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17604A  [Russia] Battle of Ozernitsa
June 27, 1941
Eastern Front
The Bialystok pocket.
By: jdrommel - Last update: 06/26/2019

Historical Background:
At the beginning of Operation Barbarossa, German tanks of Panzergruppe Guderian broke through the Soviet lines and made large encirclements, trapping the Soviet 4th and 10th armies in the Bialystok pocket. On June 27, German infantry of the 29.ID arrived in the area of Slonim and established a new front line around the village of Ozernitsa. They soon saw thousands of Soviet infantry, cavalry, T-26 tanks and an armored train advancing to trying and exit the pocket. When the Germans opened fire, it was a slaughter, the machine-guns swept the infantry and cavalry while the new 50mm AT guns destroyed the tanks and the armored train. The attempted breakthrough by the Russians was a bloody defeat.
The stage is set, the battle lines are drawn and you are in command. The rest is history.

Briefing:
- Axis Player [Germany]
Take 6 Command cards.

- Allied Player [Soviet Union]
Take 5 Command cards. You move first.

Conditions of Victory:
7 medals.
Exit rules (Action 23 - Exit Markers) are in effect on all hexes on the Axis baseline for the Allied player. To exit, a unit must start its turn on the Allied baseline.

Special Rules:
- Red Army rules (Nations 2 - Red Army) are in effect.
- Special Weapon Asset rules (SWAs 1) are in effect for the units equipped with Machine Guns (SWAs 8) and Anti-Tank weapons (SWAs 2).
- Armored Trains rules (Troops 7 - Armored Train) are in effect.
- Place a badge or use the appropriate figure for Allied Cavalry units (Troops 8 - Cavalry).
- The Zelvianka River is fordable (Terrains 61 - Fordable Streams).
- New Flight Plan: the starting number of Air Combat cards is amended for this scenario (Axis : 3 Air Combat cards, Allies : 1 Air Combat card). In addition, the Allied player can not deploy a bomber on the battlefield.

Scenario Bibliography:
- "Opération Barbarossa" - Paul Carell.

Set-up Order
1
1
2
1
6
1
6
16
3
1
1
10
2