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1st Ski Troops to the Rescue - May 27, 1942

A variation from the Russian Desert
Eastern Front By: sam1812 - Last update: 03/30/2013
Axis Player: Allied Player:
x6 x5 x5 x5
first You play first    

Historical Background:
Can we save the Allied 1st Armoured if we take away the desert overrun advantage by turning everybody into infantry?

Axis Player
Take 6 Command cards.
You move first.

Allied Player
[Great Britain]
Take 5 Command cards.

Conditions of Victory:
5 medals

The Road hexes on the opposite edges of the board are Temporary Medal Objectives for the Allied and Axis forces respectively.

Special Rules:
Cavalry (Troops 8 - Cavalry) ... if they work

Finnish Ski Troops (Troops 9 - Ski Troops)

German Snipers (Troops 10 - Snipers)

Scenario Bibliography:
Mediterranean Theater scenario, "1st Armoured to the Rescue"

Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order