FALL GELB - GRANDE CAMPAGNE
Campagne 1 - Scénario 4
Les jet...
FALL GELB - GRANDE CAMPAGNE
Campagne 1 - Scénario 4
Les jets de réserve donnent une artillerie aux Alliés, placée au centre, à gauche de Wiederlecht, et un Panzer et de l'infanterie au joueur allemand, qui choisit de les placer en réserve.
Alors que les Alliés commencent timidement à gauche, affaiblissant la défense du pont, les allemands font débouler leurs réserve. Puis à grand coup d'attaque frontale, suppriment l'unité à Dordercht avec ses renforts d'infanterie et leurs camarades déjà présents. Parallèlement, l'Axe lance l'assaut sur l'autre flanc avec Panzers et unités spéciales déboulant sur les pauvres hollandais en terrain découvert, loin de leur armée. Ils sont massacrés sans trop de résistance, ainsi qu'un de leurs alliés de Moerdijk.
Pendant ce temps, les Alliés franchissent le pont de gauche et le font sauter, tout en affaiblissant les défenses de Tweede Tol à coup d'artillerie. Ils suppriment alors les deux unités d'infanterie présentes avec les tanks et un assaut d'infanterie, et s'apprêtent à faire sauter le pont pour finir la bataille, mais trop tard...
Les renforts blindés allemands arrivent de Breda, et pilonnent l'artillerie, qui s'en sort. Mais c'est la dernière unité d'infanterie, planquée dans Moerdijk, qui succombe sous l'assaut conjugué de deux unités d'infanterie et deux de Panzers, sans possibilité de fuite.
Ceci scelle le sort d'une campagne serrée, qui aurait pu aller dans les deux sens. L'Axe remporte une victoire mineure, et les Alliés ne se remettent pas de leur humiliante défaite à Bodange.
Campagne (objectifs inclus): Alliés 18 - Axe 20
Victoire mineure de l'Axe
Grande Campagne: Alliés 0 - Axe 2
L'avancée de l'artillerie alliée incite l'axe à l'attaquer (a...
L'avancée de l'artillerie alliée incite l'axe à l'attaquer (action héroïque). Suite à la destruction, les allemands respirent d'autant que le jet de réserve leur a permis de placer un obstacle antichar sur le pont à droite empêchant ainsi les blindés alliés de passer. La défense de Tweede Tol empêche aussi toute avancée alliée. La bataille gagnée par l'axe conclut cette campagne aéroportée sur le score sans appel de 25 à 16.
Rapide partie.
Scénario finissant la première campagne.
1 un...
Rapide partie.
Scénario finissant la première campagne.
1 unité de blindés d’elite en renfort pour les allemands.
1 unité de blindés de renfort pour les hollandais.
Aucun pont n’a été détruit par les hollandais.
2 infanteries et 1 blindé détruits par les hollandais.
4 infanteries et 2 blindés détruits par les allemands. Renfort de blindés arrivé à la destruction de la troisième unités hollandaises.
Reste à la fin de la campagne 2 jetons de réserve pour les allemands.
Victoire majeure pour les allemands pour cette campagne 23 vs 12.
Fall Gelb Grand Campaign. Game 4 of Airborne Operation. The Du...
Fall Gelb Grand Campaign. Game 4 of Airborne Operation. The Dutch army used its two-turn start to advance on the bridge spanning the canal -- the most vulnerable of the target bridges. The Germans responded with attacks on Dordrecht. Both sides were bloodied in the exchange but the Dutch emerged with both the town and a 3-2 medal lead. Consecutive BEL and TFH cards helped the Dutch to victory despite no blown bridges. Final Victory Point totals (including Objective Points): Germany 14, Allies 17. A minor Allied victory meaning no Panzer reinforcements for the rest of the Campaign! Will the delayed arrival of German tanks make the difference in the push to the West? Grand Campaign points: Germany 1, Allies 1.
Moerdijk Bridges
Extra German armor attacked on their left, but...
Moerdijk Bridges
Extra German armor attacked on their left, but only scattered the infantry there. They counter attacked destroying the tanks.
Meanwhile the Germans took Dordrecht, then Papendrecht.
Eventually a firefight ended with the score 4-4 and armor on the allied left.
Finally the Dutch armor moved on the German east flank and destroyed it.
Despite a two turn advantage at the beginning, the Allies could ...
Despite a two turn advantage at the beginning, the Allies could not gain much traction, but still held on to claim victory in the overall Airborne Operation.
des retraite avantageuses pour les troupes allemande leur permet...
des retraite avantageuses pour les troupes allemande leur permette de venir a bout de quelques troupes alliés qui de surcroit essaie une percée au centre et n'arrache finalement que 2 médailles avant de perdre la bataille...
Germans nearly come back from 2-0, with each side missing chance...
Germans nearly come back from 2-0, with each side missing chances to win on single rolls before Allies finally pull it off, winning Airborne campaign by 2 points.
Grâce à mon dernier jeton de réserve j ai obtenu une unité d...
Grâce à mon dernier jeton de réserve j ai obtenu une unité d artillerie.
Je la place en bordure du champ de bataille au centre. Je l active tout de suite avec mes deux unités d infanterie contre les faubourgs de Moerdijk. Je déloge une unité allemande.
A Dordrecht les Allemands arrivent non sans mal à détruire la garnison de la ville.
Et la position allemande qui garde le pont résiste tant bien que mal à mes assauts.
A droite mes deux unités d infanterie sont prises à partie par les deux unités parachutistes.
Celles ci ont délaissé le pont pour les attaquer.
Un combat au corps à corps va s ensuivre dans lequel, je prendrais avantage notamment grâce à une embuscade.
La dernière unité allemande du secteur se réfugie sur le pont et mon artillerie à droite succombe à un tir de barrage.
J attaque alors le pont avec deux unités d infanterie et conclue la bataille, il s en est fallu de peu.
La campagne aéroportée est terminée, j ai battu mon adversaire de justesse 20 points à 19.
3 batailles sur 4 de gagnées.
Avec les règles de campagne je prend l'avantage avant même le...
Avec les règles de campagne je prend l'avantage avant même le début ,ou je peut jouer deux fois avant mon adversaire,je lui détruit ces deux unités d'infanterie qui protègent le pont sur mon flanc gauche sans une perte .
Après je me focalise sur son centre et son flanc gauche ou j'arrive a détruire deux autres unités d'infanterie avec des pertes plus qu’acceptable ,ces renfort arrive trop tard ,je lui détruit sur un jais chanceux un pont ,victoire plus objectif la campagne est gagnée avec en prime une victoire majeur pour la grande campagne ,cela est plutôt mal partie pour les allemands.
WBC, Finals, game 2.
On turn 2, on a German 1-1-1, my infantr...
WBC, Finals, game 2.
On turn 2, on a German 1-1-1, my infantry in Dordrecht Ambushed an attacker, scoring 3 hits, but no kills. However, the Germans killed one of my infantries on the opposite flank with a triple hit.
On turn 3, my infantry in Dordrecht finished off the unit that had attacked it. The Germans came back with another 1-1-1. They rolled 5 misses, and 2 harmless flags. This whiff included 3 dice against a 1-fig infantry of mine.
On turn 5, my 2-figure Close Assault killed an infantry on the left. The Germans responded with an Assault Left, and killed another of my infantries with a triple hit -- their third kill.
I played TFH, ordering my tank and an infantry, killing an infantry on the right. The Germans Counter-Attacked, bringing the tank onto the board, and ordering an infantry on their right. The infantry promptly wiped out my tank with 2 hits.
Time for me to eliminate that Panzer. I played TFH and ordered two infantries and the artillery -- potentially 10d against it. My first roll was a hit, flag, and 2 misses. My second infantry rolled ... 3 flags, retreating the Panzer to the back row, out of artillery range!
A bit later, the Germans would play an Armor Assault, killing one of my infantries with a triple hit .. followed by the other Armor Assault, killing another infantry, for the win.
9 turns, 4-6 medals, 26-25 figures. Congratulations to Timor for a well played match and a well played tournament. It was about 40 minutes past midnight.
I went out to announce the new champion to the Overlord players at the table outside.
WBC, Finals, game 1.
Theoretically, the tournament was suppos...
WBC, Finals, game 1.
Theoretically, the tournament was supposed to end around 9PM, after 6 neat, 2-hour rounds. However, we had some delays, a couple of short breaks, and a 2-game "round robin" that used an unexpectedly long scenario. It was now after 11PM, and we were getting ready to play the match.
The Allies started with a 2-2-2, and then Counter-Attacked my Attack Right, which killed my exposed infantry.
Three young ladies in nice dresses came into the room to start decorating for the evening's next event: The Werewolf Prom.
Two Right cards from Timor, two Left cards from me, and then Timor Counter-Attacked my Assault Left. His 5 units were sufficient to kill one of my infantries. I played a DHQ and killed an infantry on my left. An Allied Artillery Bombard scored 3 hits on my second Left infantry, killing it.
There were more well-dressed young people putting up decorations and placing candles. One fellow was fighting an unsuccessful battle against his necktie. I finally put him out of his misery and tied it for him. He hadn't yet learned that if you try to tie it at the thick part, it will come out much too large.
Allied Attack Left killed my last sandbag infantry. 4-1, Allies. Meanwhile, I had been plinking away at one of the infantries in the center. It moved to "safety,", so I plinked off its last figure with an air strike.
Somewhere in all the excitement, or in all the surrounding activity, or just in the habit, we both forgot that this is a 5-medal scenario. Allied artillery finished off one of my center infantries. 5-2. But we played on.
My BEL scored a kill on my left, making me eligible to bring in reinforcements. Next turn, I played TFH, and, sure enough, ordered a tank and infantry. I killed another infantry on that flank. The Allies tried to blow the bridge on my right. They whiffed.
I played a Probe Left, and tried to get another kill. I rolled 0-for-5. Then, on my next turn, my 2-2-2 attempted to score some kills against two weakened units in the center -- but I rolled some untimely flags, and an Allied Ambush did the same. No more kills for me.
It was now past midnight. The werewolves were getting ready for their party. There were streamers in the doorway. All the furniture had been rearranged, except for our table.
The Allies Close-Assaulted with 3 units. I lost another infantry.
14 turns, 4-6 medals, 20-26 figures.
We picked up our table, with the board set up, and portaged it to the room next door.
Je commence, grâce à mes deux coups successifs à éliminer so...
Je commence, grâce à mes deux coups successifs à éliminer son unité à ma gauche. Après c'est tout à droite. Son unité de char de réserve est balayé dès son entrée car il n'a pas de recul possible. J'avance mon artillerie à Moerdjik et je finis le travail. Encore une fois, j'ai la réussite aux dés et j'ai optimisé les erreurs de mon adversaire.
Victoire sur la campagne 20/11 soit une victoire majeure qui me rapporte 2 points pour la grande campagne.
La bataille a duré assez longtemps.
Les Allemands et les Alliés ont perdu leurs unités blindées. Les Allemands avaient trois unités de parachutistes à une figurine ; le sort a voulu qu'elles soient épargnées à maintes reprises (une a résisté à une dizaine de dés jetés, au désespoir de Bar-91).
Les Allemands se sont beaucoup retranché, obligeant les Alliés à se découvrir et à s'exposer à des ripostes traitres.
Game 5 of a live Vassal FALL GELB GRAND CAMPAIGN - AIRBORNE OPE...
Game 5 of a live Vassal FALL GELB GRAND CAMPAIGN - AIRBORNE OPERATIONS - Game # 4
Johan rolled INF -- GRE for his VE rolls so two of my infantry were reduced. My VE rolls were INF -- INF -- STR - FLG and GRE. I took a hit on the Allied arty on my left.
Johan got an arty fron his GRE Res Roll while I rolled double INF again -- not much help there and once again I placed an infantry in my Reserve Area.
Johan trIed to take out my left infantry but with the help of AMBUSH my infantry took out the Allied tank after charging forward. This unit also had a 3d attack on the arty on the bridge (where Johan deployed it) but missed.
Meanwhile the battle on my left went back and forth. I lost a 2 fig infantry after it whiffed on a 1 fig Allied infantry. This was a key miss and more than likely the factor that lost the battle for me. I had deployed my Reserve Infantry on my left and it helped.
With the battle hanging in the balance, I had little to work with. I had no real cards for my left and had to resort to using ARTY BOMBARD to move 1 unit in that area. I had killed my 3rd unit and my panzer was deployed but it served as a target first and was hit twice.
I then played my newly drawn TFH and got to order my panzer and an infantry -- I really could have used just one more infantry order here. I should have lined up my panzer on a 2 fig infantry and used my infantry for a 3d attack vs a 3 fig infantry on my left. But then switched these attacks around in favor of two 4d attacks. My attack vs the 2 fig infantry killed it with 2 overkills. Sure enough my panzer attack got but 2 hits and no flags -- a hit short of a win. Worse still, Johan played COUNTER-ATTACK and got 2 infantry orders -- he then killed off my 1 fig panzer and a 2 fig infantry in Willemsdorp. The loss cost me a Decisive Victory in the Branch Campaign and a CG pt. Such is the nature of warfare - your opponent often has different plans than you.
The final tote on the Branch Campaign was 21 to 12(Johan lost 2 pts as he did not capture any Objectives) in favor of my Germans -- so a Major Victory and 2 GC pts for me.
A FALL GELB GRAND CAMPAIGN.
This was the 4th game of the AIRB...
A FALL GELB GRAND CAMPAIGN.
This was the 4th game of the AIRBORNE OPERATION Branch Campaign.
My 5 VE rolls were four INF and one ARM. Four figs lost from four German Para units to start. That is nice. Johan rolls GRE ARM so I lose a tank fig and Johan takes a fig from one of my infantry on the Left German baseline.
Johan rolls INF INF with his Reserve Rolls and take an infantry on his center baseline. My Res rolls INF STR and I spend my last Reserve Token on an Elite Infantry and place it on my left next to the bridge.
As I won the last scenario ( VALKENBURG AIRFIELD ) I get to move two turns before the Germans get to take his first turn. Hopefully I will draw a couple of powerful cards so that I can take full advantage of my back to back turns to start the game with.
I draw one of the AS cards but am required to discard it - - at least it is out of play.
I play a LEFT ASSAULT which orders 4 units. My other cards are RECON in FORCE / BARRAGE / PINCER MOVE and a RIGHT RECON. Not exactly world shakers there. My left attack goes well as my infantry moves to close in from all directions to try and engage the enemy. I move my infantry out of Dordrecht and the other out of Papendrecht and it crosses the bridge and moves into the center. Three attacks kil off the sandbag infantry next to the bridge on my left. I also get a hit and flag on the center infantry near the birdge and it retreats into Dordrecht. I have drawn BEL and save it for later. I then use my PINCER ATTACK. I reduce the German Para in Dordrecht with 4 dice but my failure to kill it off would cost me. I miss a baseline German infantry and forget my arty shot.
Johan then plays TFH and gets to order 5 infantry - ouch!! He easily kills off an infantry unit on my right near the German baseline and another in the center while reducing yet another to 2 figs.
I counter this as my Elite Inf moves up and picks off the center 1 fig Para in Dordrecht and reduce another center infantry to 1 fig but make no headway on my right. A German DHQ really puts me in a spot and I lose my 2 fig center infantry and my other right infantry near the German baseline. The panzer in now placed on the "road to Breda" hex. Facing a 2 to 4 score and having the panzer on the board I have to be careful.
I play my BARRAGE and get 2 hits on the panzer. A German INFANTRY ASSAULT orders 4 Paras in the center with two moving in cover of the towns and another onto the RR bridge and a hit is score on my left Elite Inf.
A turning point is reached in the battle as my RECON in FORCE sees my tank move up on my left - a center baseline infantry move adjacent to the river and my arty fire on my right. My arty picks off the 1 fig panzer with 1 shot and 4 shots kill off a center 3 fig Para and the game is tied 4 to 4.
A turn later I play BEL and pick off the 1 fig Para on the RR bridge with 2 shots. I thought this attack was a better gamble than trying to blow one of the bridges.
I thought I was cooked in this one early on as the back to back German 5 order TFH and DHQ really had me in bad shape and this more than offset my 2 turn advantage to start with.
I end this Branch Campaign with 21 VPs to Johans 13 so I win a Major Victory and 2 Grand Campaign Points.
As an added effect for my win in this Branch Campaign Johan cannot call up any panzer with his Reserve Rolls for the rest of the Grand Campaign.
Game # 2 of a PBEM Vassal MATCH which I Win 9 (40 ) to 8 (32 )
...
Game # 2 of a PBEM Vassal MATCH which I Win 9 (40 ) to 8 (32 )
The early battle occurs on the Allied right -- German left and both sides lose two infantry in the battle near the Bridge leading to Breda.
Then Gene plays TFH and gets to order his arty - - tank - - and two infantry. The tank can only move closer to to road from the Allied baseline. The arty infantry attack kills off a another of my infantry. Gene then plays - - TFH - - again!! This time only the tank and an infantry are ordered but their combined 7 shots reduces a center infantry to 2 figs.
I play CA and I get four INF. I reduce one center infantry to 1 fig - - a left infantry to 2 figs and kill off a 3 fig infantry to tie the game at 3. This means a panzer gets placed on the Breda road hex.
Incredibly enough Gene has the other CA card -- so for three turns in a row Gene has in effect played TFH -- ouch!! He rolls INF - - ARM - - STR -- ouch again!! My panzers is only hit once from 7 dice but I lose my 2 fig center infantry to the Allied tank and its OR attack hits another infantry twice.
I have one chance to win -- up to 5 shots vs a 3 figure infantry within 1 hex of the Allied baseline and a 3 shot attack vs a 2 fig infantry. But I can only kill the 2 fig infantry.
Then Genes ARMOR ASSAULT easily ends the game. Just too many good Allied cards here as Gene also had both MOVE OUTS. I do not believe I have ever seen three TFHs played by an opponent of mine in a game let alone three in a row - yikes!!
Game # 1 of a PBEM Vassal MATCH.
All of the fighting occurs a...
Game # 1 of a PBEM Vassal MATCH.
All of the fighting occurs around the bridge near Dordrecht.
I was able to make the first two kills of the game with the help of my armor unit and the FIREFIGHT card. A German INFANTRY ASSAULT saw 4 German Paras shift towards that bloody bridge. After a German AMBUSH wiped out a 2 fig infantry my tank made another kill with 6d and I lead 3 to 2.
My tank survived two attacks and then wiped out a 1 fig Para on the Dordrecht bridge and then its OR attack got 2 hits on another infantry.
My 1 fig tank would be killed off (and see the panzer placed on the road to Breda) but then my own INF ASSAULT would see me move adjacent to the 2 fig Para on the bridge and eliminate it out to end the game.
After an amusing first turn, where each side double-flagged an e...
After an amusing first turn, where each side double-flagged an enemy infantry, we got down to business. Some good cards for the Allies and hard luck for me in this game.
Each side scored a kill on turn 3, and I reduced an infantry on my near right to 1 figure. Allied Medics recovered it to full strength, and it hit my attacker twice. So I Counter-Attacked, recovered full strength, and two turns later, finally knocked it off the board.
Beginning on turn 5, the Allies played Assault Right, TFH (4 orders, 1 kill), and a second Assault Right (another kill). Against the TFH, I Ambushed a 1-figure infantry and rolled 3 stars. (It was being that kind of game.)
I reduced an Allied infantry on my left to 1 figure, but it was "The Return of the Medics." (Medi?) 1 more figure for him, and he parked on my reinforcement entry hex. We assumed that means I wouldn't be able to bring in a tank. ((NOTE: I later checked with jdrommel, the author. He said that if the entrance hex is blocked, you should bring the reinforcement in through a nearby hex.))
The Allies made it 4-2, but with a Left card I killed off a 1-fig and 2-fig. However, that wasn't enough, as the Allies knocked out my back-row 3-fig -- appropriate, with 3 flags.
The Germans began by putting 3 units along the horizontal river ...
The Germans began by putting 3 units along the horizontal river and scoring hits on my Center units. I drew Firefight after my third turn, with my tank perfectly positioned to hit the Germans in the open, but one of them immediately charged and torched the tank with 3 hits. (OUCH!!!) Overall, in the early turns, we traded 2 kills apiece.
With an Assault Right, Move Out, and Infantry Assault, I eliminated the two bridge defenders on my center-right, but then an enemy Close Assault and Infantry Assault took out two of my units near the Left medal bridge. (It could have been worse for me: Right before the Close Assault, three Germans surrounded one of my infantries and cut off its retreat, but scored only 2 hits in 9 dice.) The Infantry Assault had also scored 3 hits on one of my units in the center, and I didn't have a card to help him. He was conquered the following turn.
Les alliés prennent possession du centre mais ne peuvent proté...
Les alliés prennent possession du centre mais ne peuvent protéger en même temps les unités à droite dont une infanterie qui se fait détruire en un tir sur une action héroïque des panzers arrivés en renfort.
C'est dur pour eux qui avaient bien mené l'attaque à gauche puis au centre.
Les alliers ont fait sauter 2 ponts et ont éliminer 3 unités a...
Les alliers ont fait sauter 2 ponts et ont éliminer 3 unités allemandes dans les sections centre et droite. Les allemands n'ont pas eu le temps de faire appel au renfort de la 9iem division blindé.
Une unité de blindé et d'infanterie en renfort me permettent d...
Une unité de blindé et d'infanterie en renfort me permettent de contenir les alliés jusqu'à l'arrivée du soutien blindés qui finit d'écraser les dernières poches de résistance.
Dernier scénario de la campagne ou les allemands gagnent 20 à 13. Victoire majeure dans le cadre de la grande campagne
Allies won without blowing any bridges, axis played a bit reckle...
Allies won without blowing any bridges, axis played a bit reckless and paid for it. A major victory for the allis in the first campaign of the middle grand campaign in CB1.
PBEM Grand Campaign
Axis 2 rsv, rolled INF,ARM, and called ou...
PBEM Grand Campaign
Axis 2 rsv, rolled INF,ARM, and called out an infantry and armor
Allies 1 rsv, rolled FLG,ARM, and called out an armor
***
German's Assault Center pulled most of their units to their left flank, avoiding the flock of infantries ready to strike from Dordrecht. First attack was successful as one Allies infantry was taken out in a turn.
In two turns, a single German infantry guarding the bridge near Dordrecht was taken out by the panzer, but German retaliated by taking out another infantry near the road to Breda. German tried to move fast to Moerdijk, but a failed kill resulting their advancing infantry eliminated by two Allies units.
Meanwhile, Allies center infantry has occupied Tweede Tol, and even though their backup armor wasn't very mobile, that tank proved to gave the German some headache as the long-distance attack rolled couple of hits to their infantries.
In the later turn, German was able to play Attack Left, brought out a fresh armor reinforcement from Breda, and did some risky turn by pushing a 1-fig armor to the front, hoping to overrun a weakened infantry and instantly destroyed an Allies tank at the backrow, but surprisingly the 3d attack to the Allies infantry from afar resulting a kill, forcing the 1-fig panzer to attack the near artillery.
The failed plan made them lost the game, as the Allies played TFH, ordered 4 units, and surrounded a 3-fig infantry at Willemsdrop, took him out to seal the match.
Kills Ratio
Axis 19 : 18
***
Campaign score for AIRBORNE OPERATION
Axis 16(0) : Allies 19(-1)
Grand Campaign Score
Axis 16 : Allies 19 (minor victory)
Grande campagne, version airpack, avions non utilisés.
1 infa...
Grande campagne, version airpack, avions non utilisés.
1 infanterie de réserve entrée par les hollandais.
Cartes et dés plutôt à l'avantage des allemands.
La tentative hollandaise par le gué au centre est repoussée dans le sang. La mobilité et l'efficacité des paras fait très mal, alternant attaque et défense des ponts. La gauche hollandaise reste inexistante. Le résultat est sans appel. Victoire majeure allemande sur la campagne aéroportée : 19 à 14.
Allies lose before the game begins. The armored unit loses 2 of...
Allies lose before the game begins. The armored unit loses 2 of its figures to the victory check and the Germans get an elite tank. Game done within 10 card plays as the Axis just slaughters all the Dutch infantry with a mechanized juggernaut.
J'élimine d'entrée son unité blindé d'élite de renfort. Apr...
J'élimine d'entrée son unité blindé d'élite de renfort. Après ce coup au moral je conquiert le flanc gauche malgré ses troupes du centre envoyées à la rescousse.
Un renfort de blindés allemands est arrivé ad hoc pour garder ...
Un renfort de blindés allemands est arrivé ad hoc pour garder la maîtrise des ponts! La route est ouverte : il faut maintenant faire diversion en Belgique avant de frapper la France... même si cette campagne aéroportée se conclut par une égalité parfaite...
Germans took an early 3-0 lead and two german infantry units wit...
Germans took an early 3-0 lead and two german infantry units with one figure left held out against 2 close combats each before the allied managed to take three medals in one turn to even the score. Axis took out a unit and the allied countered and at last an Axis unit took the last medal with ranged attack with one die and matched the infantry for the winning medal.
Allied failed to blow the bridges.
Total score for Airborne operation was 20-15 to the Axis and with the Bodange win the score is 3-0 in Gc points for the Axis.
Attaque flanc gauche des alliés appuyés par les blindés. Le p...
Attaque flanc gauche des alliés appuyés par les blindés. Le pont est pris puis après le passage des troupes il est détruit. Les Allemands décident d'attaquer sur l'autre flanc pour éviter l'encerclement grâce à des réserves blindés plus les renforts. Les alliés plient mais font subir des pertes sans éliminer les unités complètes!
Played to 5, which seems a better victory condition. Good fun sc...
Played to 5, which seems a better victory condition. Good fun scenario. The Dutch never got going on their left, and it took a while for the Germans to get the cards to bring on their reinforcements, but the 2 Esk Ps crossed to Maas to cause havoc. Played with the regular DoW retreat rules which worked fine. Any strange effects can be considered panic!
The sudden arrival of the Panzer unit, combined with an Armor As...
The sudden arrival of the Panzer unit, combined with an Armor Assault, scored two quick medals for the Germans and gave them the victory. Both sides agreed that the Panzer reinforcement is a cool variable in the scenario.
This is a fun and chaotic battle. The Air Pack was used, althou...
This is a fun and chaotic battle. The Air Pack was used, although no airplane made it on the field. The only concern with this battle is that if one side gets a good collection of center cards, that will be a strong advantage.