeleton tiles (plus the 2 additional Hordes tiles, which are not part of the count, but would still realize the Merchant benefit). If two powers should ever turn out to be mutually exclusive or impossible to combine (not sure if such a case exists), the aspects of the primary power (nested into the race placard itself) take precedence over the secondary power.

An interesting variant on this variant could be that each race gets two special powers: one that is visible and another that isn't known until the race is picked. The second hidden powers could be set to the side of the race stack, or they could be drawn in order or randomly whenever a race is chosen. With this variant, the tile count rule from above could be applied or not (if so, finding a hidden Cursed power would suck!).

Just ideating here. Thoughts?

SujetCréé parDate
  Double Powers?  DaronicusMon, 16 April 2012 04:28
  Re:Double Powers? JonathanJMBSat, 27 April 2013 13:46
  Re:Double Powers? DeriusDenSun, 28 April 2013 14:14
  Re:Double Powers? *player1325482Mon, 20 May 2013 11:32
  Re:Double Powers? ChosenSpeakerFri, 24 May 2013 03:27
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