Historical Background: The aim of the Allied landing at Anzio, in the south-west of Rome and on the rear of the German Gustav line, was to force the Axis to withdraw troops of this defensive line which blocked the Allies particularly at Cassino. The landing of the 6th US Army Corps, formed by US and British troops, occurred on the 22nd of January 1944 with a great easiness because of the surprise of the German command and the lack of German troops in the area. US General Lucas, commander of Allied troops at Anzio, at that time chose to consolidate the beachhead rather than to capitalize the surprise and to advance towards the Alban Hills and then Rome. German General FeldMarchall Kesselring, reacted quickly and ordered to all available Axis troops to move immediately to the Allied bridgehead and to contain Allied troops until he could organize a full counterattack in order to push back Allied troops in the sea. The results were a long and furious battle during several months in a narrow area (between the Mussolini canal in the south and river Moletta in the north). Continuous firing of heavy artillery and several German infantry counterattacks cost a lot of losses on the two sides as well as the static war in the First World War. The stage is set, the battle lines are drawn and you are in command. The rest is history.
Briefing: Axis player [Germany] : 8 command cards. Allied player [United States/United-Kingdom] : 10 command cards, you move first.
Conditions of Victory: 15 medals. Anzio, Nettuno and Valmontorio are each a temporary medal objective for the Axis player. Carrceto, the factory (l'usine), Carano and Cisterna are each a temporary medal objective for the Allied player.
Special Rules: - Use "BCF Command" rules (Nations 5) to the British troops and "Royal Italian Army" rules (Nations 6) to the two Italian units. - Use "Specialized Units" rules (Troop 2) to all infantry units with badge (elite, paratroopers, commando, rangers, etc.) - Use "Big Guns" rules (Troop 3) to the three units with Big Guns badge and "Tiger" rules (Troop 16) to the two Tiger units. - Reinforcement rules : Each player can introduce new units on the board (on the baseline row of his side) by playing command cards. No more than six activated units per turn can enter on the board on each side and fight if available. Allied side - Left Flank (British units) : 5 infantry units, 1 commando unit (Troop 2), 2 tank units and 2 artillery units. Central Front (US) : 2 Rangers units and 1 paratroop unit (all Troop 2), 2 tank units, 1 artillery unit and 1 heavy artillery unit (Troop 3). Right Flank (US) : 4 infantry units, 2 tank units and 1 artillery unit. Axis side - Right Flank : 2 Italian paratroop units and 5 German paratroop units (all Troop 2), 1 tank unit, 1 Tiger unit and 1 heavy artillery unit (Troop 3). Central Front : 3 infantry units, 2 tank units and 1 heavy artillery unit (Troop 3). Left Flank : 4 infantry units, 1 tank unit, 1 Tiger unit and 1 artillery unit.
Scenario Bibliography: - Militaria Magazine hors-série n°45 - Operation Shingle. - Magazine 2e Guerre mondiale thématique n°31 - La Wehrmacht face au débarquement d'Anzio. - Magazines Troupes d'élite Tome 9 - Tenir à Anzio et Tome 11 - Division Hermann Göring.
Remember, see the Commonwealth wargraves in Anzio and the US wargraves in Nettuno.
Warning: Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.
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Set-up Order |
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10 |
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5 |
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13 |
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2 |
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26 |
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5 |
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8 |
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7 |
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2 |
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2 |
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3 |
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