[Desert War] Battle of Belhamed - December 01, 1941

Operation Crusader - Freyberg 's breakthrough.
Mediterranean Theater By: jdrommel - Last update: 12/01/2014
Axis Player: Allied Player:
x6 x6 x6 x6
first You play first    

Historical Background:
On the 1st of December 1941, the 15.Panzer Division continued its attack on Belhamed in order to destroy the 2nd NZ Infantry Division. NZ soldiers withdrew to Zaafran after the loss of Belhamed. 5th RTR joined the remnants of the NZ division but went back without rescuing them. After a desperate fighting, remnants of the 4th NZ Brigade under the command of General Freyberg could exit the Belhamed-Zaafran pocket under cover of darkness.
The stage is set, the battle lines are drawn, and you are in command. The rest is history.

Axis player [Germany] : 5 command cards, you move first.
Allied player [New Zealand] : 5 command cards.

Conditions of Victory:
6 medals.
For all Allied infantry and artillery units,Exit marker is in effect on the hexagon with the "Exit" token.

Special Rules:
- Use "BCF Command" rules (Nations 5).
- Use "Heavy Anti-Tank Guns" rules (Troops 23) to the Axis artillery battery with 88 badge.
- Use "North African Desert" rules (Actions 9).
- Use inverted "Night Attacks" rules, from the daylight to the night, beginning at the top of the visibility sheet (Actions 19).

Scenario Bibliography:
- Magazine Batailles & Blindés hors-série n°6 - Afrika Korps, tome 1.
- "Tobrouk" - Michaël Carver.

Official scenario of the FFM44, played in the Memoir'44 tournament in Nantes on the 29th of November 2014.

Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order