Tunisia - December 01, 1942

Mediterranean Theater By: RBorg - Last update: 09/26/2012
Axis Player: Allied Player:
x6 x6 x4 x6
first You play first    


Historical Background:
On November 29th and 30th it was tough going for the still largely green Allied Combat Command. The Allies had launched two unsuccessful attacks to take the town of Djedeida and clear a path for the march on Tunis. Then on December 1st before a third attack, the 10th Panzer Division, newly arrived from Italy, counterattacked in an attempt to clear the Allied forces around Chouigui and Terourba.

The Germans planned to first capture Chouigui and then strike toward Terourba. Aggressive Allied counterattacks however, prevented the German pincers from surrounding the town. After two days, the experienced German units and their successful tactics had beaten up the Allied forces which were forced to pull back to a position in the Terouba Gap.

This engagement marked the first armor clash between the Americans and Rommel's expanding North African forces.

The stage is set, the battle lines are drawn, and you are in command. The rest is history.

Briefing:
Axis Player: Take 6 Command cards
You move first.

Allied Player: Take 4 Command cards.

Conditions of Victory:
6 Medals

Special Rules:
The Allied and Axis Special Forces tank units have 4 figures. Place a Special Force token in the same hex with these units to distinguish them from the other units.

Axis armor units move 1-3 hexes.
Allied armor units move 1-2 hexes.

Set-up Order
5
15
10
1