Victoire serrée des allemands qui ont su repousser l’attaque ...
Victoire serrée des allemands qui ont su repousser l’attaque américaine.
4 unités d’infanterie alliées détruites
2 unités de blindés altesses détruites
4 unités d’infanterie allemandes détruites
1 unité de blindée allemande détruite
L’action s’est principalement déroulée au centre bien que Crucifix Hill n’ ai pas pu être conquis par les alliées faute de temps.
La victoire alliée était assurée au tour d’ après!
attaque méthodique des alliés : artilleries avancées, blindé...
attaque méthodique des alliés : artilleries avancées, blindés à distance, poussée sur les flancs, attaque au centre progressive, saturation de la défense.
imparable !
Les alliés ciblent la casemate. Les chars allemands manquent de...
Les alliés ciblent la casemate. Les chars allemands manquent de carburant et se font ravitaillés trop tard. Les alliés ont déjà pris pied sur la colline et asphyxient l'axe. prise du bunker avec le génie.
Les allemands font une sortie au centre (assaut, assaut d'inf, à l'assaut, attaque, attaque frontale, ordre du QG, et remportent la victoire en supprimant les blindés de Eilendorf. Quelle fougue : 5-6.
Rare : la main de départ de l'axe ne comporte que des cartes ta...
Rare : la main de départ de l'axe ne comporte que des cartes tactiques : fusillade, assaut d'inf, infiltration, ordre du QG, combat rapproché, et celle des alliés : ordre du QG, contre attaque, 2 assauts de blindés ! (9 cartes tactiques sur 11). Les blindés alliés se font décimer et ont juste le temps d'écraser les barbelés avant de quitter la colline. L'inf attaque mais l'inf de la casemate se replie. Une carte tir d'artillerie permet d'avancer (celle de droite était déjà dans Eilendorf). Au tour suivant : 2 dés lancés, 2 coups au but. 6-5, quel suspense.
Les artilleries avancées des alliés ciblent le bunker de la co...
Les artilleries avancées des alliés ciblent le bunker de la colline à gauche. Puis rassemblement pour attaquer le centre. En 2 tours la bataille est terminée avec des cartes modestes (attaque maxi) mais des blindés mobiles et un génie efficace.
Les alliés ont pris pied sur la colline et sont quasi maîtres ...
Les alliés ont pris pied sur la colline et sont quasi maîtres du secteur. Il reste 1 fig défenseur dans le bunker. Une infiltration à 3 dés : rien ! La fusillade allemande en riposte leur donne la victoire !
allié : attaque aérienne pour débuter (5 pertes dont l'artill...
allié : attaque aérienne pour débuter (5 pertes dont l'artillerie complète). Avancée de 4 cases de l'artillerie alliée (hex de Haaren). Sauve qui peut ! Fusillade ! Attaque au centre, assaut de blindés : 5-1 et infiltration sur le blockhaus.
Online Rematch. I (Allies) inched forward and drew good cards. ...
Online Rematch. I (Allies) inched forward and drew good cards. Axis Countered my Assault-Center. He hit me with Firefight, then TFH(1inf). I had advanced my artillery and did an Artillery Bombard, before he retreated me back behind the town. Then I drew Firefight. He said he had Ambush and came out of the bunker to knock my engineer to 2, so I chose not to get close. At 5-1, I hit his last inf in the bunker-medal site with Barrage, then used Infantry Assault-Center to finish it. (He didn't have Ambush.)
Allies: 20/37=54% vs inf, 3/11=21% vs arm, 23/48 is 48% total.
Axis: 10/21=48% vs inf, 3/10 vs arm, 0/6 vs art, 13/37 is 35% total.
Online Rematch. I opened with Barrage on his artillery and roll...
Online Rematch. I opened with Barrage on his artillery and rolled 2 flags for a kill. Unbeknownst to me he started with both Counter-attacks in his hand, but didn't play them the whole game! Instead he played artillery bombard to vent his frustration and to move his tanks off the baseline. Those tanks would do such damage, that I soon almost wished I'd targeted them!
As I moved up some artillery to 2-d range, he played BEL to go after a unit on the baseline. I thought he was going for tanks, but he chose engineers. That was fine for me to take 2 hits because his roll would have taken out 3 tanks! I went for the unit in his Right bunker, knocking it down to 1-figure so he pulled it back to the forest.
He got agressive in the Center, bringing his tank down the hill to shoot mine, I'd left on the baseline. I led an Assault to meet him but my tank was destroyed while his retreated to the hills. Then he hit my Center guys with Air Power that scored 3 hits. I sent my engineers up the hill to kill his tank, and the other against his bunker. He hit me with Infantry Assault to kill both of them and wound my last guy in Center.
I killed that guy in my Left forest for my 3rd medal, and brought my Left tank around to the Center to shoot, even though I had no more Center cards. He'd drawn the other Infantry Assault plus had Move Out! so sent his troops down the hill after my guys. I had Assault-Left and Assault-Right, so used the Right to fight back and get off the baseline. His next two turns he got two kills there, using units from his Left and Center to swarm me while retreating my tank to my Left section. He had played his own Assault-Left rather than Counter-attack. I thought it was pretty much over, since my best was now Probe-Right (never had more than 1 for Close Assault since start). I got my 4th kill plus two hits and a retreat on a 3-figure infantry. His turn he failed to kill!
I played Recon-in-Force to hit, Armor Overrun and kill his 2-figure infantry on my Left side of my forest. My lone-figure infantry in the Center forest came out to take a pot-shot at his lone-figure guy but rolled a retreat. Fortunately he didn't put a guy next to my artillery so I rolled 2d and got a hit for the win in dramatic comeback fashion.
Played Online. I (Allies) moved my Left tank and artillery up t...
Played Online. I (Allies) moved my Left tank and artillery up to take shots at his guys in the bunkers, and killed one in 2-d artillery range. He medic'd his other to full, so I put my lone-figure tank in the forest.
When I was ready to launch an offensive in the Center with Direct From HQ, he was ready for me with Ambush that retreated my engineer then Counter-attack to kill my full tank and retreat my engineer from the Right. We fought it out and his tank killed 2 engineers. Then my guys killed his tank and two infantry in bunkers. Score: 4-3 Allies.
I was stuck with 2 infantry on the hill and 4 Right cards. TFH killed my last tank and an engineer. I'd sent the tank up Left after one of his infantry on the Center hill that started on his Right, and killed it the next turn. Game would go 9 more card-plays as I futily went up the Right before he sent his elite guys down the Center to kill my lone-figure engineers in the forest.
Played Online. Allies struck with Air Power to baseline (1 hit ...
Played Online. Allies struck with Air Power to baseline (1 hit on artillery +3 on infantry). I (Axis) moved baseline units forward; he came from his Right, and scored 2 hits on infantry in bunker. His tank exchanged shots with mine. Once down to 1 figure, he played Mechanics to bring it back to 2; but I still destroyed it.
Next he brought his tank up on his Left, and I got 2 hits on that plus 2 hits on engineers from his Right. Then Ambush destroyed his 2nd tank. I knocked that engineer down to 1 figure, and he pulled it back to the town. I could not kill it the rest of the game. But I tried by coming out of my defense on my Left, and lost an infantry right away from his Firefight. I Counter-attacked and he played Counter-attack, this time destroying my tank and the infantry on my Right. Score 3-2 Allies.
I still played TFH, but only activated one, so came off my hill to attack wounded unit in town on my Right. He responded with Barrage that finished off my artillery and my hopes of victory.
He next sent engineers Left to shoot my infantry in the clear, but failed to kill, so I killed his lone-figure infantry. But then he went Right to get 2 hits and a flag on my infantry in the clear on that side, but pushed it back in the forest. I went after those engineers that he put on my Right-side forest, with Infantry Assault -Center and got two hits, since I blocked his retreat. I killed it next turn to tie at 4.
His next turn he advanced on Right to kill infantry in forest and Take Ground. My Close Assault got a hit or two, then I killed it to tie at 5.
His engineers took a bunker, but I rolled 2 flags on that guy which pushed him back. The game would go 10 more rounds/card plays. I had a shot at his lone-figure infantry in his Right town with Air Power, but missed. He knocked my infantry in my Left forest to one figure so I moved it to Center out of artillery range. His infantry followed, and I was stuck with 4 Left cards. He was coming for me or the medal bunker, so my last play was TFH (2-inf) against a full-strength infantry which retreated, so my second inf rolled 2 against his 2-figure unit. He played Firefight for the win.
Played online. When all my (German) cards were Rights I advanced...
Played online. When all my (German) cards were Rights I advanced and was blown back by artillery's Ambush followed by his 2nd Their Finest Hour. Did get another turn because he rolled 3 flags. I wounded but couldn't kill his artillery (and his tank) on my Left. Winning card: Probe-Right to kill that lone-figure infantry by artillery.
Played online. I advanced artillery, he pulled back his frontli...
Played online. I advanced artillery, he pulled back his frontline units. After losing my Right tank, I decided to go up the Right; moved two engineers to that section, then used both Assault-Rights. Somehow I got an engineer through the forest, and killed his artillery on the hill (2 hits on 3 dice). Winning card: Command HQ to kill one of his lone-figure infantry against the baseline.
Played online. First turn: Allied Air Power killed artillery an...
Played online. First turn: Allied Air Power killed artillery and halved both elite infantry (6 hits).
Winning card: General Advance to kill a wounded infantry and push another infantry out of the bunker (3 flags) to Take Ground for the medal.
Played online. Both ran out of Center cards. Allies had 2 lone...
Played online. Both ran out of Center cards. Allies had 2 lone-figure infantry that were now out of reach after artillery was retreated and tank killed. Winning card: Probe-Left to kill lone-figure tank with 1 die "pot-shot" from town, after it did an Armor Overrun upon killing my last elite infantry.
Note: Online glitch allowed Allied tank to Armor Overrun and shoot artillery that should have been blocked by an empty bunker. No hits or retreats, though.
Played online. Winning card: Probe-Center for one engineer to ta...
Played online. Winning card: Probe-Center for one engineer to take medal bunker, and the other to kill lone-figure infantry in open that couldn't retreat.
Played online. Waited...waited some more for cards. Allies Coun...
Played online. Waited...waited some more for cards. Allies Countered General Adv. Then I played Their Finest Hour followed by Infantry Assault-Center and he matched. Next was winning card: Attack-Center to kill wounded unit in field bunker. Still had tank at end - unusual for this scenario.
Played online. Killed artillery on German Left with Barrage + Ai...
Played online. Killed artillery on German Left with Barrage + Air Power turns 1&2. Continued attacking on Left to kill 5 units, but lost tank. Winning Card: Direct from HQ to kill infantry in Center. Allies killed 2 in Center bunkers and took medal bunker.
Played online. First loss: German Tank. Winning Card: Probe-Ce...
Played online. First loss: German Tank. Winning Card: Probe-Center to kill with tanks 2 units on hill that came out of bunkers. Allies used Bombard to move artillery 3 spaces each.
Played Online. Winning card: Probe-Center to take medal bunker. ...
Played Online. Winning card: Probe-Center to take medal bunker. On his turn, rolled two flags vs lone-figure infantry there to retreat him with Ambush.
Played online. First 2 turns: Air Power halved 3 German units o...
Played online. First 2 turns: Air Power halved 3 German units on baseline; BEL and Barrage reduced Allied tanks to 1 figure each. Their Finest Hour came out 3x, but twice no units fired. Germans held Center finally killed tanks; Allies cleared their Right.
Steve wanted a rematch with him as the Allies.
A good deal o...
Steve wanted a rematch with him as the Allies.
A good deal of the action occurred in the center. I had taken a 1 to 0 lead early by killing off an infantry there when the ---- hit the fan on turns 5,6, 7 and 8. I built a 3 to 1 lead at the end of turn 6, but the Allied cards of DHQ, DHQ, CALL, ARM ASSAULT and MOVE OUT were killers. The next to last card broke the back of the German defenses (elimianting 2 infantry) on the hill and gave the allies a 4 to 3 lead. Key in this one was I could not kill the Allied tanks before the ARMOR ASSAULT was played. I did manage to kill off one of the tanks on the center hill in my next turn, but it was too little too late.
My T 5 INF ASSAULT saw me place a solid line of my infantry on the hill looking down on the Allies but only got 1 hit with 10 shots. With average luck here I would have seriously weakened the Allied offensive.
Worse still I could only order 1 unit in the center for three turns in a row and had to waste 1 of these orders just to cover the medal bunker.
I had to attack on my right with my panzer in the end game. I would kill off the arty on this flank but it took me 2 turns to do it. In the prior Allied turn 4 shots got 2 hits on my panzer. After I eliminated the arty, the last allied infantry (3 figs) then blasted my panzer with 2 shots for the Allied win. The end game saw a Allied tank, two Combat Eng and an infantry on the center hill with but 2 weak German infantry to oppose them.
This was game # 2 of a ftf match.
Steve blasted off my panzer...
This was game # 2 of a ftf match.
Steve blasted off my panzer off the board with BARRAGE - wow, talk about starting off in a hole. On my 2nd turn I used BEL to move my field bunker infantry forward and reduce a Combat Eng Inf to 2 figs. That same unit is then Ambushed and killed off - I tie the game at 1 to 1.
I continue to hammer on the allied units and take a 3 to 1 lead. With the German defenses hardly touched and the Allied offensive power (including the key Combat Eng Inf) in shreds, Steve resigns with the game at that score.
This was game # 1 of a ftf match.
My Allies start out strong ...
This was game # 1 of a ftf match.
My Allies start out strong and attack the German left. I should have crushed the units in that area but went 6 for 19. The infantry in the bunker was missed several times. After 5 turns I had finally killed one infantry (the one that had moved forward from Werselen) and the panzer which had moved into that area to help out the defenders. I however lost a tank of my own and had two infantry severely weakened. My offensive power on my left has gone. I would go on with the help of my arty to wipe out the other German infantry on my left though.
The midgame saw me fire but 6 shots and hit only once. This 4 turn span included a TFH with 6 dice with nothing but grenades and flags rolled!!
At the end of Turn 12 it was 4 to 2 in my favor with the issue still in doubt. I then made an ARMOR ASSAULT which reduced a center infantry to 1 fig. A German BARRAGE nearly took out this tank. My C 2 card was enough to order that 1 fig tank an a Combat Eng and they were able to finish off the 1 fig infantry and another infantry unit for the 6 to 2 win.
Game # 2 of a live Vassal Match which I win 12 to 5.
I start ...
Game # 2 of a live Vassal Match which I win 12 to 5.
I start with MOVE OUT, COUNTERATTACK, M & M, C ALL and L 1.
Not a bad starting hand. The first turn sees the Allies left tank move forward next to the center barbed wire and miss its lone shot vs my FB infantry. The center and left Com Eng infantry also move forward. I play my MOVE OUT and advance my baseline PG Inf onto the hill and into woods while two other infantry open fire. My 4 shots gets a hit vs the tank while missing the right CE Inf.
Two turns later my C ALL sees me secure the hill with several infantry and wipe out the center CE inf with 5 shots. The next turn sees an Allied INF ASSAULT with two CE inf get 1 hit vs my infantry and me CAing that card and reducing both CE infantry down to 2 figs each. An Allied MOVE OUT has both those units puul back into cover while two Allied left infantry move forward.
The action then moves to my right when an Allied infantry supported by the arty attacks my bunker infantry. I get the better of it reducing the inf to 1 fig – my infantry had been knocked down to 2 figs but the M & M card saw it recover both those losses.
An Allied ARTY BOMBARDMENT then gets a hit on my right bunker inf and also double flags it out of the bunker while on my left one of my PG inf is reduced to 1 fig but survives a 2 shot follow up attack. I move my right infantry back into the bunker and pick off the 1 fig inf for a 2 to 0 lead.
The Allies move their center tank onto the baseline behind the woods after I redcue it to 1 fig. I have BAAREG, so I can probably pick off that unit at any time. An Allied FIREFIGHT then fails to kill off my right 1 fig inf with two 2 shot attacks – whew!! My COUNTERATTACK only fires 4 dice but reduces the center CE in the woods to 1 fig and the forward inf in the town to 2 figs. I have also drawn BEL, so now have two ways to pick off units which otherwise would be out of harm’s way.
But things turn a bit after the Allies pick off two 1 fig inf – one on both flanks and then reduce one of my left inf to 1 fig. I rush my forward 3 fig PG inf off the hill to attack the 1 fig CE inf in the woods and kill it, then take ground. I also get a hit on the 2 fig inf on my right.
An Allied 2-2-2 sees an infantry advance onto the bunker on my right and get 2 hits on my infantry in the open. In the center the 1 fig tank moves to the Allied right to get away my my PG inf in the woods. Five shots vs my PG inf only get 1 hit and a flag. But I lose my 1 fig inf on my left – it is now a 3 to 3 game.
I now use my C 2 and charge the 1 fig inf on my right (2 shots) and the 1 fig tank on my left (3 shots). This is a gamble as I am doing this with 2 fig inf units, but the gable pays off and both Allied units are destroyed. This makes it a 5 to 1 German lead.
The Allies can only play a C 2 card and order their lone unit – an inf – it moves out of the woods to get adjacent to my 2 fig PG inf and finishes off that unit. I then lay down my BARRAGE and finish off the 2 fig CE unit in Eilendorf for the win.
An interesting game and as I had two aces up my sleeve (BARRAGE and BEL) and I could play a bit more aggressively, but also had to make sure the timing was right before using them. I also had CLOSE ASSAULT but could not setup to use this card effectively.
Game # 1 of a live Vassal Match
I start with MOVE OUT, DHQ, A...
Game # 1 of a live Vassal Match
I start with MOVE OUT, DHQ, AIR POWER, LEFT ALL, C 2 and C 1. A very good hand.
I use AIR POWER to hit the base line units and weaken all three units – a total of 5 hits. From there the battle rages on the Allied right and although I score several hits I fail to kill off any units. My opponent did score a kill vs one of my infantry. I then use DHQ and move my right tank onto the hill – it blasts away at a 2 fig infantry but cannot finish it – a hit and flag. I do kill off a 1 fig infantry on my right in the woods though and flag a PG infantry out of the same woods with my infantry taking ground. This is followed by a German DHQ – four shots vs two of my infantry units on my right and both are hit twice!! The German fire from two infantry that had moved adjacent to my tank on the hill misses with 5 shots though.
I play my MOVE OUT and pull back my 2 fig right infantry while advancing two Combat Eng inf – one in the center and the other on my right. I leave my forward 1 fig infantry in the lines in the hopes he can do some damage before he dies. That gamble pays off and he goes 3 for 3 vs a PG inf and eliminates that unit. That makes it a 2 to 1 Allied game. This is followed by a miss with 1 shot vs my 1 fig right inf.
I use my CENTER ALL and my Combat Eng advances from the cover of woods to fire on the hill. My Combat Eng moves into the empty Field Bunker from a woods hex and my tank will also attack. I reduce both German infantry to 2 figs retreating one into the medal bunker.
Then my right 1 fig infantry is picked off – I had to leave him in the open after he was flagged out of the woods last turn in order to launch my center attack. My CENTER 2 sees my Com Eng inf advance on the medal bunker and wipe out the 2 fig inf there – I take ground and claim the medal for a 4 to 2 lead. I then attack the other 2 fig inf on the hill – if I kill this unit off my OR attack can target a 1 fig infantry behind the hill but only get 1 hit in my first attack – a flag is rolled so my OR attack does finish off this unit – it is now a 5 to 2 Allied lead.
As the Germans can only play a L 1 with no shots, I finish off the game with a C 2 - -my tank moves off the hill to cutoff the 1 fig PG inf and my Com Eng infantry easily kills it for the 6 to 2 win.
Le génie américain est pris pour cible et neutralisé. Une Inf...
Le génie américain est pris pour cible et neutralisé. Une Infiltration permet à l'Axe d'opérer une diversion sur le flanc gauche, à Haaren, où une médaille importante tombe. Devant combatre sur les trois sections, l'US manque de temps pour effectuer l'assaut massif au centre, qui n'aura pas lieu.
L'attaque au centre s'apparent à une mêlée de rugby. US Assau...
L'attaque au centre s'apparent à une mêlée de rugby. US Assaut, Axe Assaut d'infanterie, US Assaut, Axe Assaut d'infanterie. L'avantage tourne en faveur des Alliés et le génie prend le bunker-médaille.