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Merville-Batterie - June 06, 1944

Western Front By: hellskitchen29 - Last update: 01/15/2013
Axis Player: Allied Player:
x6 x10 x6 x10
    first You play first

There are problems with this scenario: it cannot be set-up using the standard terrain tiles of Memoir '44 and the selected extensions. There are too many terrains of one or more types. Please contact the author.

Historical Background:
The artillery on Merville was one of the long range cannons installed on the Normand coast. Large bunkers were supposed to shelter cannons of 150mm (in fact, they were more obsolete with cannons of 100 mm). It was built at the beginning of 1941 until August 1942 and rendered more powerful in 1944. Covered from air scouting, the aera was protected by 2 barbwire belts and a mine field.
Threatening the landing operation on Sword Beach and unable to neutralize with airstrikes, an operation of destruction from paratroopers was planed on the night before D-Day. Lieutenant-colonel Terence Otway was in charge of this operation, heading the 9th battalion of paratroopers of the 6th GB para division. British Navy's light cruiser HMS Arethusa sailing afar would strike the coast at 05:30am if no signal of success was given to it.
Because of bad weather conditions and wrong interpretations, the paratroopers were separated in a 16km radius of the supposed landing zone. Otway waited at the meeting point but at 02:50am only 150 of his 600 men had come. none of the jeeps, anti-tanks canons, mortar, mines detectors, medical units, sappers or radio showed up.
With time against him, Otway had to attack with what he had. When the 9th battalion arrived at the cannons, they found 4 men from the scout unit who had succeeded in their mission. They had studied well the German positions and forces and opened 4 ways in the mine field.
Around 04:30am, the battalion was reorganized in 4 assault groups, leaded by major Parry, that were going to operate advancing in 2 ways in the mine field. While regrouping, they were discovered and 6 machine guns open fire at their side. A small group of paratroopers, leaded by Knight distracted the Germans, attacking them at the doors of the bunkers and turning the German guns towards them.
The German response to the surprise attack was fierce and heavy, using artillery to clean what was behind the mine field, shooting even from Cabourg, but as the battle lasted, the Germans forces weaked and at 5 am everything was over. The cannons were destroyed which was believed to save many lives on Sword Beach a few hours later.

German player :
Take 6 cards

Allies player :
Take 6 cards.
You move first.

Conditions of Victory:
10 médals.

The sides are inverse. The Germans retreat towards the sea. Only the Allies unit in the sea retreat also towards the sea until they break through above Ouistreham.

Special Rules:
Night battle rules are active.

The units in the sea take part in the game only after the day has completely risen. After that, they can activate and be attacked.

Germans special units are Machine Guns.

British have 4 special units : snipers, sappers (genie), mortar and machine guns.

The ship is a destroyer.

Bunkers protect the Germans only.

The mines explode only at the British.

The cannons can't move.

The hills of Sword Beach are cliffs. They can't be reached from the sea or the beach.

Scenario Bibliography:

Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

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