[Desert War] Gabr Saleh - Action 2 - November 20, 1941

Operation Crusader - Battle in the night.
Mediterranean Theater By: jdrommel - Last update: 09/26/2016
Axis Player: Allied Player:
x6 x5 x4 x5
first You play first    

Historical Background:
In late afternoon of 20th of November 1941, the 15.Panzer Division, in its turn, was fighting against the 4th Armoured Brigade in Gabr Saleh area. the battle between the 8.Pz Rgt with the support of 88mm batteries and the 3rd RTR continued in the night, until the British tanks fell back. The 22nd Armoured Brigade arrived on the battlefield too late to change the fate of the battle. About ten British tanks were destroyed for no German loss.
The stage is set, the battle lines are drawn, and you are in command. The rest is history.

Axis player [Germany] : 6 command cards, you move first.
Allied player [United Kingdom] : 4 command cards.

Conditions of Victory:
5 medals.

Special Rules:
- Use "BCF Command" rules (Nations 5).
- Use "Heavy Anti-Tank Guns" rules (Troops 23) to the Axis artillery battery with 88 badge.
- Use "North African Desert" rules (Actions 9).
- Use inverted "Night Attacks" rules, from the daylight to the night, beginning at the top of the visibility sheet (Action 19).

Scenario Bibliography:
- Militaria Magazine hors-série n°6 - La guerre du désert (II).
- Magazine Batailles & Blindés hors-série n°6 - Afrika Korps, tome 1.
- Album Historique 21.Panzer Division - Ed. Heimdal.

Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order