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[Italy] Madness in Minturno - January 01, 1943

Mediterranean Theater By: *player997446 - Last update: 03/26/2012
Axis Player: Allied Player:
x5 x6 x6 x6
    first You play first

Historical Background:
To get to the main defenses of the Gothic Line and then to Rome the Allies had to cross the Garigliano River. One of the places they crossed was at the towns of Minturno and Tufo. As this is not a famous battle details are hard to come by but what we do know is this:

The 2nd Innisks and Wilkshire battalions were assigned to reach Minturno by the town of Tufo. They were faced by the 51st German Infantry Division. The 17th British Infantry Brigade conducted an amphibious landing on the beach and cut the highway. Fierce fighting took place by and in the orchard. German mortars had been set up there. However the Germans in the towsn did not have much heart for the battle and as a result the positions were soon overrun and the British were on the way to the Gothic Line and more bloodshed

The stage is set, the battle lines are drawn and you are in command, the rest is history.

Axis Player: take 5 Cards

Allied Player: take 6 cards, you move first

Conditions of Victory:
6 Medals

Special Rules:
The German Artillery figure with 1 piece a Rosette Badge is a mortar. It moves 1 and shoot and shoots 2,2,1,1

The Allied artillery unit with the big gun badge is a bug gun.

Scenario Bibliography:
Some map we found.

Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order