Heat: Pedal to the Metal Heat: Pedal to the Metal

23904U  [DO2021] SC05 Kutuzov
July 12, 1943 - August 18, 1943
Eastern Front
Collapse of the Orel salient
By: Quit2 - Last update: 11/04/2021

There are problems with this scenario: it cannot be set-up using the standard terrain tiles of Memoir '44 and the selected extensions. There are too many terrains of one or more types. Please contact the author.

Historical Background:
12 July 1943: After the successful counterattack near Prokhorovka, to the south of Kursk, the Soviet troops also attacked north of Kursk. The aim of this operation was to encircle and destroy the troops around Orel. The Soviets attacked in three spearheads: the eastern one to Orel, a second one to Bryansk and the western one would go around Bryansk and complete the encirclement. The Germans quickly understood the risk of being surrounded and withdrew the troops around Orel in the direction of Bryansk. Although Orel was thus taken without much resistance, the second and third spearheads met with much greater resistance. The German lines were also deeper than initially assumed by the Soviet leadership. Anti-tank ditches and difficult terrain further delayed the Red Army's advance.

The stage is set, the battle lines are drawn, and you are in command. The rest is history.

Allied player: take 6 cards. You play first.
Axis player: take 5 cards

Conditions of Victory:
7 medals
The city of Boyanovichi and the ruins of Zhdimir are each a temporary medal for the Allies.
The city of Ulyanovo is a temporary medal for the Axis.
The city of Bolkhov is a temporary medal for either side.

Special Rules:
Standard Units (Troops 1), Specialized Units (Troops 2), Heavy Anti-Tank Guns (Troops 23), Tank Destroyers (Troops 24), Supported Armor (Troops 28)
Forests (Terrain 3), Hills (Terrain 6), Sandbags (Terrain 10), Town and Villages (Terrain 14), Wire (Terrain 15), Churches (Terrain 19), Factory Complex (Terrain 21), Marshes (Terrain 28), City Ruins (Terrain 45), Trenches (Terrain 51)

Air Strikes (Actions 3) are in effect for both players; neither side has air superiority: both players roll 1 die per unit on air power and air strikes.

Special weapons assets (late war) (SWAs 4)
The units with an engineer badge follow the SWA rules. In addition they
- may ignore one flag and are attacked by armor and infantry with one less die when they benefit of no other terrain protection.
- if they did not move, they hit on a star rolled against armor units

Scenario Bibliography:

Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order