Corinth Corinth

[Italy] The Salerno Landings [FFM44] - September 09, 1943

Operation Avalanche -
Mediterranean Theater By: FFM44 - Last update: 02/13/2016
Axis Player: Allied Player:
x5 x6 x5 x8
    first You play first

Historical Background:
Early in September 1943, British and American armies invaded southern Italy, striking at the heart of a major Axis nation and breaching Hitler's "Fortress Europe." Behind the invasion lay long months of hard-won Allied victories. Allied landings at Salerno by the United States Fifth Army and at Taranto by the British 1 Airborne Division were made on 9 September. In the Salerno landings, strong American forces were fighting on the continent of Europe for the first time since 1918.

The Gulf of Salerno offered the most favorable conditions for landing. Careful reconnaissance studies by the Navy revealed beaches with many practical advantages. In good weather there is little surf. The off shore gradient would permit transports to come close to shore; the narrowness of the strip of sand between water and dunes would make easy the construction of exit routes. The road net, lying close to the beaches, would be useful for transportation of troops and supplies; the terrain immediately behind the beaches would be suitable for supply dumps. Because of these advantages, the Gulf of Salerno was finally chosen.

The only settlement on the Salerno plain is at Paestum. Below the hills, covered with olive orchards, stretch the orange groves and well-cultivated fields of the plain proper. The American forces were to fight their way from the beaches, across the level plain, over the foothills to the mountain passes, and through the passes to Naples.

The germans were ready...
The stage is set, the battle lines are drawn, and you are in command. The rest is history.
This scenario has been created by Benji (and then modified for On Line purposes by FFM44).

Axis Player: Take 5 command cards
Allied Player: Take 5 command cards. You move first.

Conditions of Victory:
Axis Player: 6 Medals
Allied Player: 8 Medals
An Allied unit that captures an objective counts as two Victory Medals. As long as the Allied unit remains on the objective, it continues to count toward the Allied victory. If the unit moves off or is eliminated, it no longer counts.

Scenario Bibliography:

Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order