Historical Background: 05-07-1943 5 July 1943, the German attack commenced with a preliminary bombardment. The main attack was delivered by General Hoth's 4th SS Panzer Army. Opposing was the Soviet 6th Guards Army. The Soviets had constructed some fortified defensive belts called the Voronezh front. By the evening of 6 July, the Voronezh Front had committed all of its reserves, yet it could hold off the 4th Panzer Army. The XLVIII Panzer Corps along the Oboyan axis on the other hand, now had only the Red Army second defensive belt blocking it from breakthrough into the unfortified Soviet rear. On July 10th the full effort of the German corps was shifted back. The direction of their advance shifted from Oboyan toward Prokhorovka. General Hoth had discussed this move with Von Manstein since early May, and it was a part of the Axis plan since the outset of the offensive.
The stage is set, the battle lines are drawn, and you are in command. Can you change history?
Briefing: Axis Player (German): Take 5 command cards. You move first.
Allied Player (Russia) : Take 5 command cards
Conditions of Victory: 7 medals
The 5 hill hexes of Hill 244 form a temporary Majority objective for both players. The city of Oboyan is a temporary medal for the Axis.
Special Rules: Dutch Open specific rules Special weapons assets (late war) (SWAs 4) We #D printed an Assault Gun for both sides. They are the units depicted here by the engineers. The units with a AG badge follow the SWA rules. In addition they - may ignore one flag and are attacked by armor and infantry with one less die when they benefit of no other terrain protection. - if they did not move, they hit on a star rolled against armor units
Air Strikes (Actions 3) are in effect for both players; neither side has air superiority: both players roll 1 die per unit on air power and air strikes.
Base game rules: Standard Units (Troops 1), Forests (Terrain 3), Hills (Terrain 6), Sandbags (Terrain 10), Town and Villages (Terrain 14), Wire (Terrain 15)
Non-basegame rules: Heavy Anti-Tank Guns (Troops 23), Tank Destroyers (Troops 24) , Factory Complex (Terrain 21), Trenches (Terrain 51)
Special weapons assets (late war) (SWAs 4) The units with a AC badge follow the SWA rules. In addition they - may ignore one flag and are attacked by armor and infantry with one less die when they benefit of no other terrain protection. - if they did not move, they hit on a star rolled against armor units
Scenario Bibliography: The West Point History of World War II (Vol 2)
Warning: Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.
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7 |
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5 |
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1 |
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2 |
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3 |
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5 |
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10 |
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1 |
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3 |
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2 |
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5 |
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1 |
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