Briefing: The British army hold the pass. The German army in Africa has to blow up the lock. Axis: 6 cards - The German player begins. Allies: 5 cards
Conditions of Victory: 6 medals. Getting out through the wadi (getting out the map) is a victory medal.
Special Rules: All German Infantry are Specialized Units (Troops n°2). North-African Desert (Actions n°9). Units may be healed in the oasis (Actions n°10) BCF rule (Actions n°5). American armor troops may only move 2 hexes.
Warning: Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.