Memoir '44 The Battles of Khalkhin-Gol Memoir '44 The Battles of Khalkhin-Gol

8 operations, the day before... - June 05, 1944

Operation Overlord - French Partisans
Western Front By: hellskitchen29 - Last update: 01/13/2013
Axis Player: Allied Player:
x5 x8 x5 x8
    first You play first

Historical Background:
The plans for Overlord were finished, Allies troops were sailing towards the Normand beaches, paratroopers were waiting the signal to jump out of their planes, the Germans waited for them for a long time, and all thought there was nothing to be alarmed for, as usual. The day after would make history. Overlord would be the biggest military operation that was ever organised. Heroes would be numbered, dead on the beaches. But some heroes of Overlord went to die elsewhere.
A long list of operations were given to the French Partisans in order to ease the landing of the troops, a massive action of conflicts with the Axis forces and sabotage.
The radio sent a code message on the 5th of June 1944 and ordered the start of 8 operations :
-Op. Green : Sabotage of the railroad.
-Op. Yellow : Attack of enemie's command quarters
-Op. Red : Destruction of ammo storage
-Op. Mummy : Protection of ports
-Op. Black : Destruction of fuel storage
-Op. Turtle : Blocking the roads
-Op. Blue : Sabotage the electric wires
-Op. Purple : Sabotage communications

Axis player : :
Take 5 cards

Allies player :
Take 5 cards.
You move first.

Conditions of Victory:
8 medals.

Allies player get a medal for each sabotage objective, marked with the star. German command Quarters and the port in Le Havre give the Allies a temporary medal..

Special Rules:
Sabotage rules are active (see Terrain Pack).

All the units Allies are French Partisans. They can fight after entering any ground and retreat up to 3 hexagons. One unit has 3 soldiers.

Bunkers only protect the Germans.

The cannons can't move from the bunker. A flag that can't be ignored destroys one of them.
Allies can use the cards "Scouting" to get a Paratroopers units. Three soldiers are falling on the board. The ones that will land on a free hexagon of the section of the card, will build a new unit. The ones falling off the sections are ignored, same for the ones landing on an occupied hexagon. If one lands on a mine, the mine explodes.

The Germans put the mines.

If the fuel storage is destroyed, the Axis armor loses one hexagon when it moves.

If the ammo storage is destroyed, the Axis infantry attacks with one dice less.

Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order