[Desert War] El Duda - Action 2 - December 04, 1941

Operation Crusader - Attack of the Kampfgruppe Mickl.
Mediterranean Theater By: jdrommel - Last update: 09/26/2016
Axis Player: Allied Player:
x5 x6 x5 x6
first You play first    


Historical Background:
On the 04th of December 1941, German General Crüwell ordered to re-capture the heights of El Duda. Mainly composed by Kampfgruppe Mickl (from 90.Leichte Division) and Pionier Bataillon 200 (from 21.Panzer Division), the assault troops attacked towards El Duda and Belhamed defended by units of the 70th Infantry Division and some remnants of two NZ battalions. The German assault troops reached the Axis' road but were definitively stopped by the heavy British artillery fire.
The stage is set, the battle lines are drawn, and you are in command. The rest is history.

Briefing:
Axis player [Germany] : 5 command cards, you move first.
Allied player [United Kingdom/New Zealand] : 5 command cards.

Conditions of Victory:
6 medals.
A German unit who reach any hexagon of the Axis' road gets a temporary medal objective (only one medal for the road).

Special Rules:
- Use "BCF Command" rules (Nations 5) to all Allied units.
- Use "Combat Engineer" rules (Troops 4) to the three Axis infantry units.
- Use "Elite Armor" rules (Troops 2) to all Allied armor units. These tanks are moving slow, they can move only one or two hexes and fight.
- Use "Antitank Weapons" rules (SWA 1 & 2) to the Allied infantry units with SWA badge.
- Use "North African Desert" rules (Actions 9).

Scenario Bibliography:
- Album historique - 21.Panzer Division - Ed. Heimdal.
- "Tobrouk" - Michaël Carver.
- Magazine Batailles & Blindés hors-série n°6 - Afrika Korps, tome 1.

Warning:
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order
13
4
10
2
1
10
1