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Valkenburg Airfield - May 10, 1940

Western Front By: Turboheizer - Last update: 03/26/2012
Axis Player: Allied Player:
x5 x6 x5 x6
first You play first    

Historical Background:
DISCLAIMER: This is a scenario created by jdrommel, all credit goes to him. I used this map while learning how to create and load up maps.

The invasion of the Netherlands was launched with a large German airborne operation. Paratroopers of 7th Fliegerdivision were tasked with taking several bridges to open the way for motorized units. The plan also called for them to secure the main airfields surrounding The Hague in order to receive reinforcements.

Paratroopers of the 2nd Fallschirmjäger Regiment were dropped above Valkenburg and managed to control the airfield. The Dutch launched several counter-attacks but failed to retake the lost ground. The first aircraft to arrive with reinforcements (from 47th Infantry Regiment) landed with difficulty on the muddy ground and was destroyed by Dutch artillery. The other German planes abandoned their intended landings and instead were diverted to the beach between Katwijk and The Hague. Alone on the airfield with little support, the German paratroopers were forced to stay on the defensive until the Dutch laid down their arms on May 15.

The stage is set, the battle lines are drawn, and you are in command. The rest is history.

Axis Player (Germany):
- Take 5 Command cards.
- You move first.

Allied Player (Netherlands):
- Take 5 Command cards.

Conditions of Victory:
6 Medals.

The main hex of the Airfield is a Temporary Medal Objective for the Allied forces.

Special Rules:
Blitz rules are in effect (Actions 15 - Blitz Rules).

All German troops are either paratroopers or assault infantry units (Troops 2 - Specialized Units).

Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order