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Night Attack at EL Alamein - November 01, 1942 - November 02, 1942

Operation Supercharge -
Mediterranean Theater By: LooneyLlama - Last update: 12/17/2016
Axis Player: Allied Player:
x5 x7 x5 x7
    first You play first


There are problems with this scenario: it cannot be set-up using the standard terrain tiles of Memoir '44 and the selected extensions. There are too many terrains of one or more types. Please contact the author.

Historical Background:
For three years, Axis and Allied forces chased each other over the hostile terrain of the North African desert. The tide turned in the Allies' favor at the Second Battle of El Alamein in 1942. British General Montgomery spent months building up an overwhelming advantage in men and armor, before launching his attacks against Field Marshal Rommel's German and Italian troops. On the night of 1/2 November, Montgomery attacks through the minefields towards Kidney Ridge with the 1st Armored Division.

Briefing:
Allies: 5 cards, you move first.
Axis: 5 cards

Conditions of Victory:
7 medals.
Any Allied unit exiting the board on or between the exit markers on Axis baseline counts as one medal.
Any Axis unit exiting the board on or between the exit markers on the Allied baseline counts as one medal.

Special Rules:
Night rules are in effect.(Actions-19)
North African desert rules are in effect.(Actions-9)
British Commonwealth rules are in effect.(Nations-5)
All Italian armor moves two hexes due to shortage of fuel. German armor still moves three.
HQ-Suppy tent is owned by the Axis.(Actions-17)
Mines are laid out by the Axis.
Place engineer badges on the British units.(Troops-4)
Place Special Forces badges on the British and Axis units.(Troops-2)
British Desert Rat tank unit has 4 figures.
NOTE: Escarpments do NOT block line of sight. They cannot be entered.



Warning:
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order
13
1
6
1
12
3
8
2
1
1
9
3
4