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18841U  [Melle 2017 - 3] Warsaw Uprising
August 01, 1944 - October 02, 1944
Eastern Front
Polish Uprising against the German occupation
By: DDB73 - Last update: 12/02/2017

There are problems with this scenario: it cannot be set-up using the standard terrain tiles of Memoir '44 and the selected extensions. There are too many terrains of one or more types. Please contact the author.

Historical Background:
The Warsaw Uprising was a major World War II operation by the Polish resistance Home Army to liberate Warsaw from German occupation. The uprising was timed to coincide with the Soviet Union's Red Army approaching the eastern suburbs of the city and the retreat of German forces. However, the Soviet advance stopped short, enabling the Germans to regroup and demolish the city while defeating the Polish resistance, which fought for 63 days with little outside support. The Uprising was the largest single military effort taken by any European resistance movement during World War II.
The Uprising began on 1 August 1944, as part of a nationwide plan, Operation Tempest, when the Soviet Army approached Warsaw. The main Polish objectives were to drive the Germans from the city and help with the larger fight against Nazi Germany and the Axis powers.
Initially, the Poles established control over most of central Warsaw, but the Soviets ignored Polish attempts to establish radio contact and did not advance beyond the city limits. Intense street fighting between the Germans and Poles continued. During the urban combat approximately 25% of Warsaw's buildings were destroyed. Following the surrender of Polish forces, German troops systematically levelled another 35% of the city block by block.
The stage is set, the battle lines are drawn, and you are in command. The rest is history.

Scenario 3 of the Tournament of Melle 2017.

Briefing:
Axis player [Germany] : start with 4 Command cards.
Take 2 Command cards after eliminating the 2nd Allied unit and take 2 Command cards after eliminating the 4th Allied unit.
You play the remainder of the game with 6 Command cards.
Allied player [Polish Home Army] : start with 6 Command Cards.
Discard 1 Command card after losing your 2nd unit and discard 1 more Command card after losing your 4th unit.
You play the remainder of the game with 4 Command cards.
Allied player moves first with a free Move Out and starts playing his cards at turn 2.

Conditions of Victory:
8 medals.
The 4 Fortresses each count as a Temporary Objective Medal for the Allied player.

Special Rules:
* Barrage and Air Power are removed from the deck before start of game.
* Armor Assault is played as Move Out.
* The Russian Elite infantry unit on the other side of the Vistula river can not be targeted nor ordered. They symbolise the Russian presence on the other bank of the Vistula river without interfering in the battle.
* All other Allied infantry units are members of the Polish Home Army. They play as French Resistance (Nations 1 - French Resistance).
* After receiving his Command cards the Allied player places 2 extra infantry units (3 figures each) on the board. They must be placed on any town hex or city ruins hex not adjacent to a medal hex.
* After losing his 2nd and 4th unit the Axis player places a reserve Elite infantry unit on the board on a hex marked with a battle star. Despite not being ordered the reserve unit can move no more that turn but can battle. As the unit is not ordered it does not roll an additional die in case of Firefight, Close Assault, Their Finest Hour or Behind Enemy Lines.
* Use night attack rules (Actions 19 - Night Attacks).
* Use train rules (Troops 5 - Trains) and armored train rules (Troops 7 - Armored Trains).
* Apply Combat Engineer rules (Troops 4 - Combat Engineers) to the 4 Axis units with Engineer Badge.

Warning:
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order
22 
4
8
1
1
1
4
1
1
2
1
1
3
1
6
10
6
1
1
4
2
4
3