Played this game with my wargame group, 3 vs 3.
Very unbalanc...
Played this game with my wargame group, 3 vs 3.
Very unbalanced game as written; however, if you make the American artillery mobile arty it even the game. If the American Artillery can fire every turn they have a chance.
This made a beautiful map using my micro armor minis and terrain.
“Quelle sera ma tactique ? Quelle sera ma stratégie ?” S'es...
“Quelle sera ma tactique ? Quelle sera ma stratégie ?” S'est dit le commandant Américain avant le début des combats de l’Enfer du Bocage. Ayant des cartes de commandements favorisant le centre et son flanc droit, c’est à cet endroit que les Américains ont débuté la partie. “ Bougeons des fantassins pour voir la réaction Allemande”, mais rien ne se passa du côté Allemand sinon quelques escarmouches. Et surtout que bouger dans les bocages, c’est lent, très lent. “Prenons la route et on se déplace plus vite”. Donc après quelques tours, en prenant la route, deux unités de fantassins Américains ont été détruites ayant été trop exposées. 5-0 Allemands (les boschs commencent la partie 3-0 avec les médailles-objectifs de trois villages sous leur contrôle). Malgré tout, avec la route aidant aux déplacements rapides, les Américains réussirent à amener une unité de fantassin réduite et une de blindé à côté du village Bourg-d'Enfer et deux autres unités de blindées sur l’autre route de leur flanc droit à l’opposé de ce village. Craignant perdre le contrôle de Bourg-d'Enfer et donc de perdre une médaille-objectif, les Allemands attaquèrent ces fantassins et les élimina. 6-0 Allemands. Sur leur prochain tour, au lieu d’attaquer le village, les Américains déplacèrent leurs trois unités de blindées sur les hex d’exit. 6-3. Puis voyant qu’il n’était plus possible de rien faire sur son flanc droit sans avoir des pertes énormes, les Américains oublièrent ce flanc du reste de la partie et se concentra sur le centre. Et ça été beaucoup plus facile qu’anticipé de dégager le centre et la route. Mais avant que les Américains puissent profiter de cette brèche, les Allemands jouèrent presque deux fois de suite la même carte ; d’utiliser toute son artillerie qui tire deux fois chaque. Donc 16 tirs de barrage. Gros dégâts. “Il faut continuer, pas le choix” s’est dit le commandant Américain en amenant une unité blindée à côté du village médaille-objectif de Martinville. Et là, grosse décision qui reflète un peu le manque d’agressivité du commandant Américain. Au lieu d’attaquer le village défendu par un seul fantassin, pour ainsi faire perdre un point aux Allemands et en gagner deux pour les Américains, ces derniers optèrent pour le point facile, soit l’hex d’exit. N’ayant plus beaucoup d’options à droite et au centre, et ayant maintenant des cartes de commandements du flanc gauche, c’est là que les Américains continuèrent leur attaque mais avec des unités réduites par l’artillerie. Ce fût un échec. Fin de partie. 13-7 Allemands.
The hedgerow country proved to be hellish indeed as the US suffe...
The hedgerow country proved to be hellish indeed as the US suffered a bloody start before narrowly winning the battle thanks to its numerical superiority. The Americans met with some initial success by capturing Luzerne on Turn 3, but the Germans soundly beat back their subsequent attempts to advance along the Bayeux Highway and Martinville Ridge. With Germany enjoying an 8-2 medal lead, St. Lo appeared beyond the grasp of the US forces. But then the US reeled off a remarkable five-turn sequence, highlighted by two TFHs, that netted the next eight medals, including one earned by exiting an infantry unit off the map south of Luzerne. The Wehrmacht managed to plug that hole with its tanks to prevent other units from exiting, and aggressively attacked exposed American units where possible, but the price for doing so was an untenable thinning of its lines. Badly outnumbered by resupplied US forces, Germany finally succumbed to infantry ordered by Assault and Move Out cards that captured the final three medals.
Match retour moins équilibré.
Les alliés tentent d’enfonc...
Match retour moins équilibré.
Les alliés tentent d’enfoncer la gauche et le centre.
Le général à droite doit prendre plusieurs initiatives qui se révèlent infructueuses.
Le combat rapproché au centre et à gauche est sanglant mais les allemands ont plus de chance à ce jeux.
La partie est rapidement pliée.
Victoire 13 à 7 pour les allemands
Les alliés enfoncent le front droit et mène une guerre d’usu...
Les alliés enfoncent le front droit et mène une guerre d’usure sur la gauche et le centre.
Malheureusement les pertes allies dans les combats au corps à corps coûtent trop de ressources aux joueurs alliés.
En dépit de la sortie de 2 unités la sortie de droite les allemands nettoient les unités alliées entamées.
Victoire 13 à 10 pour les allemands.
Il aurait fallu plusieurs tours pour permettre aux alliés de sortir plus d’unités
Ah, the infamous Hedgerow Hell. Still living up to its namesake...
Ah, the infamous Hedgerow Hell. Still living up to its namesake, this scenario was Hell for the advancing US players. My teammate AJ went on the offensive as the Germans, and with the help of great cards and great dice, shockingly succeeded in his advances and littered the countryside with US bodies. 13 to 4 final score with a decisive German win. Joey, who was on the US side, said at the end that he's probably done playing Memoir 44.
Caro (CnC) + Wayne (FC) played the Americans vs myself (CnC) + S...
Caro (CnC) + Wayne (FC) played the Americans vs myself (CnC) + Sylvain (FC).
The Germans have a strong defensive position. The US were never able to coordinate and sustain an attack.
The Germans didn't need to over extend themselves, just playing single cards when they needed to. Overall, a fairly easy win.
As the Allies you should probably concentrate on the Germans right flank if you want to win.
Pretty close game, only 1 unit left in the entire center flank (...
Pretty close game, only 1 unit left in the entire center flank (allied on Martinville) I found the allied win record a little disproportionate, so here are some tips for a potential Allied player: Don't Attack the German right!!!! too many hedgerows. Push up near La Luzerne, kill the enemy there and exit some units. The German far left is also very strong, with the bridge limiting potential for a massive assault. The centre should be assaulted ASAP to siphon off the German armor reserves to permit board exiting. These are not foolproof but these are the tactics I observed as the German player, and put into practice as the US.
I think my teammate and I stumbled across a good way to play thi...
I think my teammate and I stumbled across a good way to play this scenario as the US, because we won 13 to 7. Maybe it's purely by chance (the Germans rolled poorly) or maybe there is a "correct" way to play this one to win as the US, but whichever it is, we took a risk and decided upon a strategy at the beginning that could have gone very badly for us, but we stuck with it and won big over the Germans. On the Left half of the board, 7 German units were destroyed, the central town was captured, and 3 US units exited off the board. On the Right half of the board, 1 German unit was destroyed and 1 US unit exited the board. The Germans held the other 2 towns at game's end, but only destroyed 5 of our units. Perhaps just VERY lucky!
Game played with 2 members of the gaming group who have not play...
Game played with 2 members of the gaming group who have not played as the CiC before. Though going for the Allies (although the plan made for the allied side was not followed)
In this final battle of the evening I ran the Germans this time ...
In this final battle of the evening I ran the Germans this time against Jim and Chuck's Americans. This is a good scenario for the Germans but with my rather poor luck on the night the battle almost went against the Germans. I was just one medal from victory but failed to get the last kill. The US counterattack could have pulled out the game but fell one medal shy. The final German attack easily gained the medal and the victory to round out our night of wargaming.
Nous n'avons qu'à 4 sur ce scénario. Cela n'a pas été facile...
Nous n'avons qu'à 4 sur ce scénario. Cela n'a pas été facile.
Le flanc gauche et le centre des Allemands ont tenu de justesse malgré les multiples offensives alliées.
A droite percée des Allemands en fin de partie.
Le regret des Alliés : 12 de leur unité n'ont pas été utilisées.
It was going well for me for a while, almost cleared all units i...
It was going well for me for a while, almost cleared all units in the centre. But only bad armoured assault for me, followed by 4 kills for the Germans, finished me off.
Good game.
PS I got all 4 armoured assaults, the Germans weren't impressed.
A long waited tournamant game with Team America facing off Team ...
A long waited tournamant game with Team America facing off Team Germany. An official tournament at JerkCon VI.
Team America: Greg C., Greg S., Ray S. Byron S.
Team Germany: Nathan P.. Michael S., Parker S. Jeff P.
The center saw action _every_ turn with both commanders sweating and hoping for the cards to counter each move there. The German left saw little action for the first half of the game. Each advance saw an initiative roll lead to a retreat.
The German right was a slug fest with each side taking equal damage. The center saw 2 tank units driving off an undefended road. But the play of BEL followed by an armor assault sealed the German win at 13-11.
F2F.
Sadly I did not check for the stats before the game, so ...
F2F.
Sadly I did not check for the stats before the game, so I played as the Germans, who later turned out to have a 82% win chance. Oops. Duh that I won. Oh well, at least Thomas doesn't feel bad about losing now.
Furthermore, he didn't figure out / remember (god only knows why) that you can walk onto/over hills without penalty (having to stop or not be able to battle).
Therefore he never attacked with his tanks in the center, which made the win all the easier, what with my experience as well.
Easy win in the end, and fairly quickly too, despite Thomas taking his time to make the right decisions.
He made good progress on my left flank escaping with 2 units unt...
He made good progress on my left flank escaping with 2 units until my tanks and artillery drove him back. He also made good initial progress on my right flank getting close to my artillery units until some good cards and good dice rolling drove destroyed all his forward units. The battle was won in the center section where I slowly picked off his units one by one throughout the game.
The only progress I made was in the center section but the artil...
The only progress I made was in the center section but the artillery ground me to a halt. He tore me apart on the left side and I had few cards to activate units on the right where most of my units remained in place.
Played with 8 players. Greg Fystro was the Commander in Chief o...
Played with 8 players. Greg Fystro was the Commander in Chief of the Allied team. His Players were Kevin Martin, Valerie Fystro and Jay Grember. I was the Commander in chief of the axis. My team members were Laura Martin, Gerald Dimailig, and Liz Dimailig.
This was a tough one for the Allies from the start. They were u...
This was a tough one for the Allies from the start. They were unlucky not to get any AP or Barrage cards nor a single Attack All section card. This meant that the Allies attacked piecemeal and across a broad front, allowing the Germans to defend from their strong positions.
The Allies did come close to taking a medal objective on their left but couldn't sustain the attack, whilst a push over the river on their right came too late.
Enjoyable game and great to use the supply trucks.
Danya struggled with the amount of cards he had and had to play ...
Danya struggled with the amount of cards he had and had to play in this first game of overlord for him, and card management as well, so didn't do as well as he could've.
Les combats ont été acharnés des deux côtés. Sur les trois ...
Les combats ont été acharnés des deux côtés. Sur les trois fronts, les avancées et les reculs n'ont pas cessés. une dernière attaque de blindés allemands nous a départagé. La victoire est aux allemands mais les alliés auraient pu tout aussi bien l'emporter, un sort des dés décisif a tout fait basculer. Très belle partie captivante.
Very close game. Allies pushed hard on the right flank at first...
Very close game. Allies pushed hard on the right flank at first, in a successful attempt to draw German units away from the center. Allies then pushed hard in the center and nearly wiped out the remaining resistance; looked like the game was nearly over. But the Germans played their cards skillfully, and quickly balanced the situation by taking back two towns. Towards the end it could have easily gone either way but the Germans held out long enough to get that final medal.
The Germans took full advantage of some early attack opportuniti...
The Germans took full advantage of some early attack opportunities and they were also able to call in the medics on 2 occassions to heal up some wounded soldiers. Units would bend but never break and the Axis cruised to an easy win.
The Allies lost this battle through being too cautious.
The...
The Allies lost this battle through being too cautious.
Their tactic was to build up their forces tather than attack in small groups. Though this tactic was largely dictated by their cards and they successfully exited an armour unit, it meant that the main fighting took place in the centre whislt the two flanks didn't threaten the German positions until it was too late. On the Allied left the armour force failed to move forward to support the infantry attacks.
The Germans had the advantage of selecting their attacks as the Allied caution handed the Germans the initiative. Through a rich range of Tactic cards they successfully stopped the American advance in the centre and even pushed forward to the baseline. By destroying the centre Allied force, the Germans won a crushing victory.
Germans got off to a good start with some quick kills. American...
Germans got off to a good start with some quick kills. American attacks on both flanks were repulsed, but eventually they managed to push an armor unit through a gap and behind the German lines. However it proved to be too little and too late as the Germans held all three towns and destroyed much of the American center.
Une défense redoutable des allemands.
Un retour offensif, un d...
Une défense redoutable des allemands.
Un retour offensif, un deuxième souffle des Alliés qui réussissent à sortir une unité.
Mais cela ne suffit pas.
Le front a fini par céder sur l'aile droite allemande, les deux camps se sont épuisés au centre, et l'Axe a tenu redoutablement le terrain à sa gauche.
L'attaque US se développe à gauche et au centre mais la progre...
L'attaque US se développe à gauche et au centre mais la progression coute cher. La défense allemande est d'abord très efficace puis perd peu à peu de son effet et l'assaut américain l'emportera finalement avec la prise de La Boulaye.
My job as German Left Flank Field Commander was to delay.
So, a...
My job as German Left Flank Field Commander was to delay.
So, as German Left flank commander on Hedgerow hell, my turn consisted of taking potshots of Jay's infantry as he tried to make some forward progress on his Left section. He pushed me back to within 2 hexes of my right's rear lines with his infantry when time ran out with the victory. My other move was to keep his tanks in the same 2-3 hexes with my artillery. My troops and tanks in my left section started to see some action as he moved one unit up near the end. Because of the heavy forces against him, the bulk of Matt's (Commanding General) attention was his left and center flank...unless he just didn't have the cards for Jay's Right.
I think it was some incredible artillery shooting on Garrett's (Right commander) flank, along with some aggressive moves into their lines along with some great counteroffensive moves (and very convenient retreats) on Chris' Center flank that won the day for us.
Gene plays AIR POWER which weakens my center sandbagged Inf. A f...
Gene plays AIR POWER which weakens my center sandbagged Inf. A follow up attack in this sector leaves me w/ a 3 fig,2 fig and 1 fig Inf. I counterattack in the center and bring my panzer forward to assist my Inf. I reduce an Inf to 1 fig and also reduce a tank on the Allied left to 1 fig. A BARRAGE fails to damage my 2 fig Inf in the center. Gene uses up the truck on his left to bring his tank back to full strength. He also moves forward on my left. My CA of the BARRAGE kills of a tank on my right. I also play a 3 and 2 in my center to keep the pressure on there. I pick off a 1 fig Inf in the center and now have a 5 to 0 lead (inc the 3 village medals). But then Gene plays the other BARRAGE and kills off the 2 fig Inf that escaped last turn. He then kills off a 3 fig Inf on my left near La Luzerne. I pick off an Inf on my left w/ the help of my panzer there. Gene then uses up his center truck to resupply an Inf in his left. He pushes his armor forward on my right and Inf in both the center and Allied left. He kills off my center panzer making it a 6 to 3 game. I play MOVE OUTs on my left and center. An Allied Inf is within 2 hexes of the exit hex near the bridge, so I must try and deal w/ that unit. I also move my PG Inf out of Martinville and advance a 2 fig Inf to attack the Allied forward Inf there. I weaken the Allied Inf near the exit hex to 1 fig but my kill on the center Inf is negated by the AMBUSH card. Gene then plays BEL to order his 1 fig right Inf. It kills off my 1 fig Inf then moves off the board - this is a 3 medal swing as it denied my an almost certain kill in my next turn and that unit would not have been able to target my 1 fig Inf w/o BEL. Drat. This makes it a 6 to 5 game. I play CENTER ALL and M & M on my left panzer. It takes several shots but I kill off the 2 fig Inf in the center. I also eliminate a tank on my left (1 hit and 1 flag hit). In my next turn – after losing another Inf in the center, I move a panzer on my right towards my center and my left panzer to my baseline as I am concerned about a possible Allied drive toward to exit hexes near the bridge. I also move a panzer down the road on my right to target a tank. My center PG Inf moves forward and wipes out the arty there w/ two flags. My right panzer attack gets a hit on the tank (down to 1 fig). Gene then attacks my right and kills my forward panzer. He also reduces my PG Inf in the center to 1 fig. I then kill off the 1 fig tank on my right and move my left panzer towards the bridge. After an ineffective Allied turn, reinforcements arrive in the center as my panzer shows up and helps wipe out a 2 fig Inf. My lead is 11 to 7 and I have firm control of all three towns. Gene uses his last truck to resupply a 2 fig Inf on his right. I blast an Inf on my left for medal number 12. There is a 1 fig Inf in the center which should win the game for me as I have a panzer in that area. Gene makes an all out effort on my right to dislodge me from La Boulaye to deny me that medal. But the attacks fail although he does kill a panzer on my left. I play AIR POWER but its shots misses the center 1 fig baseline Inf. Then my lone arty shot also misses. But my panzer 3 shots get the needed winning medal.
This was game # 2 of a PBEM Vassal match started on 4/18/09 which I won 26 to 20.
Allies had a Command Card nightmare. Used the center set of tru...
Allies had a Command Card nightmare. Used the center set of trucks. The others did not get to do their jobs. We substituted a Tiger tank for the center tank unit. It did not make a big impact.
I used AIR POWER followed up by MOVE OUT to weaken the forward ...
I used AIR POWER followed up by MOVE OUT to weaken the forward center Inf - one was displaced by the AP, one was killed off and another reduced to 3 figs. On my next turn, I used INFANTRY ASSAULT in the center. My truck resupplied a 2 fig Inf there. Three of my Inf then eliminated a 3 fig Inf in this area. But Gene then went 3 for 3 on one of my right Inf and killed it. His panzer rolled forward in the center and blew away one of my Inf and the game was tied. Just when the German center seemed to be opened up, there now stood a wall of defenders. I used up my left truck to resupply a 1 fig tank. I then attacked in the center again and hit the panzer twice. My right was not making any progress. A turn later, a center FIREFIGHT kills off a PG Inf and reduces another to 2 figs. I also kill off the panzer on my left. In the next German turn I lose a tank on my left and an Inf on my right. I then kill off an Inf and the panzer in the center and trail 7 to 6. On my next turn I can exit a center tank but choose to go after a 2 fig inf and do kill it for a 7 to 4 lead. The way seemed to be clear for my center forces expect for the German arty. But within a few turns, Gene has turned things around and made the score 9 to 6. Worse is the center is plugged again by troops brought in from either flank. After a few more turns I kill off a panzer on the right along the German baseline despite a failed AMBUSH which allowed a 4 dice attack on my tank. Then two of my Inf are eliminated and Gene has a 11 to 6 lead. But now I use INF ASSAULT in the center and kill off a 2 fig panzer and the 1 fig PG Inf. My tank fails to finish off a 2 fig baseline Inf though. It is now a 11 to 10 game. A CLOSE ASSAULT kills off my tank on the German baseline and now I am looking at a 12 to 10 deficit. I use CA (AIR POWER) and play BEL in the center. I hope this 1-2 punch is enough to neutralize the arty. At the very least, I can grab the center town w/ the 2nd move of BEL and reduce the German lead by 1. The AP wipes out the arty and my BEL Inf does grab the medal town. I now lead 12 to 11. Gene then CAs my CA of his AP and this eliminates my center 1 fig Inf (which had survived several shots at it including last turns AP). It is now a 12 to 12 game. A FIREFIGHT ends the game as my right arty fires 2 and hits a 1 fig Inf (this unit also survives a few shots before that). Other than a Ger 2 fig Inf which straddled a center / right hex, there were no German units left in the center. All the panzers were destroyed. The left and right towns remained in German hands. Most of the action occurred in the center and a lot of good cards were used there (6 DHQs in all including a DHQ-CA-CA combo and back to back DHQs by both sides). I think the center is where the Allied need to try and win this.
Best allie effort yet. The germans were descimated but they stil...
Best allie effort yet. The germans were descimated but they still won. Our bloodiest hedgerow hell battle yet. An allie win is doable, but you definitely need cards accross all sections, and don't be afraid to play three cards, I am thinking.
Allies made two good pushes but good cards and lucky rolls stopp...
Allies made two good pushes but good cards and lucky rolls stopped them cold. We are thinking a new house rule. Axis lose medals when cities are abandoned.
Axis was able to hold all three medals for the towns. Gave them ...
Axis was able to hold all three medals for the towns. Gave them a jump on me. Jeesh I was annihilated trying to move up the middle. First time playing an Overlord game with the new cards. We loved it!!!!
Both sides fought a tough battle and for the most part made exce...
Both sides fought a tough battle and for the most part made excellent tactical moves. Everyone involved had a lot of fun!
The Allies made a strong push up the center but were stopped by the Germans dug in along the ridge. On the right they tried several times to break through and escape off the road but each time a unit got close they were wiped out by heavy fire. The Left flank enjoyed more success with the armor punching through the defenses near the road.
In the end the Left Flank proved to be decisive when an armored unit, only one turn after being re-supplied, destroyed the defenders of the objective city and rolled in to claim the medal.
Tough fought scenario. Lots of great fun. I spent every last e...
Tough fought scenario. Lots of great fun. I spent every last effort to escape or blast Germans. VERY TOUGH for the Allies if the German pays any attention at all or is patient. Last turn was a single Sherman in Martinsville blown up by an Infantry Assault that triggered two Medals. Wow!
Mads as axis C-i-C, me as all three axis field generals.
Vegard...
Mads as axis C-i-C, me as all three axis field generals.
Vegard an Stian cooperated about strategy, but Stian rolled for c-i-c. Vegard had right and centre fg, and Stian left fg.
We played with all rules for cic and fg`s, so I didn`t know what cards we had, and that was something new. Knowing the cards as I did in the previous game just felt like a big regular game, but this was very cool.
The allied quikly opened up the german line on the centre ridge by taking two units, but then failed to use the opening.
the battle was mostly fought on the axis right flank and it was a tighter battle than the previous one despite the score being 13-4.
Allied had one infantry leave the board in their left section.
Pål as C-i-C and right field general. Me as centre and left fie...
Pål as C-i-C and right field general. Me as centre and left field general.
Allies with Vegard as c-i-c, Stian-right fG, Vegard-centre fg and Mads left fg.
Allied played a little defensive and didn`t open up any of the german defensive lines. Germans picked oot all armor alliede armor that went into battle.
Allied used all supply trucks to supply units.
A very one sided battle.
Both sides played with everyone discussing the tactics, since it was the first Overlord battle for all of us.
I (Mark) was the commander of the German forces, while Greg Park...
I (Mark) was the commander of the German forces, while Greg Parker commanded the Allied forces.
Charles was my left flank field commander & absolutely ate up George's advance, pushing the Allied troops back into the hills. In the center, I was able to keep Greg at bay for most of the battle, though it was beginning to slip near the end. On my right flank, Richard barely held off Will's advance - if the battle had gone on much longer, the entire right flank would have collapsed.
As it was, we had lots of kills early, which enabled us to win 13-6.
As the Allies, I actually managed to take and hold (for a short ...
As the Allies, I actually managed to take and hold (for a short while) la Boulaye. I did escape 3 units off as well (an infantry with a BEL and 2 tanks).
The Germans pulled out in front early on, holding the three meda...
The Germans pulled out in front early on, holding the three medal cities while blocking all Allied advances.
Later in the game, the Allied left made it into La Boulaye, only to be pushed back out by heavy tank fire. Although two Allied units exited, no others got close.
The entrenched Germans in the center held against all of the center Allied units until the very end, where a single tank figure and a single infantry figure survived and were easily terminated by artillery fire.
The Allied right field general was new to the game but held out well, getting four of the Allies' medals.
We made a special house rule that did not allow the Germans to a...
We made a special house rule that did not allow the Germans to attack the Supply Trucks until they had 1) moved or 2) been used once. After that they were fair game. Still, the Allies lost all of three tank units on their left and then the Axis tanks and guns took over. In the center the battle around Hill 147 was a disaster for the Allies, beating themselves into oblivion at the Martinville Ridge. The German Right had little success as well, though they did make a few advances before being thrown back at Bourg-d'Enfer.
The Allies were very frustrated at game's end, feeling it was impossible to advance.