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Defense of Meiktila - March 14, 1945 - March 18, 1945

Burma Campaign
Pacific Theater By: eric - Last update: 05/06/2009
Axis Player: Allied Player:
x5 x6 x6 x6
first You play first    

Historical Background:
By early March of 1945, the 17th Indian Division in Burma, under the command of British Major-General David Tennent "Punch" Cowan captured the city of Meiktila, taking just 4 days to defeat the nearly 4000 Japanese who held it.

The Japanese 18th and 49th Divisions, who originally had been sent to reinforce the city, were now asked to retake it. The arriving Japanese, having been involved in heavy fighting in the preceding weeks, were weakened and only able to muster about 12,000 men.

The early attacks from the Japanese from the north and west were unsuccessful and they turned their attention to the airfield east of the town. Cowan's defenders, who numbered 15,000 before the battle, were being reinforced with both men and munitions as the Indian 9th Infantry Brigade continued their airlift support, even through heavy enemy fire. Japanese progress towards the airfield continued to pressure the incoming flights, finally forcing Cowan to halt air landings and resort to parachute supply drops.

However, the Allied air superiority, coupled with poor communications between the two Japanese divisions made it difficult for them to coordinate their attacks. Cowan kept up a vigorous and aggressive defense, sending out tank sweeps to force the Japanese to retire from the airfield and stall the siege.

The stage is set, the battle lines are drawn, and you are in command. The rest is history.

Axis Player
Take 5 Command cards.
You move first.

Allied Player
[Great Britain]
Take 6 Command cards.

Conditions of Victory:
6 Medals.

The central Meiktila town hex and the Airfield hex with a medal are Temporary Objectives for the Japanese forces.

Special Rules:
Imperial Japanese Army Command rules are in effect (Nations 3 - Imperial Japanese Army).

The Allied player may land an infantry reinforcement unit by playing a Direct from HQ Command card and if all airfield hexes are not occupied. (Actions 1 - Reinforcements).

Air rules are in effect. Give two Air Sortie cards to the Allied player at the start of the game.

Scenario Bibliography:
Game Trade Magazine - January 2008

Set-up Order