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[Desert War] Battle of the Salient 2 - January 01, 1941

Battle of Tobruk
Mediterranean Theater By: *player997446 - Last update: 02/06/2013
Axis Player: Allied Player:
x5 x6 x4 x6
first You play first    

Historical Background:
After the initial German attack they were still able to gain the ground up to the mine fields. The Germans then put pressure on the flanks of the initial defensive line but were did not gain much ground. Morshead, the Australian Commander, wanted the 2/48th battalion to counter-attack on the salient to relieve pressure on the south east of Hill 209. However, he did not give the 2/48th's commander, Windeyer, much time to prepare. Only two hours. As the Australians grouped up for the attack, they were exposed to German aircraft's strafing runs and shelling.
The 2/48th began their attack at 7:30 PM. They were behind schedule and the 2/23rd and the British Tanks had already begun their attacks at 6:30 PM and 5:00 PM respectively.
The Australian's had no idea of the enemy positions and sent out carrier patrols to draw enemy fire but these were repulsed by anti-tank fire before they could make proper reconnaissance. The 2/48th made progress in their advance but were soon under enemy crossfires. After being pinned down by enemy fire for most of the night and with no sing of the enemy fire slackening, they withdrew.

Allied Player [Australia]
Take 4 Command Cards
You move first.

Axis Player [Germany]
Take 5 Command Cards

Conditions of Victory:
6 Medals
Any hex of Hill 209 is a Temporary Medal Objective for the Allied Player. Only one hex will gain the medal, they are not cumulative.

Special Rules:
[Nations 5] BEF Command Rules are in effect.
[Troops 18] Half Tracks. Treated as Armor. Move 2 hexes and battle 2-2. May take ground but not over-run.
[Actions 19] Night Rules are in effect, however the track is reversed. Start from full daylight and move down towards darkness.
[Actions 3] Air Strikes are in effect for the Axis Player. Not Blitz Rules.
[Actions 9] North African Desert Rules are in Effect.
[SWA] Special Weapons Assets are in effct for the Badged Units. Anti-Tank Guns and Machine Guns, Early War
The Allied Player lays out the mine fields.

Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order