Historical Background: April 1943, the 2nd New Zealand Division attack le village of Takrouna in Tunisia. This village was on the top of a hill and held by Italian troops under the command of General Messe. In the night 19th to 20th of April, the 28th Maori Battalion assaulted Takrouna. Because of mines and heavy ennemy fire, the attack was stopped and the wounded were numerous. At that time, Lance Sergeant Haane Manahi with his section attacked the enemy in close combat and continued to advance in the village, giving the victory to his battalion. After this feat of arms, his commander asked a Victoria Cross for Sergeant Manahi but he only received a DCM (Distinguished Conduct Medal). The stage is set, the battle lines are drawn, and you are in command. The rest is history.
Briefing: Axis player [Italy] : 6 command cards. Allied Player [New Zealand] : 6 command cards, you move first.
Conditions of Victory: 6 medals. The 9 hex of Takrouna form a Temporary Majority Medal Objective worth 1 Medal for whoever controls the village. So the Axis player begins the game with one medal in his victory path.
Special Rules: - Use "BCF Command" rules (Nations 5). - Use "Royal Italian Army" rules (Nations 6). Badges are not required. - Special Weapon Asset rules (SWAs 4 - Special Weapon Assets>1942) are in effect for units equipped with Mortar (SWAs 6) or Machine-guns (SWAs 7). - Use "Heroic Leader" rules (Action 8) to the Allied unit with a battle star. It represents the section of Lance Sergeant Haane Manahi. - Use "Night Attacks" rules (Actions 19). - The Axis player lays out the minefields (Terrain 29).
Scenario Bibliography: - Wikipedia - Battle of Takrouna. Remember, see the French war graves and the Commonwealth war graves at Enfidha (Enfidaville).
Warning: Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.
|