Tell el Eisa - July 10, 1942

Destruction of the Sabratha division.
Mediterranean Theater By: jdrommel - Last update: 09/26/2016
Axis Player: Allied Player:
x6 x6 x6 x6
    first You play first

Historical Background:
On the 30th of June 1942, the victorious but exhausted Axis units arrived in front of El Alamein, the last British line before Alexandria. In order to weaken Rommel troops, General Auchinleck ordered to attack the Italian Infantry divisions. In the early morning of the 10th July, the 26th Australian Brigade, supported by the "Valentine" tanks of the 44th RTR, infiltrated along the Mediterranean coast and attacked on the flank of the Sabratha Division entrenched around Tell el Eisa ridge. The Italian division broke up and lost several Artillery batteries and two regimental HQ. After that battle, the Sabratha Division had no more military value. But for Rommel, the main loss was the destruction of his interception radio unit which allowed him until this time to know the orders and decisions of the British Command during the battles.
The stage is set, the battle lines are drawn, and you are in command. The rest is history.

Axis player [Italy] : 6 command cards.
Allied player [Australia] : 6 command cards, you move first.

Conditions of Victory:
6 medals.
The capture of the Italian HQ is a permanent medal objective for the Allied player.

Special Rules:
- Use "BCF Command" rules (Nations 5) to all Allied units.
- Use "Royal Italian Army" rules (Nations 6) to all Axis units.
- Use "North African Desert" rules (Actions 9).
- Use "Night Attacks" rules (Actions 19).
- The Axis player lays out the minefields (Terrains 29). (6 mines = 2x0, 1x1,2,3,4).

Scenario Bibliography:
- "La guerre sans haine" - les papiers de Rommel - tome 1 - Sir Basil Liddell Hart.
- Magazine Batailles & Blindés hors-série n°8 - Afrika Korps, tome 2.

Remember, see the Italian war graves (Sacrario italiano) at Tell el Eisa near of El Alamein.

Set-up Order