Ticket to Ride Legacy: Legends of the West Ticket to Ride Legacy: Legends of the West

Bastogne Corridor West - December 30, 1944

Unternehmen Wacht am Rhein - Ardennes
Western Front By: RBorg - Last update: 01/08/2011
Axis Player: Allied Player:
x5 x6 x5 x6
first You play first    


Historical Background:
Historical
On December 30th German High Command's plan to capture Bastogne called for a push from the west simultaneously with another from the east. The object of these two forces was to pinch the corridor at Assenois south of the town. With the ring closed they would turn north and with attacks by the forces surrounding the city, Bastogne would fall.

The Western Pincer assembled the tanks and infantry of the Fuhrer Begleit Brigade and the 3rd and 15th Panzer Grenadier Divisions. Their initial progress toward Sibret was good. Meanwhile southwest of Bastogne, the new U.S. 11th Armored Division along with the 87th Infantry had been ordered to drive north. The result was that the two attacks ran right into one another on this part of the front. The American armor attack went nowhere after Task force Pat was ambushed by German panzers. While the 87th Infantry on the American left did take the villages of Moricy and Remagne only to be forced back by a determined counterattack by the Panzer Lehr Division.

Heavy casualties on both sides brought the bitter fighting in this sector to a close. The German western pincer had failed. Patton although disappointed in the results of the American drive noted, 'had we not hit the Germans head on they may have again closed the corridor into Bastogne'.

The stage is set, the battle lines are drawn, and you are in command. The rest is history.

Briefing:
Axis Player: Take 5 command cards.
You move first.

Allied Player: Take 5 command cards.

Conditions of Victory:
6 Medals
An Axis unit that captures the town hex of Sibret counts as one victory medal.
An Allied unit that captures the town hex of Chenogne counts as one victory medal.
Place an objective medal on these town hexes. As long as the unit remains on the town hex, it continues to count toward victory. If the unit moves off or is eliminated, it no longer counts.

Special Rules:
All Axis infantry units are Special Forces elite units. They may move 1 or 2 hexes and still battle. The Axis Special Forces tank units have 4 figures. Place an Axis special force token in the same hex with these units to distinguish them from the other units.

The 'Air Power' card is played as an 'Artillery Bombard' card. (Issue an order to all ARTILLERY units. Units may move up to 3 hexes or battle twice.)

Scenario Bibliography:
"The Battle of the Bulge: Hitler's Ardennes Offensive", 1944-1945, Danny S. Parker
"Battle of the Bulge: Then and Now", Jean Paul Pallud
"Michelin Road Atlas of France", 1987
"Battle: The Story of The Bulge", John Toland
"The Ardennes Offensive: I Armee & VII Armee, Southern Sector", Osprey
"The Ardennes Offensive: US III & XII Corps, Southern Sector", Osprey
"Into the Reich: Battles on Germany's Western Frontier 1944-1945", Osprey

Set-up Order
5
15
1
1