In December 1942, when the Germans were putting up a desperate struggle in the Stalingrad pocket, their drive into the Caucasus had been stopped about 300 miles from the Baku oil fields. The German 3d Panzer Division was in the area northeast of Mozdok covering the left flank of the First Panzer Army, which had gone over to the defensive. In front of the division's right wing a continuous line of defense had been formed which dwindled to a mere security line as it ran northward toward the division boundary. The steppe in this area was devoid of vegetation and habitation, the monotony of the desert like terrain being relieved only by small hills. At noon on 4 December the division was ordered to attack the Russian forces to its left while continuing to provide flank protection for the army's left.
On 5 December the Germans moved out. After a slow march of about 7 miles over difficult terrain, it encountered stiff resistance from dug-in Russian infantry. About 3 hours later the Russian defenses were finally overcome, but further movement that day was rendered impractical by the approach of darkness.
The next day, after an advance of about 1 mile the German columns ran into Russian infantry, which was well supported by mortars and antitank guns. As the Russian infantry engaged the task force frontally, 15 Russian tanks suddenly emerged from a hollow and fired point blank on the flank of the German left column. One of the two German tank company commanders was killed and two tanks were knocked out. It was only by virtue of the fact that the Russians did not attempt to pursue their advantage that the task force was able to disengage.
Axis Player [Germany]
Take 4 Command Cards
You move first
Allied Player [Soviet Union]
Take 5 Command Cards
Conditions of Victory:
Any Axis unit that exits off the Allied side of the board between the Exit Markers counts as a victory medal for the Axis Player.
[Nations 2 - Red Army] Russian Commissar command rules are in effect.
[Troops 2 - Specialized Units] Two of the German infantry units are Mechanized. Differentiate them with a badge and apply Specialized Unit rules.
[Troops 14 - Mobile Artillery] Mobile Artillery rules apply to the German artillery unit with Mobile Artillery badge.
[Troops 18 - Half Tracks] Half Track supply rules apply to the German Unit with the HT Badge.
[SWA 3 - Mortars] Apply Mortar rules to the Russian Unit with the mortar badge.
[SWA 2- Anti-Tank Guns] Apply Anti-Tank Gun rules to the Russian Unit with the AT Gun badge.
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.