Corinth Corinth

Hatten & Rittershoffen - January 16, 1945

Unternehmen Nordwind -
Western Front By: RBorg - Last update: 05/11/2015
Axis Player: Allied Player:
x5 x7 x5 x7
    first You play first

Historical Background:
Unternehmen Nordwind (Northwind), the drive to Strasbourg, was the last major German offensive on the Western Front. Launched on January 1, 1945, it was initially successful as the Axis forces broke through the thinly stretched U.S. 7th Army line and drove toward Strasbourg.

Elements of the 79th Infantry Division, however, were able to stall the German 1st Army and 39th Panzer Corps at the villages of Hatten and Rittershoffen, two small Alsatian towns just north of the Haguenau forest and a mile or so apart. Surrounded by German forces on three sides, the 42nd US Infantry Division was rushed forward to relieve them. The battle raged for almost a month, resulting in heavy casualties on both sides.

The stage is set, the battle lines are drawn, and you are in command. The rest is history.

Axis Player [Germany]
Take 5 Command cards.

Allied Player [United States]
Take 5 Command cards.
You move first.

Conditions of Victory:
7 Medals

The towns of Hatten and Rittershoffen are each a Permanent Medal Objective worth 1 Medal for the Allied player if he manages to relieve their garrison. To relieve a garrison, a friendly unit must begin their turn in a hex that is adjacent to a town hex occupied by a garrison. There are three garrison units in this scenario: the infantry unit in Hatten and the infantry and artillery units in Rittershoffen. Place a Battle Star on these units to identify them as garrisons.

Special Rules:
Re-Supply rules (Action 24 - Resupply) are in effect for Half-Tracks (Troops 18 -Half-Tracks).

Place a badge on Axis elite infantry and armor units (Troops 2 - Specialized Units), and on Axis Engineer units (Troops 4 - Combat Engineers).

Place a badge (or use the proper figures) on the Allied Mobile Artillery unit (Troops 14 - Mobile Artillery).

Special Weapon Assets late war rules (SWAs 4 - Special Weapon Assets, Late War) are in effect for units equipped with Anti-Tank Guns (SWAs 5 - Anti-Tank Gun).

The Allied player may conduct Air Strikes (Actions 3 - Air Strikes).

Air Rules are not in effect. The Air Sortie cards are set aside and are not used in this mission.

Set-up Order