[Desert War] Sidi Azeiz - November 27, 1941

Operation Crusader - Capture of 5th NZ Bde HQ
Mediterranean Theater By: jdrommel - Last update: 11/24/2016
Axis Player: Allied Player:
x5 x6 x5 x6
first You play first    

Historical Background:
With the situation of Axis troops becoming worse in Tobruk area, Rommel ordered to the Afrika Korps to come back from the Sollum area. German tanks of the 15.Panzer Division and the le Pionier Bataillon 33, arrived at Sidi Azeiz by the Trigh Capuzzo and found the HQ of the 5th New Zealand Brigade. After a fierce battle against "Portees" (anti-tank guns mounted on light trucks) and field guns, German troops captured Brigadier Hargest and about 700 other prisoners.
The stage is set, the battle lines are drawn, and you are in command. The rest is history.

Axis player [Germany] : 5 command cards, you move first.
Allied player [New Zealand] : 5 command cards.

Conditions of Victory:
6 medals.
The capture of the 5th NZ Brigade HQ is a permanent medal for the Axis player.

Special Rules:
- Use "BCF Command" rules (Nations 5) to all Allied units.
- Use "Combat Engineer" rules (Troops 4) to the three Axis infantry units.
- Use "North African Desert" rules (Actions 9).
- Use "Oasis Recovery" rules (Actions 10).
- British tanks with 2 figures are "Portees", with less armor but as powerful as tanks.

Scenario Bibliography:
- "Tobrouk" - Michaël Carver.

Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order