Mountains (Examples of Line of Sight) - June 14, 1940

Western Front By: JFKoski - Last update: 01/12/2014
Axis Player: Allied Player:
x4 x4 x4 x4
first You play first    

There are problems with this scenario: it cannot be set-up using the standard terrain tiles of Memoir '44 and the selected extensions. There are too many terrains of one or more types. Please contact the author.

Historical Background:
I had to learn Mountains for a Vercors Campaign

Mountains are impassible to tanks and artillery, but they may start the scenario on a mountain. Artillery that starts on a mountain has extra range at 3,3,2,2,1,1,1.

If you replaced all the hills tiles with mountains in the "Hills (Examples of Line of Sight)" scenario, Line of Sight would be the same.
Mountains can have a plateau effect, which means no battle dice reduction for the mountain.
See examples: A, B, C.

Battles between unconnected mountains suffer the same -2 penalty as units shooting from below.
See example D. Artillery shoots the tank with 3 dice, but tank shoots at it with 1 die due to the -2.

Countryside hexes (of course) do not block line of sight from mountains.
See examples: E & F. Mountain has -2 for units attacking from below.

However, mountains cannot see over hills (and terrain that block line of sight, like forests and towns).
See examples: G, H, I.
So they do not see down onto a hill's plateau!

Villages on Hills and Towns on Hills are elevated, so part of a hill plateau.
See example: J. Town and forest on hills block line of sight.
See example: K. Allied attack doesn't suffer -1 for hills due to plateau. Axis attack suffers -1 due to town.

Someone asked about an intervening unconnected mountain.
I added example L. The two Snipers cannot see each other, which is the same as if the 3 mountains were hills.

Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order