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Recapture of Corregidor - February 16, 1945

Battle of Corregidor -
Pacific Theater By: Yossarian44 - Last update: 08/14/2015
Axis Player: Allied Player:
x5 x7 x6 x7
    first You play first

Historical Background:
Gen. MacArthur's strategy called for a combined amphibious and airborne assault to retake the island. Most of the 6,700 Japanese defenders under Captain Itagaki were naval troops dug into the caves and tunnels of the island fortress. With them was a detachment of elite marines. On the morning of February 22nd, the first of 1,000 paratroopers from the 503rd Parachute Regimental Combat Team landed in on a difficult and tiny target at Topside, the highest point on the island. The hill dominated the island's beaches.

When the men touched down in the midst of a surprised enemy, fighting broke out immediately. The Japanese, scattered and dazed after the intense aerial and naval bombardments, quickly rallied to meet the invaders. Strong winds threw many of the paratroopers onto the bluffs. Casualties were high.

While the 503rd engaged the enemy at Topside, troops were landing below the heights at San Jose Point. The battle for Corregidor had begun.

The stage is set, the battle lines are drawn, and you are in command. The rest is history.

Axis player [Japan]:
Take 5 Command cards.

Allied player [United States]:
Take 6 Command cards.
You move first.

Conditions of Victory:
7 medals.

Special Rules:
1) Before the Allied side takes its first turn, the Allied player has an additional airdrop. Hold 3 Infantry figures in your hand about 12 inches above the battlefield. Drop the figures. If a figure lands in a hex with an enemy or friendly unit, this figure is out of action. Place it back in the box. No medal is awarded to the Axis player for the unit.
If the figure is not out-of-action, place another 3 Infantry figures in the hex with the original figure. This unit landed safely.

2) The Japanese Special Forces unit is an elite marine detachment. Give it a badge.

3) The lighthouse and Topside barracks are temporary medal objectives for the Allies.

4) All hill hexes are considered sea bluffs. The Breakwater Point hex is impassable.

Scenario Bibliography:

Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order