Seelow Heights - April 16, 1945 - April 18, 1945

Battle of Berlin -
Eastern Front By: RBorg - Last update: 05/11/2015
Axis Player: Allied Player:
x10 x12 x10 x12
    first You play first


Historical Background:
On 16 April, the battle of Berlin started with a massive Soviet artillery barrage against General Theodor Busse’s 9th German Army, which numbered around 200,000 men and equipment. Zhukov’s Red Army, on the other hand, was a juggernaut of over 750,000 men and equipment. Busse, realizing that the Germans could not hold onto their forward positions once the Soviet forces had crossed the River Oder, had already evacuated most of his front line units back to Seelow Heights when the Soviet barrage started.

The Soviet troops quickly cleared the remaining German front line but their advance ground to a halt when they reached Seelow Heights, the last major line of defense before Berlin. North of Seelow, the Soviet 47th Army and 3rd Shock Army struggled to make progress against the Germans toward Letschin. In the south, between Seelow and Lebus, the Soviets almost gained a breakthrough but were contained by a fierce counterattack from the Kurmark Panzer Grenadier Division. Meanwhile the 28th Guards, while attacking the village of Dolgelin, were driven back by Tiger tanks.

Zhukov, frustrated by the slow advance, threw in his reserves and ordered his tank formations forward even though his original plan had called for them to wait for the breakthrough. Late in the day on April 17th, the German defenders started to give way and Seelow finally fell the morning of the 18th. By the next day the road to Berlin finally lay open but Soviet losses were staggering.

The stage is set, the battle lines are drawn, and you are in command. the rest is history.

Briefing:
Axis Player [Germany]
Take 10 Command cards.

Allied Player [Soviet Union]
Take 10 Command cards.
You move first.

Conditions of Victory:
18 Medals

The Axis side gains 1 Medal for each Recon 1 Command card that their side plays.

Exit rules are in effect on the portion of the Axis baseline in between the 2 Exit markers for the Allied player.

The 8 town hexes form a Temporary Majority Medal Objective (Turn Start) worth 2 Medals to the side that occupies the absolute majority. The Axis player controls the towns at game start and thus has 2-medal headstart.

Seelow Heights is made up of three groups of hill hexes (6 on the left, 11 in the center, 12 on the right). Each hill group is a Temporary Medal Objective (Turn Start) worth 1 Medal for the Allied player if one of their units occupies it AND no Axis unit occupies it.

Special Rules:
Re-Supply rules (Action 24 - Resupply) are in effect for Supply Trucks (Troops 17 - Supply Trucks).

Place a badge on the Axis and Allied elite infantry and armor units (Troops 2 - Specialized Units) and on Axis Engineer units (Troops 4 - Combat Engineers). If you run out of Soviet infantry units, use US standard figures as elite infantry.

Place a badge (or use the proper figures) for the Mobile Artillery units (Troops 14 - Mobile Artillery), the Axis Tiger Tank (Troops 16 - Tigers) and the Axis Heavy Anti-Tank Gun unit (Troops 23 - Heavy Anti-Tank Guns).

Special Weapon Assets late war rules (SWAs 4 - Special Weapon Assets, Late War) are in effect for units equipped with Anti-Tank Guns (SWAs 5 - Anti-Tank Gun) and Machine Guns (SWAs - 7 Machine Gun).

Air Rules are not in effect. The Air Sortie cards are set aside and are not used in this mission.

Set-up Order
1
1
10
7
27
13
7
10
1
2
15
2