Rematch of our 1st overlord scenario. Von Kallenhofen und von St...
Rematch of our 1st overlord scenario. Von Kallenhofen und von Steggelhausen had to stand up against the allies knowbest and baldwin comming from the south. Again the allies could not benefit from their card overhand at gamestart. At Arnhem the alies let themselves hold up too long by the two axis units in the forrest. They were too late and too weakend to take the town in which they failed. Tactical error by the allies. On top of that the allies kept delivering terrible dice rolls...fucking unbelieveable....!
Turn after turn the axis beat alied units and the extra cards for them and los of cards by the allies gave the axis a big advantage that hurt the allies.
The allies could not use their force, the big troops in the south because they didn't get any section cards for the left...not any....bizar...!
The axis finished of with two superb dice rolls finishing of a 3-figure armor unit and a 3-figure infantry unit in one turn....bizar!
Our 1st overlord scenario...
The Allies forgot to make advantag...
Our 1st overlord scenario...
The Allies forgot to make advantage of their card ascendancy in the beginning of operation Market Garden despite their excellent dice rolls. General Habbert was in sickbay so major TON had to face the Germans all by himself.... The fierce German resistance with Obersturmführer Richtiger kept the English forces in Valkenswaard more occupied than they signed up for. After a few wins next to Arnhem the allied attack slowly faded out. The US forces never could take the bridges and their ressistance broke slowly resulting in a swift German victory. The 4 points at the end couldn't turn the tide.
rematch
fast game, a very decisive victory for the Allies.
Fir...
rematch
fast game, a very decisive victory for the Allies.
First, they air attacked the Germans in Nijmwegen, final push by the US Rangers. Then, they smashed the Right, attacked Arnhem. They Germans were not able to destroy Allied units and lacked of enough cards. Their counterattacks were slow and slim, not enough for the Allies steam roll. The end game fast, the Allies controled bridges and towns.
nice game, the Allies cleaned their Right very fast, but ran int...
nice game, the Allies cleaned their Right very fast, but ran into difficulties in the center. Arnhem was recaptured by the Germans. In the end, the game was decided by brigde and town control.
Played on Vassal.
Axis CinC and Center: Jeronimon. Right/Left: ...
Played on Vassal.
Axis CinC and Center: Jeronimon. Right/Left: Red-Eyed Jack.
Allies, all positions: sam1812.
This game was a steamroller. I began the game holding 4 Right cards including an Assault ... two Armor Assaults ... two Lefts including an Assault ... plus a 202 and four Center cards.
On my first turn, my far right flank rolled 8 hits in about 9 dice to wipe out both town infantries, and then I drew a second Assault Left and a third Armor Assault. My three Armor Assaults and a battle-back finished off 6 units from the Axis Left in the first four turns. Ultimately, I'd get 8 kills on that flank, losing only one armor.
On my far left, I was able to use those Assaults and a couple of other cards to eliminate four units, including the Panzer, though the Germans put up their strongest resistance and eliminated two of my infantries in the process. The German near-Right did nothing except a single shot in a Firefight.
In the center, I kept my distance to avoid losing units, and so suffered only a few hits. The only kill in that section was my Barrage that triple-hit the back-row armor.
The Germans gave up control of a couple of bridges in order to roll more dice, so the final score was 13-5 medals, 49-33 figures, in 7 turns.
A very rough time for the Germans, but they were good sports about it, and I know that if the cards had been reversed they would have done exactly the same to me.
Played on BattleMap version. Very little possibilities for the G...
Played on BattleMap version. Very little possibilities for the Germans due to not very good cards starting cards plus limited luck in dices in first rounds which makes impossible to enhance German cards. In my opinion if this scenario is played well on Allied side it gives no real hope to Germans because of very short hand so I am suprised with scenario statistics.
Bataille jouée à Trois (avec Tom et Paul) en simultané du fil...
Bataille jouée à Trois (avec Tom et Paul) en simultané du film "Un pont trop loin".
La carte Breakthrough "AIRBORNE" a été adaptée pour répondre au scénario.
Victoire de Paul après avoir envoyé les Panzer SS de Nimègue vers le sud pour bloquer le 3ième corps commandé par Tom qui n'a pas réussi à rallier le premier pont.
Les paras US dirigé par Yannis prennent et reprennent les ponts sans pouvoir les tenir définitivement.
Les paras anglais atteignent le pont d'Arnhem sans le tenir ni investir la ville.
Les pertes alliées sont trop nombreuses et au bout d'une vingtaine de tours les trois pont sont conservés par les allemands et les blindés bloqués au sud de la carte.
It was all our first time playing Overlord. Close game, one more...
It was all our first time playing Overlord. Close game, one more turn and the Allies would have had it. In hindsight I got a few rules wrong, but everyone loved the game. I am excited to play it again.
Le joueur des Alliés commence par un gros assaut du flanc dro...
Le joueur des Alliés commence par un gros assaut du flanc droit et détruit l'unité droite du bouchon de Valkenswaard et part dans la même action chercher le char du bord du plateau allemand pour empêcher celui ci de riposter à l'attaque éclair. Une attaque est aussi mené avec les paras de Wihlelmina Canal sur Eindhoven et sur le pont avec également une grosse réussite. Bastos 77 répond avec les chars de Eindhoven sans gros succès et part elle chercher les unités d'Arnhem bridge.
Au bout de 3,4 coup, les allieront détruit les unités de Valkensburg, d'eindhoven et se sont emparés du pont de Wihlelmina sans grosse difficulté.
Pendant ce temps Bastos 77 bombarde les paras de nimègue en les endommageant à moitié. Les alliés tentent de faire arriver le XXXe corps mais seul une partie y arrive à cause de gros bouchon entre les deux hexs de forêt.
Au final les unités de nimègue vont être fortement endommagés mais ils tiendront le pont. cependant, les Alliés gagnent sur un coup de dés extrênement chanceux en détruisant 3 chars en un seul coup
Always enjoy playing this scenario. Close game - Eric and I as ...
Always enjoy playing this scenario. Close game - Eric and I as the Germans won 13 to 11. Pat, Tom, and AJ as the Allies worked well together, but apparently had poor card draws all game, and when they started losing cards (down to 4 cards at the end) the offensive unraveled. Still, they could have won on their last turn, but whiffed a couple do-or-die rolls. If Germans had not got the win on the last turn, the Allies surely would have won on their next turn.
A ftf game.
I elim 45 figs to 45 lost.
Just too much Allie...
A ftf game.
I elim 45 figs to 45 lost.
Just too much Allied firepower here in the form of six ASSAULTs which order 39 units in total. The Allies got off to a great start on all fronts and I wondered if I could even make a game of it. After the first three turns I had been out ordered 38 to 22.
But then I slowly started killing off units and drawing better cards. But the first 7 cards I pulled from the Allied hand were PROBEs and the last was FIREFIGHT. The US Paras controlled one bridge and the medal for city control was lost from my side. My Tiger never got to move. But in spite of the bad start for my side, I got the upper hand and lead 11 to 8.
With only 2 cards in his hand, Steve went with TFH. He got three orders on his right, four in the center and one on his left. A few less orders or a different result for the center would have given him no chance to pick up 5 medals in one turn. He bags a 1 fig infantry on my right with 2d, a 1 fig infantry in the center with 2d, a 2 fig infantry in the center with 4d, a 2 fig tank with no retreat in the center with 4d and now it comes down to 4d against a 3 fig Elite infantry in the center. He gets the three hits (31% chance) needed to win the game.
A miss here and I would have gained the right bridge medal at the start of my next turn. I had BARRAGE in hand and would have used it on a 1 fig Brit para on my right (94% chance of eliminating the unit) which would have probably ended in a 13 to 12 win for me. The Allies ordered 62 units (inc 8 with TFH) while I only had 42 and only 9 in my first two turns.
Rematch,again.This game was really close till the end.
XXX. cop...
Rematch,again.This game was really close till the end.
XXX. coprs cleared the way, but it took its time.
101st tried to take the Wilhelmina CAnal bridge an fought over it for the whole game.
82nd assaulted Nijmegen and pushed the germans back a little, but not far enough to take the bridge.
The 1st British Airborne took a heavy punding this time frome the SS divisions.
The score was tied most of the time. The count was 8-9 Allies when their final turn started. The last 3 points where granted by Arnhem Bridge along with an eliminated SS Infantry unit, which hold the bridge, and the Wilhelmina Canal Bridge, when the contesting german Infantry was driven back by an combined assault from the 82nd, the 101st and the spearheading armored units from the XXX. corps.
Rematch!
This time the XXX. corps cleared Valkenswaard really f...
Rematch!
This time the XXX. corps cleared Valkenswaard really fast and rushed to relieve the 101st and take Eindhoven with combined forces.
Again, the 1st British Airborne did a good job. Arnhem was taken and so was the bridge.
The 82nd at least held their ground and joined in on a pincer move on the Wilhelmina Canal bridge.
Card management was much better than in the first game, always playing the best cards as soon as possible.
The also where much better than the first time.
The Germans on the other hand didnt get any momentum, because of very few kills in the first turns.
A swift allied victory.
The XXX. corps was stopped cold at Valkenswaard, the Tiger alone...
The XXX. corps was stopped cold at Valkenswaard, the Tiger alone killed 3 tank units.
The 82nd and the 101st were almost exterminated.
The 1st Britsh airborne did a good job, taking Arnhem and the bridge with only 1 figure lost, but that was not nearly enough for an Allied victory.
The problem was the Allied card managemement along with tactical mistakes.Dice were rather bad, too.
Meanwhile the Germans managed a turn one kill with an ambush at an Allied armor unit at Valkenswaard and a few other early kills.
All in all, an easy German victory. Only a few lucky shots in the last rounds for the Allies which let the medal count climbe to 8.
Bataille intéressante et stressante menée par le général en ...
Bataille intéressante et stressante menée par le général en chef Philoo, jouée dans le cadre de l'Open des jeux d'histoires de Paris, le weekend des 21 et 22 mars 2015.
Les Alliés sont progressivement montés au contact des Allemands, leur infligeant de fortes pertes. Toutefois, la progression des Britanniques de Hurletout a bloqué sur le pont de Wilhelmina après avoir eu du mal à éliminer les troupes ennemies. Le soutien de la 101e Airborne n'ayant pas été à la hauteur ; pendant ce temps, les paras anglais se battaient difficilement pour prendre le pont d'Arnhem.
Ceci est sans compter le retour de ce scénario, que l'on a perdu 13 à 1, un douloureux souvenir...
Allies: P&Ro
Germans: Ra&J
The allied paratroopers pushed ha...
Allies: P&Ro
Germans: Ra&J
The allied paratroopers pushed hard from the start at Nijmegen and Arnhem. The Germans had a few good cards to counter this attack and ended with inflicting a few kills. This solved the command card problem and give them even more initiative. From that moment it was a lost battle for the allies. XXX corps had there problems at Valkenswaard (at the end there was still a surviving German inf. with one figure). Meanwhile German reserves killend most of the paratroopers at Arnhem and Nijmegen.
Never seen such dice throwing. Germans didn't stand a chance. Al...
Never seen such dice throwing. Germans didn't stand a chance. Also slow casualty rate inflicted by Germans meant small hand for a looooong time. Seems an easy scenario for Allies.
overlord en équipes : Junior72 et Jean luc (alliés) contre JP ...
overlord en équipes : Junior72 et Jean luc (alliés) contre JP von Kevy et Augagneur (allemands).
aucune chance pour les allemands aprés des assauts anglais répétés et une percée de blindés sur le flanc gauche alliés qui supprime toutes les unités allemandes en place. Puis une succesion de combats acharnés pour prendre position sur le pont d'Arhnem et ses villages environnants avec une légère supériorité allemande pour finir par perdre la ville d'Eindhoven et le pont tout proche au profit des américains de la 101ème.
meme aprés un bon démarrage allemand avec des unités alliés vite détruites et quelques cartes supplémentaires gagnées, nous n'avons pu faire face à une main bien menée par Junior meme avec 7 cartes en fin de partie.
This time Jim and I ran the Germans in the rematch. However Chu...
This time Jim and I ran the Germans in the rematch. However Chuck did not make the same mistake as I did. He ran the Brits as fast as possible toward Arnhem Bridge. Good cards and dice rolling added to his success, and the Allies won an easy victory.
Jim and I ran the Allies against Chuck's Germans in this battle....
Jim and I ran the Allies against Chuck's Germans in this battle. The Allies jumped out to a quick lead in medals and appeared headed to a likely win. However a poor decision to mop up the Germans on the Allies' right flank (my decision) slowed down the crucial movement of units toward Arnhem Bridge. In the end this cost the Allies the chance for victory.
I love that each field general has unique objectives to consider...
I love that each field general has unique objectives to consider. In our game, the Brit Airborne troops dominated their section, taking Arnhem, the bridge, and destroying six German units while only losing one of their own. XXX Corps swept across both German infantry units and the German armor unit on the far right without losing a unit and then pushed on to Eindhoven, where they joined the Band of Brothers and the rest of the 101st in taking that city and wiping out German resistance there. German commander thought the decisive battle would be fought at Nijmegan and concentrated his forces there, but the Allies never fired a shot in that direction and won on the flanks. Lots of tactical choices and tough decisions to make. Loved it!
This rematch saw me running the Germans against Chuck and Jim as...
This rematch saw me running the Germans against Chuck and Jim as the Allies. They played a Finest Hour card on their first turn which allowed the Allies to make good headway up the road with the British Armor. The Germans were battered from the start. When just two turns later they played another Finest Hour I conceded defeat as the German center was already collapsing and the German left wing was largely destroyed. A clear example of how the right cards at the right time can completely change a game.
In this battle Jim and I ran the Allied armies against Chuck's G...
In this battle Jim and I ran the Allied armies against Chuck's Germans. It was a fairly one sided affair as the Germans quickly pounced on the Allied units that attempted to advance and won a clean victory.
I had some great dice rolls to start with, and the Germans kept ...
I had some great dice rolls to start with, and the Germans kept missing, so I kept all my cards for a while. The bridges passed hands several times but in the end I killed enough German units to win.
I was able to deny him command cards by being aggressive with al...
I was able to deny him command cards by being aggressive with all of my good cards in my big opening hands. I kept weak units retreating so he couldn't gain any momentum.
Arnhem was captured and held after a few opening turns.
He took my left side without a problem. In the center I kept hi...
He took my left side without a problem. In the center I kept him out of the cities and kept the bridges in my control but he worn down my forces considerably. I was able to keep my right side clear as well but found it hard to get the tank units in the game to help eliminate more units. Right towards the end of the game he was out of cards so I fully expected to win even though he was up 2 points (11-9). He made a last ditch effort in the center section to take a bridge occupied by my tanks with one of his infantry units. He rolled 2 grenades and 1 tank destroying my unit enabling him to take ground on the bridge to take the final point.
I was able to control the city in my left section but wasn't abl...
I was able to control the city in my left section but wasn't able to keep the bridge. In the center I wasn't able to take any city or any bridge hexes due to bad dice rolling. The right section went down without a major fight. Towards the end of the game I simply didn't have cards to advance any further and he picked off my weakened units to win.
Bataille très serrée !!!
L'Axe a capturer tous les ponts e...
Bataille très serrée !!!
L'Axe a capturer tous les ponts et à majoritairement occupé les villages malgré de nombreux assauts des Alliés.
Sur leur flanc droit les Alliés ont littéralement nettoyé la zone alors qu'au centre ils sont restés sur place, victimes de l'artillerie allemande et des panzers.
Sur le flanc gauche Allié, durs combats pour le pont et les villages sans domination réelle d'un camp sur l'autre.
La victoire s'est dessinée de la manière suivante : l'Allié obtient sa treizième médaille lors du début du tour, l'Axe pour finir le tour égalise et détruit une unité...
Un pont de pris seulement. Mes infanteries ont résisté mais le...
Un pont de pris seulement. Mes infanteries ont résisté mais le front central a cédé. Les Tigres n'ont pas réussi à provoquer de perte, ce sont uniquement les infanteries allemandes qui ont réussi à faire la différence. Bref, un grand manque de cartes sur un flan a provoqué ma perte.
A great, though rather surprising win for the allied forces here...
A great, though rather surprising win for the allied forces here. Never expected they'd be able to pull off a win, and though card management allowed the allies to stay in the game, it still started to look really bad towards the end, as it usually does.
Going into what was clearly going to be the last turn of the game, the allies needed three more kills to win the game, and this needed to be 3 kills out of the possible 4, with a lot of luck. Amazingly, they managed! I managed! Woohoo, the dice didnt kill me for once :)
The battle on the allied left flank was where it all started, but at the end of the game it was a stalemate, with the Axis forces holding Arnhem entirely and some Allied infantry hidden in the trees.
The allied right flank was obviously for the allies, but without the right communication the troops there didn't really manage to help out the rest of the units in battle elsewhere. When the tanks did finally get through, they got slaughtered through some terrible bad luck.
The main and final battle - the core of it all, occurred in the middle, with some amazing twists. Both the allies and the axis thought at some point that they were playing a lost case. Still, in the end, it was all down to one medal!
Ma première partie overlord et j'ai un problème... J'en suis a...
Ma première partie overlord et j'ai un problème... J'en suis amoureux ^^
Sinon pour la bataille, les Anglais se sont très bien débrouillés et on directement pris la ville et le pont de Arnhem qu'ils ont garder jusqu'à la fin de la partie. Par contre les para américains se sont rapidement cassés les dents sur les fortifications de Nimègue, que je n'ai jamais su prendre. Du côté de l'avance des troupes blindées, empettrées dans des bouchons, elles n'ont pas peu rapidemnt avancer, mais profitant d'un point avancé à Heindoven, j'ai peu leur laisser un peu de répis avant l'arrivée des renforts allemands.
Les ponts ont très souvent changer de camp.
Pour le plaisir de l'overlord, à la fin de la partie, nous avons tout de même continué à nous battre en une élimination totale, et je dois dire que Nimègue à retenu très longtemps mes troupes qui n'ont pas pu améner de renforts à Arnhen, où les Anglais se sont vaillament battu contre le Tigre (il y est resté sans occasionner de gros dégâts) et diverses escadres blindées et d'infanterie, avant de finir par succomber sous la masse... Mais les divisions blindées venant du sud ont rapidement nettoyé les dernières poches de résistance allemandes avant de foncer vers Arnhem, ville où s'est réfugiée la dernière unitée ennemie. Au final, un résultat de 32/23 en faveur des Alliés.
Belle bataille de 2h30.
Avantage aux alliés en début de parti...
Belle bataille de 2h30.
Avantage aux alliés en début de partie avec les 13 cartes de commandement, mais des lancers de dés moyens qui ont un peu plombés les stratégies mises en place.
Le joueur allié a préféré éliminer des unités en laissant de côté les ponts et villages. Ce fut sa perte.
Au fur et à mesure du combat, le joueur allié a perdu de sa superbe en ayant de moins en moins de cartes de commandement.
très belle carte et sacré scénario. je le referai sans problème. BRAVO!!
8-player face-to-face game.
Allied CinC: Sam E.
Left, Mike, ...
8-player face-to-face game.
Allied CinC: Sam E.
Left, Mike, replaced by John S. Center, Jim D. Right, Eric.
Axis CinC: Joe H.
Right, David G. Center, Mark. Left, Tom.
We got off to a good start, killing four enemy units in the first three turns. Three of these kills were on our right. Our Right FG was an experienced gamer, but new to the mechanics of Memoir, or else we might have gotten more. Meanwhile, on the left we took Arnhem.
The Germans played an interesting strategy. They only played one card on three of their first four turns, rolling for initiative while they built up a hand. As a result, they didn't score their first kill until the fourth turn -- but then, they scored one kill per turn on the next three turns, as well.
After our turn 8, we were within reach of victory, with 9 kills and a bridge medal. Then, the roof caved in. On German turn 8, they knocked out three of our infantries (two on our left with an Armor Assault, one on our inner right). And on turn 9, a Firefight gave them control of Arnhem Bridge again, while a Probe Center eliminated two of our infantries.
9 turns, 9-13 medals. The German Right and Center each won their sections, 5-2. We ourscored the German Left, 5-3. A very smart game played by the German high command.
Despite poor rolls in the initial move the Allies quickly made g...
Despite poor rolls in the initial move the Allies quickly made gains, occupying most of Arnhem and then digging in. A good set of tactic cards thtroughout meant that they were soon well ahead and looking for victory as the XXX Corps tanks began to approach Eindhoven.
However the Germans attacked Arnhem in force, using the Tiger tank to cross the bridge supported by the Heavy Armour units and a Firefight card. By the end of the game, the paratroopers were doen to 1 figure!
As the Allied cards dwindled and the Germans gained more options, the tide turned. Posession of the Eindhoven town hexes and the artillery at Nijmagen meant that the Germans had successfully closed Hell's Highway.
Mes trois premiers objectifs furent de prendre la ville devant l...
Mes trois premiers objectifs furent de prendre la ville devant le 30 éme corps ainsi que de détruire les deux poches d infanterie ennemie proches de mes droping zones.
Ces médailles chérement gagnées me coutérent des unités et autant de cartes de commandement pour l adversaire.
Tel le bataillon de John Frost, une de mes unités parachutistes pu mettre le pied dans le quartier prés du pont à Arnhem, mais comme dans la réalité, fut annéantie.
Mes unités para étaient trop faibles pour s attaquer aux positions adverses, de plus elles étaient sous le feu de l artillerie.
Et s affaiblissaient, la 101 éme n était plus composée que de deux unités dont une seule compléte, c est elle qui captura mon seul objectif, un pont prés d Endhoven, et me donna la victoire.
Close game. Frost's paras were devastated near Arnhem, so were t...
Close game. Frost's paras were devastated near Arnhem, so were the combined battlegroup of the Eagles and the 82nd around the bridge over the Wilhelmina Canal. But the Allies secured the ground up the the Wilhelmina Canal, while the paratroopers also inflicted heavy damage on the Germans.
I can't say it enough times, that it's a brilliant scenario!
The American paratroopers began with a flurry by playing two Inf...
The American paratroopers began with a flurry by playing two Infantry advance cards. As a result, they were in close proximity of the two bridges in their path. With continuous center section cards to support their attack, they were able to take and secure the bridges. Meanwhile, the British paratroopers made easy work in taking the town and even taking out the Tiger! In short time, it was over with the British tanks barely moving from their staging area. The right cards were in the hands of the Allies and they took the advantage early on of taking out the defenders and preventing them from increasing the German number of command cards. Clearly, everything went wrong for the Germans in a surprise assault!
After having the Allies get thumped on all previous Market Garde...
After having the Allies get thumped on all previous Market Garden games, the Allies tried a different strategy. Rather than rushing to move the British tanks across the mapboard, they sent in the 82nd and 101st airborne units to take the bridges. The result was very different. Although the more fortified of the bridges (with the artillery) was never taken, the Americans were able to severely weaken the Germans. Once the center of the board was significantly reduced of Germans, the Brits tanks were finally able to move across and pick off some more of the German stragglers. Game was close but the Allies had a two-point advantage going into the final exchange.
Several sequential left and right Assault cards early in the bat...
Several sequential left and right Assault cards early in the battle saw the Brits take Arnhem and wipe out the isolated German units on the left and completely clear the right flank sectors of enemy units. However, getting the British tanks past Eindhoven was problematic. The Germans came on strong in the counterattack, and as the Allies lost units in the center, the momentum swung the way of the Axis, in spite of a spirited Finest Hour on the part of the allies toward the end.
Boy, is this scenario frustrating. In the beginning the Germans ...
Boy, is this scenario frustrating. In the beginning the Germans didn't stand a chance and bled profusely, losing units left and right and not managing a kill or even significant damage with the attacks they did make, but once the first kill was made and the Germans started to rack up the cards/opportunities, the tide turned and the Allied forces' luck also changed, and it was a clean sweep from there, though the Germans did get a little cocky by the end once again. Easy win in the end for the Germans.
A crushing victory for the Allies! A good card hand enabled the...
A crushing victory for the Allies! A good card hand enabled them to quickly occupy Arnhem and drive some armoured units past the Germans in the isolated town of Valkenswaard.
The Germans reacted as well as they could, trying to hold Eindhoven and cutting the road but this bridge too soon fell to the Allies.
At Arnhem the Allies even destroyed the Tiger tank which had been parked across the bridge! The support units were never fully deployed and a concerted never materialised. The Germans did have some success around Nijmegen with an Artillery Bombard where the Allies had actually opened the game with an Air Power attack on the town.
Though the tide was turning (both sides held 5 cards at the end) it didn't turn quick enough.
La 1ère aéroportée britannique montait à l'assaut d'Arnem ra...
La 1ère aéroportée britannique montait à l'assaut d'Arnem rapidement et en prenait le contrôle sous le feu Allemand, Les Anglais n'en sont jamais repartis. Le pont ne fut disputé que sur la toute fin par le Tigre qui tenait les para à couvert.
La 101ème montait quand à elle à l'assaut d'Eindhoven et se séparait en deux groupe pour aller chercher le pont sur le canal.
Le groupe d'Eindhoven teint la ville soutenu par un groupe de blindé du 30ème corps britannique.
Le groupe du pont sur le canal fut secouru quand à lui par la 82ème qui monta à l'assaut des unités allemandes de Nimègue venue reprendre le pont.
Les pertes subies par les Allemands sur les premiers assauts et dans leurs tentatives de reprendre ces trois positions apportèrent la victoire aux alliés.
This was a rout of epic proportions. The Germans barely even go...
This was a rout of epic proportions. The Germans barely even got to muster any kind of attack. Leadership is key to thwarting an all out Allied offensive.
La défaite des alliés s'est jouée sur deux tours de jeu consécutifs où nous avons gagné 4 victoires ainsi récupérer 4 cartes de commandement et les alliés en perdre autant.
Du coup les blindés allemands ont pu donner pleine puissance sur des troupes alliés empêtrées.
Le scénario parfait, les consignes qui calent les paramètres a...
Le scénario parfait, les consignes qui calent les paramètres au plus prêt des événements historiques.
Des allemands désorganisés au départ puis une réaction qui monte en puissance tout au long de la partie.
La réussite vient d'avoir 2 cartes d'artillerie dès le départ permettant d'enfoncer le secteur droit avec les blindés
Allies nearly pulled out victory, at one point just a medal awau...
Allies nearly pulled out victory, at one point just a medal awauy from winning. But the Germans counterattacked and recaptured some bridges and towns to ultimately win a close encounter. Inability to bring British units on Allied right flank into the battle was decisive.
Allies had good cards, good dice, erased all resistance in Valke...
Allies had good cards, good dice, erased all resistance in Valkenswaard, XXX Corps reached Eindhoven in the 3rd turn and took over the Wilhelmina Canal, inflicting enormous losses on the Germans.
Good early start by the Allies taking most of Arnhem and pressin...
Good early start by the Allies taking most of Arnhem and pressing XXX Corps armour along the road. The game turned midway when the German's destroyed 4 Allied units in one turn and the Allies lost the initiative as their cards dwindled. The Allies weren't helped by losing cards such as Counter Attack, TFH and Assualt from their hand.
It was a very intensive battle for controlling bridges and towns...
It was a very intensive battle for controlling bridges and towns; unfortunately, the poor lads of the 1st Airborne Div didn't come up as well as historically, and they had to give up Arnhem too early.
Allies slowly began rolling up German defenses at Valkenswaard, Eindhoven and Arnhem. Arnhem was captured, so was Eindhoven, but Valkenswaard was a harder nut to crack. Cards were a major problem for German High Command, and dice weren't just as good as the Allies'.
After reaching Eindhoven, the XXX Corps stopped due to counterattacks and moving up reinforcements. Eventually, Eindhoven was the last stop for XXX Corps. Germans fought hard for each bridge, stiff resistance at the Wilhelmina Canal and the Arnhem Bridge definitely turned the tide of the battle. 9th SS Hohenstauffen crossed the Arnhem Bridge and began eliminating paratroopers.
In the end, the Allies had few cards, no forces able to capture at least the bridge over the Wilhelmina Canal, and the 1st Airborne starved out. MG failed, but the Allies were very close to win many times.
Btw, the Tiger not even fired a single shell...
A very good scenario, a MUST for all Memoir players!
Good start for the Allies, but Germans ground them down and stal...
Good start for the Allies, but Germans ground them down and stalled them in the center. Lucky dice and good cards ended it for the Allies with the bridge captured past Eindhoven and the town majority medal making the final difference.
The Brits captured Arnhem, but stalled out near Eindhoven due to...
The Brits captured Arnhem, but stalled out near Eindhoven due to fierce resistance from the Germans. Very close game in spite of the fact that the Allies threw two Finest Hours.
My starting hand was BARRAGE,ARMOR ASSAULT, and AIR POWER. Not g...
My starting hand was BARRAGE,ARMOR ASSAULT, and AIR POWER. Not great, but sort of glad to see the latter two as they are not in my opponents hand.
Stevens got off to a rousing start. He broke through on his right with some armor and reduced on of the PG Inf to 1 fig. Meanwhile on his left, the Brit paras rushed into Arnhem and killed off a German Inf (using back to back ALL cards). All three hexes of Arnhem were now in Brit hands and they controlled the bridge.
In the center, things were going well for the Allies too(used ALL and MOVE OUT). They Killed the Inf in Eindhoven and occupied all three hexes of that town. This gave the Allies 6 town hexes to my 5.
My early use of BARRAGE whiffed on a tank even though it could not retreat. A turn later my AIR POWER hit the Allies in Eindhoven -- three for three and flagged an Inf adjacent to that town. My followup ARMOR ASSAULT killed off the tank(lost the 2 + 2 card) in Endinhoven and I took ground into that town -- control of the town hexes swung back to my side 6 to 5.
The Allies CAed my AIR POWER but I only lost 5 figs -- 4 Inf and 1 arty in my center. Interestingly enough, it also cleared the road with a retreat on my arty just in case I wanted to move units from my right into the center. I lose another In on my right and have a second reduced to 2 figs --it is looking real bad in that area. But I bounce back and kill off a 2 fig Inf in Arnhem, a tank on the road and Inf in Eindhoven(lost two C 2s and a DIG IN). Town hexes are now 6 to 2 in my favor.
I then lost a panzer and nearly lost another but luckily the 1 fig panzer was flagged twice which got him out of Overrrun attack los. I suffer the same when my 3 shots misses a 1 fig tank but I do kill off a 3 fig Inf on my left (lost a RIGHT 2). The midgame also sees me closing in on the Brit paras in and near Arnhem. I lose a 1 FIG Inf in Arnhem but dodge another bullet in the center when my 1 fig Inf is missed w/ 3 shots.
My next attack on my left fizzle as I miss the arty with 3 shots when flags would have been hits. I kill off a 1 fig Inf in Arnhem (lost a RIGHT 1). I lead 9(inc 3 objective medals) to 5. I then lose my panzer near Arnhem to a massive Brit para attack. On my left, one of my PG Inf is reduced to 1 fig and double flagged out of the town -- I take both flags and move him back 2 hexes. My other panzer is reduced to 1 fig. My left now has four 1 fig units and a full strength PG.
I kill off the other 1 fig Inf in Arnhem (lost MOVE OUT) and retreat and Amer para off the center bridge. I lose one of my 1 fig panzers on my left to and ARTY BOMBARD. It is now a 9 to 7 game in my favor. I move my center panzer down the road to threaten a 2 fig Amer para in that area. I also play two right cards to press in on the last of the Brit paras around Arnhem. I kill one of them off (lost 1 + 1) with the help of one my my elite panzers who fires from across the river.
The Allies are down to 4 cards and I lead 10 to 7. An Allied BARRAGE kills off a 2 fig PG Inf in a town hex in the center. Then a RIGHT ALL sees 7 Allied units move and or fire in that area. I lose a 1 fig PG Inf on my left to a lone arty shot.
I lead 10 to 9 and could have secured 2 medals just by moving in my center (both bridges). I do kill off a 2 fig Inf in the center but miss the other move that would have secured the right bridge medal (adjacent to my center). I now have an 12 to 9 lead.
Stevens can only play a LEFT ALL which orders his last 2 Brit paras and a RIGHT 1. His Int roll in the center results in a flag. He cannot contest my control of the bridges I control nor my control of the towns and cannot kill 4 units this turn with but 3 orders for the entire board. He does kill off a 2 fig Inf on my right but misses a 1 fig panzer on my left with 1 shot.
I then play a center card and move to control the last bridge for the 13 to 10 win.
In the early going, Richard (CiC) managed to mount a heavy attac...
In the early going, Richard (CiC) managed to mount a heavy attack on my forces at Nijagen in the center. The troops in Arnhem (controlled by Dave) held on while a fierce tank battle erupted around Vakenguarrd (the left flank) as the Brits (under the leadership of Bernie) began to move in.
Round #1 Axis 4 - Allies 0 (due to the town hexes & bridges)
We managed to eliminate some of units attacking Arnhem but still couldn't hold the town or the bridge. The Americans moved hard on Einhoven, but couldn't dislodge the last unit.
While the left flank collapsed for the Axis, we managed to put the 101st Airborne into real trouble, keeping them from taking Einhoven. The Tiger tank was also finally brought into position to assault the forces at Arnhem.
Just west of Einhoven the German infantry ambushed an oncoming British tank unit to end the battle.
Round #6 Axis 13 - Allies 8
The biggest problem for the Allies was the continual card drain. Coupled with their (historically accurate) inability to secure the route to Arnhem, they were doomed.
Lost 13-5 but I did manage to hold the Nijmegen bridge for one r...
Lost 13-5 but I did manage to hold the Nijmegen bridge for one round, but lost it again and I was holding the Arnhem bridge at the end of the game!!! Just lost too many tanks and rangers!
The Allies started very well, eliminating the units in valkesnwa...
The Allies started very well, eliminating the units in valkesnwaard pretty quick (by the XXXth Corps). They also managed to destroy the tank unit on that flank as well.
The 101st had more trouble around Eindhoven, although with some help from the XXXth Corps late in the game they managed to control the bridge and keep the Germans locked in Eindhoven.
The 82nd made some succesfull attempts at crossing the river, and apart from destroying one infantry unit in Nijmegen (because of Air Power earlier in the game :P) they did not make a real difference than stiffening the defense of the Wilhelmina bridge near Eindhoven...
The British 1st Airborne did a terrific job, not only did they (after a few turns) destroy the infantry in Arnhem, they managed to defend themselves from it as well...(I couldn't believe my eyes when my opponent ket on rolling stars and tanks, while I encouraged him to continue doing this :P and he did!)
The brits only losed one infantry unit around Arnhem while destroying at least three, the tanks between Arnhem and Nijmegen couldn't make a difference either...
I must say that this scenario is slightly in advantage of the Allied player if he keeps on attacking and using the large quantity of cards dealt to him. If you have a few Assault cards early in the game, apart from dice, you are unstoppable. However, when the losses inflicted by the germans starting to rise will result in less cards and that might make a difference...
The lone Tiger never moved or shot at anything....(it's a pity because this is the first time I played with Tigers...:D)
Teamed with Dave and Scott. Allies looked okay at first but bogg...
Teamed with Dave and Scott. Allies looked okay at first but bogged down once losses began to shrink our hand. A timely German Their Finest Hour pushed back all our gains on the left and Centre, after that it was all downhill.
I commanded the Germans with Marc & Don. Brandon was CIC of the ...
I commanded the Germans with Marc & Don. Brandon was CIC of the Allies with Scott, Dave & Bill. We forgot to write down the exact scores but this was pretty close.
This was game # 2 of a match.
This one started out strange. I...
This was game # 2 of a match.
This one started out strange. I played TFH and got but two orders - a tank on my right and an Inf in the center. I then got 1 hit on my 5 shots vs Infantry - so of 17 rolls, I rolled two Inf symbols - wow. What I had hoped might be a smashing attack turned out to be a great big thud. What made matters worse was that Dave played his own TFH and got 8 orders - a tank and Inf on his left, Inf in the center and a tank and three stars on his right. Luckily, only a few of those ordered units would fire. I thought I might have the answer to this w/ my COUNTERATTACK - another allied TFH, but once again, my TFH rolls were not what I had hoped and my fire got but three hits. I did pick up my first medal though. Then Dave lays down his own COUNTERATTACK - so that makes back to back to back to back TFH turns. Once again Dave gets 8 orders and his fire is heavy. He kills off a tank and I lose a card - BARRAGE - I had plans for that card. On my next turn, the Brit paras kill off two Inf (Allied medals 2 and 3). This was followed by three more kills - an Inf in the center and two Inf on my right. At this point, I lead 6 to 4 as Dave lost the objective medal for the towns (we both had three town hexes occupied). Although I was still concerned by the right 1 fig panzer in the woods which I could not seem to kill off. I did have at this point, the lead elements of my tanks well on their way to Endinhoven (an Amer para had sole possession of that town at this point). The center panzers tried to stem the tide but an Allied armor assault pushed them back with heavy losses (1 panzer killed off) and I finally got rid of that pesky 1 fig panzer too!! The battle in the Arnhem area was going back and forth - I killed off the two Allied baseline Ger Inf but lost two Inf of my own. An elite panzer was adjacent to the Arnhem bridge and I could not kill off the 1 fig panzer near the town. On his last turn, Dave pulled back from the right bridge and this opened the door for me. I used BEL on my left and other cards in the center and right to occupy some town hexes to get me up to 5 opposed to the German 3. This gave me the objective medal for that. I also moved adjacent to the right bridge and got that medal -- number 12. I then killed off the center baseline 2 fig panzer (which lost a fig on Dave's last turn on an Int roll) to win 13 to 5. A tough fought battle in the beginning, but the allies rolled to the easy win and a 26 to 11 match win.
This was game # 1 of a match.
Dave played a bit cautiously on...
This was game # 1 of a match.
Dave played a bit cautiously on his right and wasted a few orders on the 82nd in spite of my pre-game advice. This gave my Germans a bit of breathing room. I held an early advantage and was able to hold up 30 Corps for a while by making an advance w/ my panzer. Dave did spring an Ambush on one of my units that was set to use the close Assault card and this took away 4 dice from me when that units died. But a German mid-game TFH did a lot of damage to the Allied forces. I really decimated the Brit paras along w/ 30 Corps units. None of the bridges were ever contested and I held the objective medal for the towns for the entire game. Soon, Dave was losing units left and right (including 1 turn were he lost 4 Infantry). By that time, the handwriting was on the wall - a German victory was in the air.
Finally a victory for the Germans, with 10 kills to 10 for the A...
Finally a victory for the Germans, with 10 kills to 10 for the Allies in 8 turns. The Germans controlled 2 bridges and majority of town hexes.
The Allies started with an Armour Assault on the right side, which worked well. All three German units were eliminated by the end of turn 3 to 1 loss for the Allies.
However, Allies started turn 1 in Arnhem with a Barrage on the town which eliminated only 1 figure. In hindsite, the Allies should have attacked. Compounding the problem in Arnhem the Germans received good cards ordering 6 units in the first 2 turns and 4 in the third. The result was a disaster for the Allies in Arnhem losing a total of 5 units by the end of the game.
The Allied 82nd Airborne didn't fair much better. They were attacked by armour in turn 3 (a lucky roll in turn 2 enabled the armour to move up). However, the 82nd retreated in turn 4, rather than attacking, and this was a big mistake. Some units of the 82nd attempted to cross the Waal, but were stopped. The 82nd would end up losing 3 units to no losses for the Germans.
Eindhoven was a bright spot for the Allies and was taken early on, but there was heavy fighting NW of the town. By turn 6, the Germans had no units left in their left side, but it was too late for the Allies as losses continued to mount in Arnhem and NW of Nijmegen. Before Allied armour could reach the Son bridge the game was over.
Allies had a hard time this game having no good cards at start t...
Allies had a hard time this game having no good cards at start to attack Valkenswaard. As a result the Axis armour and 1 infantry unit escaped, killing 1 British armour in the process.
Fighting was heavy around Arnhem and Eindhoven since Germans abandoned Valkenswaard early. This proved to be a good tactic for Axis as after turn 4 both sides had 4 kills and Allies were down to 6 cards.
But on turn 5, unlike other times we played, Allies assaulted Nijmegen, got 1 kill and occupied the forward town hex. At the same time an armour assault on the approach to Eindhoven finally killed the German armour unit that escaped earlier. Eindhoven was now in good shape for Allies. It was now 7 kills to 4 in favor of Allies. Axis counter attacked in Nijmegen getting only 1 kill.
Fighting in Arnhem continued throughout, but the strategy there was mainly to hold Arnhem and eliminate the Axis infantry on the Allied baseline. The Axis baseline units were attacked on turn 2, but wouldn't be eliminated until turn 7. Due to poor rolls by Allies this proved to be harder than in earlier games and Allies lost 1 unit in the process.
On turn 6 Allies got 2 more kills, 1 each in Eindhoven and Nijmegen. Another Axis counter attack in Nijmegen
proved a failure as 4 flags enabled Allies to escape with little damage. But Axis attacked the town of Arnhem and did considerable damage. Arnhem would need reinforcements if it was to hold.
Turn 7 would prove decisive for Allies even though they were now down to 5 cards. In Arnhem the lone Axis figure on the baseline was finally killed. In Eindhoven British armour finished off the remaining Axis armour and infantry for a total of 3 kills. Allies have 12 kills after their turn and occupy 4 town hexes to Axis 1. On the Axis turn, units occupy town hexes in Arnhem and Nijmegen to prevent an outright victory on the next Allied turn (due to majority town hexes) while armour from Nijmegen crosses Son bridge to kill 1 Allied infantry. At end of turn 7 the score is 12 to 8 in favor of Allies. Both sides have 4 town hexes.
On turn 8 Allies make a 3 unit attack on an Axis armour unit for the final kill.
Allies had bad cards to start, but Axis had some bad rolls. It was touch and go for a while. The Axis infantry in Eindhoven section on the Allied baseline never saw any action. Normally they are easy kills for the 101st, but the Axis armour and infantry that escaped Valkenswaard drew too many units from the 101st into the battle.
Once again the Tiger was never even ordered. It was just a deterent to 82nd crossing the river to support Arnhem.
Another easy victory for the Allies. Allied had 12 pretty easy k...
Another easy victory for the Allies. Allied had 12 pretty easy kills and majority of town hexes.
The key was very rapid aggressive (but relatively safe) Allied attack. Its pretty safe because Axis units could not mobilize in the early turns with limited cards. Allies played 3 cards for every turn and it didn't matter - the game was finished in 7 turns.
The Axis did not get 1st kill until turn 5 at which point Allies already had 7 kills. That limited Axis cards during first 5 turns which meant they could not plan ahead and were grossly outnumbered with dice throws (and units).
Of 20 cards played by Allies, 2/3 were very powerful cards: 3 Inf Assault, 4 Assault, 2 Armor Assault, 1 Close Assault, 2 Move Out, 3 Attack and 1 Barrage (the rest were mostly Recons and Probes).
The kills by Allies were indeed the easy pickings:
Valkenwaard section: 3 units easily isolated and eliminated
Eindhoven section: 5 units eliminated (2 infantry isolated on Allied baseline are easy as is the lone Eindhoven town unit). Once those are gone there are only 3 units left and massive swarms of XXX corp and 101st units.
Son Bridge Inf unit got away from 82nd Airborne at first, but was killed by Barrage in turn 7. The 82nd held Son bridge most of game.
Arnhem section: 3 units eliminated (2 infantry isolated on Allied baseline are easy as is lone Arnhem town unit). After those easy kills Allies just had to defend Arnhem, periodically rotating weak units out and stronger units in.
No attacks were even attempted on Nijmegen because it is too heavily occupied and easily mobilized by Axis. This is the only place where Axis can do any damage if you let them.
Once again, Allies trounced the Germans using same tactics as th...
Once again, Allies trounced the Germans using same tactics as the game on the previous day. Rapid assault of right section, to capture Valkenswaard and Eindhoven with simualtaneous attack on Arnheim before Germans can get decent cards. This scenario appears to be skewed towards Allies IMO.
Germans were destroyed. Not one allied unit was eliminated. Alli...
Germans were destroyed. Not one allied unit was eliminated. Allies had plenty of Assault and Attack cards and quickly assaulted and gained control of right section (Valkenswaard), Eindhoven, and Arnheim. This was a cake-walk for the Allies so I wonder about balance of this scenario if you use the tactics the Allies employed.
Face-to-face game at WBC.
Col. Hogan began as Allied CinC, wi...
Face-to-face game at WBC.
Col. Hogan began as Allied CinC, with me on the left and Tank Commander on the right. When Hogan left, I took over as CinC and gave the center to Tank Commander.
The German CinC was Jim D., who played in four other Overlords with us uring the weekend, too. A relative newcomer named Bill took the German right, while Jim took the center and left sections.
The Allies played aggressively on both flanks, denying the Germans any kills for a few turns We were able to get some armor from the right flank into the center to do some damage, and ultimately advanced infantry against towns in the center.
Face-to-face game.
I started with a decent hand, including At...
Face-to-face game.
I started with a decent hand, including Attack Left and one or two other Left cards, about 5 Center cards, including THREE Assault Centers, a lone Assault Right on that flank, a DHQ, Armor Assault, and Counter-Attack. I drew another Assault Right after the first turn.
The problem was, I lost an infantry on the far left on the first turn, and lost my Armor Assault as a result. (Curses!!!) It took me both Assault Rights, the DHQ, and an Ambush to eliminate the two lead infantries on my far right. Then, I had to Counter-Attack a German Attack Left to kill a tank there. And after that, I never got enough cards to mobilize all my many tanks into the center -- though I did clean out the entire German Far Left and much of their Near Left.
I took heavy losses on my left -- 5 infantries, while destroying only two German infantries and a Panzer. And the Germans were tightening a noose that was bound to kill again within a turn or two.
The Tiger, however, was not a factor, scoring just a few hits.
Despite plethora of big Center cards, there was little action there. Without armored support, I felt safer in the trees, protecting myself from casualties. Neither side lost a unit there until the final turn -- when the Germans killed off a 1-figure unit and a 2-figure unit to clinch the victory.
Ironically, I was counting on him not killing both of those. His next attack would have been a German 1-figure in the open close-assaulting my 1-figure infantry in the open, and running into an Ambush I had at the ready. Dang!
I played 3 cards and drew 2 four times during the game, which hastened the reduction of my hand size. There's a fascinating strategic tradeoff between giving lots of orders to kill Germans ASAP, usig up your strong cards before the enemy can take them away, keeping your hand big late for in the game when the Germans start gaining cards. I spent my last 2-3 turns with only 3 cards in my hand.
Game over in 9 turns.
A well-played battle by Tank Commander, and a scenario that's definitely worth playing again!
As German Left Flank field commander, my role came down to holdi...
As German Left Flank field commander, my role came down to holding and delaying the enemies right flank. Technically I suppose it worked both times. Through the British's 3 straight Assault cards and some pretty impressive rolling, my left was decimated. However, all those tanks never saw much action in our Center and Right.
Won 13-8, or 13-9 don\'t remember exactly. 8 players, excellent ...
Won 13-8, or 13-9 don't remember exactly. 8 players, excellent match, enjoyed it very much. The Allied forces were hit hard by the triple losses of losing a unit - and this took them by surprise.
I took three of the cities and two of the bridges away from the ...
I took three of the cities and two of the bridges away from the Germans. However, they killed enough allied units, that by the end of the game, I was only getting two cards. I found this a very hard scenario for the allies. The Allies, I think, have to be VERY aggressive in the beginning. I didn't get enough cards later in the game to be effective, while the Germans were getting too many good cards. I held the majority of cities for a while, but the Germans came back and either destroyed, or retreated most of my units in cities.
Overlord scenario \\\"Operation Market Garden\\\" - 1st test
...
Overlord scenario \"Operation Market Garden\" - 1st test
D\'après mon souvenir, la main de cartes de départ est trop déséquilibrée en cartes du côté droit, et j\'ai donc eu beaucoup de difficultés pour mobiliser les forces blindées, qui sont arrivées trop tard pour aider les unités de paras. Un peu frustrant!
XXX corps quickly takes control of the front and moves toward Ei...
XXX corps quickly takes control of the front and moves toward Eindhoven. However, 101st Airborne is delayed in moving to the Wilhelmina Canal.
British 1st Airborne makes it into Arnhem and repels German attacks from their side of the river. 82nd Airborne is eliminated. Allied commanders received "Their Finest Hour" twice. However, on the first, the center front was unable to order any units. Germans attempt to push armor over the Arnhem Bridge but the British paratroopers eliminate 1 element of Pz IVs and an element of Tigers. The loss of the Tiger tanks ends the game.
Germans remain in control of Eindhoven. XXX Corps makes it to Ei...
Germans remain in control of Eindhoven. XXX Corps makes it to Eindhoven but no further. 101st Airborne captures the bridge over the Wilhemina Canal.
82nd Airborne is annihilated with Germans holding tight control over Nijmegen. British 1st Airborne is scattered over the countryside around Arnhem and only briefly capture Arnhem and the bridge
One on one play. Very fun. We both kept forgetting the initiativ...
One on one play. Very fun. We both kept forgetting the initiative rolls, but fun anyway to play a large scale battle.
Very good scenario with lots of strategic oportunities for both players.
German got of to a good start and took out some units, but allied initial battling had weakened several german units, so in the middle of the scenario I took alot of units out and gained control over two of the bridges and the town majority. But german fought back valiantly and took out units and contested some bridges, but after a good allied turn the score was 10 -7 to the allied. Vegard then saw that I would gain three medals if he didn't contest some bridges and towns in his turn, so he managed to take out one unit and gain control over one bridge. Unlucky rolls kept him from entering a town and gaining a equal footing in the towns. So on my turn I gained the medal for town majority and a british tank unit from XXX corps took out the german elite unit in the center. (Elements of the XXX corps had moved over to the center after clearing out the right flank.) And an american infantry unit on the bridge over Wilhelmina Canal took out a 1-figure german unit in the forrest for the 13-8 win.
A very good scenario. But Vegard felt the Tiger tank was under used here and placed in the middle of nowhere. The Tiger still managed to take out one unit with his only attack of the day.He took a shot over the Waal at a single figure unit south of Nijmegen.
We really enjoyed the mechanism that tells the german player to draw cards after units are eliminated and for the allied it was a pain to see my "Move out!" card be discarded. Almost brought a tear to my eye as I had to rethink my strategy after that card was lost.
Deuxième combat chez Doc Stratagème.
Equipe de l'Axe : Lafaye...
Deuxième combat chez Doc Stratagème.
Equipe de l'Axe : Lafayette (Généchef), Mathieu, Hydrommel, Sir B Law.
Equipe des Alliés : Moi-même (Généchef), Ghorg, ? , Bar-91).
La bataille commence par une poussée soutenue du XXX° Corps britannique de Ghorg qui fait sauter le bouchon de Valkenswaard (et les panzers arrivés en renfort) au bout de trois tours en dépit d'une bonne résistance de Mathieu.
Au centre, les 82° et 101° US Airborne approchent prudemment de leurs objectifs. Cette tactique est payante car la 101° Airborne s'empare d'une part d'Eindhoven et d'autre part met à mal les renforts allemands arrivant sur les arrières.
La surprise vient de la 1st Airborne où après un départ prudent, les troupes de Bar-91 parviennent à éliminer la menace sur ses arrières et à s'approcher d'Arnhem.
Retour au XXX° Corps qui est bloqué entre Valkenswaard et Eindhoven par les panzers de Mathieu cachés dans les bois et par des embouteillages monstres sur ses routes logistiques.
Au centre, la 82° Airborne évite d'attaquer Nimègue trop bien renforcé par Hydrommel(ce qui évite des pertes inutiles) et se focalise plutôt sur le pont du Canal Wilhelmine, Eindhoven étant aux mains de la 101° Airborne.
Au Nord, Bar-91 résiste vaillamment à mains nues aux attaques agressives d'une unité de panzers d'élite et du Tigre (enfin utilisé !) L'attaque allemande est particulièrement dure et cause de graves pertes aux paras anglais qui résistent quand même courageusement en détruisant entièrement l'unité de panzers et en infligeant de nombreux impacts au Tigre (dont un qui faillit lui être fatal).
Mais c'est trop tard pour les Allemands : une "Embuscade" dans les bois d'Eindhoven donne la médaille finale à l'équipe des Alliés.
Beau match, un grand merci à mes généraux qui se sont montrés à la hauteur de leur tâche. Respect et compassion aux membres de l'équipe adverse qui ont été valeureux et de rudes adversaires et qui méritent les honneurs de la guerre.
Partie jouée le 6 juin à Doc Stratagème.
Du côté allié,...
Partie jouée le 6 juin à Doc Stratagème.
Du côté allié, je suis Général en Chef, Franck est aux commandes de la 1st British Airborne à gauche, Adrien aux commandes du XXXth British Corps à droite. Le centre a été successivement commandé par moi-même, Bertrand puis Jean-Louis.
Du côté allemand, Jacques "jdrommel" est Général en Chef. Hervé "hydrommel" défend le flanc gauche (face à Adrien), Arnaud est au centre et Martine est à droite, en face des parachutistes britanniques de Franck.
D'entrée de jeu, Adrien joue agressif et attaque en force les Allemands commandés par Hervé qui résiste comme il peut. Dans le même temps j'avance la 82e Airborne au centre à l'assaut de Nimègue (cela se révèlera être une erreur car la position est lourdement défendue et imprenable sans soutien). A gauche, les paras de Franck se divisent : une partie va faire le coup de feu contre les Allemands en fond de carte tandis que les autres marchent sur Arnhem.
La progression initiale est encourageante pour les Alliés car le XXXth Corps, fort de son surnombre, s'empare facilement des positions allemandes de Valkenswaard. Au centre je piétine quelque peu, mais à droite Franck s'empare d'Arnhem. Faute de soutien les Allemands reculent, mais les renforts arrivent...
Peu à peu l'équilibre se rétablit car Adrien bute sur Eindhoven, renforcé par des éléments envoyés depuis l'arrière. Les paras de la 101e viennent aider mais n'obtiennent que peu de résultats. L'assaut de la 82e au centre tourne de plus en plus au désastre et est finalement abandonné. A gauche, la 1st British Airborne ne parvient pas à faire le ménage en fond de carte, et doit faire face à l'arrivée de renforts allemands, notamment les blindés d'élite.
Une Action Héroïque allemande bouscule les Alliés qui ripostent par une Contre-Attaque pour faire de même, malheureusement un mauvais jet de dé empêche la 1st British Airborne (qui n'obtient que des chars !) d'en profiter. Au centre l'effort se porte davantage sur Eindhoven.
Le rapport de forces qui s'inverse progressivement est maintenant clairement en faveur des Allemands qui ont provoqué des pertes et enlevé des cartes aux Alliés. Si la progression initiale avait permis aux Alliés de gagner 8 médailles, il y a maintenant clairement une stagnation de ce côté-là, et même un recul dans la mesure où des ponts sont repris par les Allemands.
Toujours bloqués par le noeud d'Eindhoven, les Alliés ne parviennent pas à progresser plus avant, et ce sont finalement les Allemands qui l'emportent, décimant les paras de la 1st British Airborne et de la 82e US Airborne : l'opération a été un pont trop loin... la partie s'achève sur un score de 13 à 9 pour les Allemands.
Bilan : une bataille intéressante, où les Alliés doivent agir vite et frapper fort. La partie peut sembler pliée dès le départ, mais les faits montrent que même menés largement, les Allemands ont toutes les chances de revenir au score : attention toutefois de ne pas traîner pour le faire.