Hube's Pocket, Breakout - March 04, 1944 - April 05, 1944

Eastern Front By: LooneyLlama - Last update: 01/10/2018
Allied Player: Axis Player:
x5 x8 x5 x8
first You play first    

Historical Background:
In mid February 1944, the 1st Panzer Army, commanded by Generaloberst Hube, found itself defending the line in north-western Ukraine. Soviet Marshal Zhukov began planning to bring about its destruction. Despite heavy snowfalls, low supplies, and encirclement, the 1st Panzer Army was able to escape. However, it escaped with only 45 armored vehicles and was no longer able to perform large scale offensive operations.

Allies: 5 cards, you move first
Axis: 5 cards.

NOTE: This is the first of two scenarios depicting the Battle of Hube's Pocket. The second is Hube's Pocket, Completing the Breakout. It is recommended to play both scenarios from both sides and total medal count is declared the winner.

Conditions of Victory:
8 medals.
Kamenets Podolsky and the bridge hex are temporary medal objectives for the Allies.
Chortkov is a temporary medal objective for the Axis.
The upper( from the Axis side) bridge exit hex can be used by the Axis for ONE additional medal for each exiting unit.
The lower bridge hex (with the battle star token) can be used by BOTH sides for ONE additional medal for each exiting unit.

Special Rules:
Air Power as Artillery Bombard deck is used.
Frozen River rules are in effect.
Russian engineers as marked. Ignore dice reductions in close assault.
German and Russian special forces as marked. May move two and battle.
German and Russian special force armor have 4 figures.
German anti-tank gun as marked. Hit armor on stars.

Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order