Historical Background: The guns of fort Driant, overhanging the Moselle valley, south-west of the city of Metz, were a serious problem for the operations of the XXth US Army Corps and US Command decided to capture the fort. The GI's of the 5th US Infantry Division had to fight against German elite soldiers of the Fahnenjunker Regiment which defended the fort. The first US attempt, on the 27th of September 1944, was a setback, US assault troops were stopped by a solid barbed wire. The second attack began on the 03rd of October with more means (support of tank platoon, combat engineers equipped with explosives and flame-throwers). US infantrymen succeeded to penetrate in the enemy defense positions, in the south-west of the fort. But the Germans used the underground network of the fort to counter-attack in the back of US soldiers. The battle of fort Driant lasted until the 12th of October, when the US troops decimated withdrew from their positions in the fort, leaving it to the German defenders. The fierce resistance of the Fahnenjunker Regiment at fort Driant was a serious setback to the 3rd US Army of General Patton. The stage is set, the battle lines are drawn, and you are in command. The rest is history.
Briefing: Axis player [Germany] : 5 command cards. Allied player [United States] : 5 command cards, you move first.
Conditions of Victory: 6 medals. Each battery (batt.) is a temporary medal objective for the Allied player.
Special Rules: - Special Weapon Asset Rules (SWAs 4 - Special Weapon Assets) are in effect for Axis units equipped with panzerfausts (SWAs 5 - Anti-Tank Gun Late War), mortars (SWAs 6 - Mortar Late War) and machine-guns (SWAs 7 - Machine-guns Late War). - Use "Combat Engineer" rules (Troops 4) for the 3 Allied units with engineer badges. - Use "Sniper" rules (Troops 10) to the Axis unit with only one figure. - The Allied player can use only one time a smoke screen. Use "Smoke screen" rules (Actions 21). - There was an underground network in fort Driant which connected to all defensive positions. The Axis player can use without limitation the movement ability of the Japanese in caves (Terrains 52 & 53) to send a unit from a position to a vacant position (fort central, bunker, battery or barrack).
Scenario Bibliography: - Album Mémorial Lorraine - Ed. Heimdal.
Warning: Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.
|
Set-up Order |
 |
1 |
 |
3 |
 |
12 |
 |
4 |
 |
2 |
 |
1 |
 |
2 |
 |
12 |
 |
4 |
|