In terms of strategic impact, the battle of Khalkhin-Gol was one of the most decisive battles of WW2. In August 1939, just weeks before Hitler invaded Poland, the Soviet Union and Japan fought a massive battle on the Mongolian border. Under then unknown Georgy Zhukov, the Soviets won a crushing victory. Defeat persuaded the Japanese to expand into the Pacific, where they saw the U.S. as a weaker opponent than the Soviet Union. If the Japanese had not lost at Khalkhin-Gol, they may never have attacked Pearl Harbor.
Allies: 6 cards, you move first.
Axis: 5 cards.
Conditions of Victory:
Nomonhan is a temporary medal objective for the Allies worth 1 medal.
Remizov's Hill is a temporary medal objective for the Allies worth 1 medal.
The hill 'A'on the Allies side of the river is a temporary medal objective for the Axis worth 2 medals.
Each Allied unit exiting the board on or between the exit hexes receives one medal.
Commissar rules are in effect.
Imperial Japanese command rules are in effect.
The Japanese Rosette artillery is 1 figure due to low ammo supply.
Hill 317 rules are in effect for the Allies for the hill marked with an 'H'.
The river is fordable only on hexes marked with an 'f'.
Allied special forces as marked. Can move two and battle.
Allied engineer as marked. No dice reductions in close assault.
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.