There are problems with this scenario: it cannot be set-up using the standard terrain tiles of Memoir '44 and the selected extensions. There are too many terrains of one or more types. Please contact the author.
This scenario is not historical! I would like to call this memoir44 storytelling, of course in my favorite concept: breaklord!
You will need a lot of material (3 base games, 3 Pacific theaters, 2 Mediterranean theaters, 1 Terrain pack)
The allies are attacking Japanese forces in South East Asia. Their goal: capture the airfield, liberate prisoners and destroy German scientists
The Japanese forces will try to push the allies back, save scientists by getting them off the board via the exit markers and hold the airfiel
Conditions of Victory:
Unlike my other breaklord scenario's, in this scenario both players play together. First 2 allied players, then 2 axis players which makes this scenario also perfect in playing one against one (in this case each player plays 2 cards - one for each map). You should play with a breakthrough deck.
Imperial Japanese Army (Nations 3) and US Marine Corps Command Rules are in effect (Nations 4)
Place a badge on the Japanese engineer unit (Troops 4) and the Allied flame thrower tank units (Troops 13)
Special Weapon Asset rules (SWAs 4) are in effect for both sides (SWAs 5 - Anti Tank Gun, SWAs 6 - Mortar and SWA's 7 - Machine Guns)
Both scientist teams (2 Japanese figures and 2 German fugures) have to try to exit the boardgame (one should exit on the left map, the other on the right) They move and fight like regular infantry. The Japanese player receives 1 medal per german figure leaving the board via the exit markers)
Air rules are in effect. The allied player receives 3 airplane tokens which can enter the board via any side. The axis forces receive 2 airplane tokens on its airfield (they have to start from there).
Place a badge on the allied elite units.
My imagination :-)
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.