Ticket to Ride Japan Ticket to Ride Japan

Sugar Loaf and Half Moon - May 13, 1945 - May 19, 1945

Pacific Theater By: RBorg - Last update: 06/03/2010
Axis Player: Allied Player:
x4 x6 x6 x6
    first You play first

Historical Background:
The Japanese units defending the western flank of the Shuri line were in a strong defensive position. Entrenched in tunnels with interlocking fields of fire between Sugar Loaf, Half Moon and the surrounding hills, they were able to hold off the attacks of the 6th Marine Division.

At times, the Marines were able to secure a hill top position only to later be driven off by Japanese forces attacking from other caves and a maze of tunnels.

On May 19th, after seven days of fighting, the area was finally secured.

The stage is set, the battle lines are drawn, and you are in command. The rest is history.

Japanese Player: Take 4 Command cards.

US Marine Player: Take 6 Command cards.
You move first.

Conditions of Victory:
6 Medals.

When all the Japanese units in a section of the battlefield (right, center or left) are eliminated, the Marines gain one Victory Medal. As long as no Japanese units move back into the section it continues to count toward the Marine victory.

Special Rules:
Imperial Japanese Army Command rules are in effect (see p. 7).

US Marine Corps Command rules are in effect (see p. 7).

The Marine Special Forces Infantry units are Engineer units. Place an Engineer badge in the same hex with these units to distinguish them from the other units. Read p. 10 about Engineers.

The Marine Special Forces Artillery unit is Mobile Artillery. Place an Mobile Artillery badge in the same hex with this unit to distinguish it from the other units. Read p. 11 about Mobile Artillery.

Caves are explained on p. 4.

Scenario Bibliography:

Set-up Order