There are problems with this scenario: it cannot be set-up using the standard terrain tiles of Memoir '44 and the selected extensions. There are too many terrains of one or more types. Please contact the author.
In mid February 1944, the 1st Panzer Army, commanded by Generaloberst Hube, found itself defending the line in north-western Ukraine. Soviet Marshal Zhukov began planning to bring about its destruction. Despite heavy snowfalls, low supplies, and encirclement, the 1st Panzer Army was able to escape. However it escaped with only 45 armored vehicles and was no longer able to perform large scale offensive operations. This battle depicts the second phase of Hube's escape. The Kamenets-Poolsky pocket is still studied in military academies today as an example of how to avoid annihilation when forces are trapped in a pocket.
Allies: 5 cards, you move first.
Axis: 5 cards.
NOTE: This is the 2nd battle depicting Hube's escape. It is recommended to play both scenarios (Hube's Pocket, Breakout is the other) from both sides and add medals to determine the winner.
Conditions of Victory:
Skala, Chortkov, and Husiatyn are all temporary medal objectives for the Allies.
The two exit hexes on the Axis baseline and on the side are available for the Axis for one additional medal for each exiting unit.
Air Power as Artillery Bombard deck is used.
Frozen River rules are in effect.
German and Russian special forces as marked. Can move two and battle.
Russian engineers as marked. Ignore dice reductions in close assault.
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.