Valkenswaard - September 17, 1944

Operation Market Garden - Market Garden
Western Front By: RBorg - Last update: 01/08/2011
Axis Player: Allied Player:
x4 x6 x6 x6
    first You play first

Historical Background:
At 2:35 September 17, Kieth Heathcote, commander of the leading tank troop, ordered his tanks forward. The objective, just a short three hours drive down the southernmost stretch of road soon to become know as Hell's Highway, was Eindhoven.

The lead squadron was just a few thousand yards from the jumping off point of Joe's Bridge, when German infantry and anti-tank guns opened fire on the Irish Guards. Kampfgruppe Wather had set up a strong network of resistance across the Dutch frontier. In retaliation, the tanks targeted every hedgerow and woodland but their enemy was old hands at fighting at battle ambush.

Tank movement was limited to elevated ground along the roadways in the area because of innumerable ditches and marshy terrain. Yet with infantry co-operated, in a series of small actions, the narrow corridor was forced open. The XXX Corps advanced accelerated and reached Valkenswaard, an advance of only six miles, by nightfall. Somewhat short of the original objective the command was ordered to rest, for it had become clear that on such a narrow front, against a determined enemy, Eindhover was not feasible.

The stage is set, the battle lines are drawn, and you are in command. The rest is history.

Axis Player: Take 4 Command cards.

Allied Player: Take 6 Command cards.
You move first.

Conditions of Victory:
6 Medals

An Allied unit that captures either road exit hex as indicated counts as one Victory Medal. Place an Objective Medal on these road exit hexes. As long as the Allied unit remains on the hex, it continues to count toward the Allied victory. If the unit moves off or is eliminated, it no longer counts.

Special Rules:
Roads are explained on p.5 Terrain.

Flooded Fields and High Ground rules are in effect (see p.4 Terrain).

Set-up Order