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The Second Battle of State Farm 79 - December 01, 1942 - December 30, 1942

Chir River Battles
Eastern Front By: yangtze - Last update: 05/21/2008
Axis Player: Allied Player:
x6 x6 x4 x6
    first You play first

Historical Background:
On 10th December 1942, General Hoth launched his offensive to relieve the Germans encircled in the Stalingrad pocket (see Scenario from the Front "[Stalingrad] Operation Winter Storm"). By the 16th, Hoth's panzers had drawn adjacent to the Chir River on the other side of the Don. The 11th Panzer division under the talented Balck was ordered to join in the attack. However, showing strategic generalship of the first order, the Soviets launched a counter-offensive against the Italian Eighth Army. The Italian line collapsed and the attack carried across the Chir. The 11th Panzer Division was thus diverted to cover the Chir rather than aid the Stalingrad relief attempt. On the 18th, strong Soviet forces broke out from the Nizhnyaya Kalinovka bridgehead and lunged towards Rostov, deep in the rear of the German line. The 11th Panzer was reducing a bridgehead at Lisinsky when the new attack broke, and made a night march towards State Farm 79 to try to intercept the Soviet spearhead. The Soviets lost many tanks, but neither of their bridgeheads were lost. Within days, the Germans were swept away and forced into full retreat by a subsequent Soviet offensive.

The stage is set, the battle lines are drawn, and you are in command. The rest is history.

Axis player: Germany: Generalmajor Hermann Balck: Take 6 command cards.

Allied Player: Soviet Union: Colonel-General Prokofii Logvinovich Romanenko: Take 4 command cards.
You move first.

Conditions of Victory:
6 medals

An Axis unit that captures the town of Nizhnyaya Kalinovka or Lisinsky, or a Soviet unit that captures the town of Sysoykin or State Farm 79, counts as one Victory Medal for their side. Place Objective Medals on these hexes. As long as the unit remains on the Town hex, it continues to count toward victory. If the unit moves off or is eliminated, it no longer counts.

Special Rules:
Russian Command rules are in effect (see p.3).

The Airpower card plays as a Recon card in a sector of the player's choosing. Little airpower was available to either side due to bad weather, and the need to support the battle of Stalingrad a few miles away.

The Allied special forces tank units are large tank formations, and have 4 figures. Place a Special Forces badge in the same hex as these units to distinguish them from the other units.

Two of the Axis Special Forces Infantry units are Mechanised infantry units. Place a Special Forces Badge in the same hex as these units to distinguish them from the other units. They may move 1 or 2 hexes and battle. The other Axis Special Forces Infantry, and the allied Special Forces Infantry unit, are engineer units. Place Special Forces badges in the same hex as these units to distinguish them from the other units. Read M44 p.6 about Engineers.

Three of the Axis infantry start the game with only three figures. They may be increased back to four figures by play of a Medic and Mechanics card.

The Chir River is frozen (EF 3). Russian Villages have the same effect as a Town & Village hex (M44 14). Winter Forest have the same effect as a Forest hex (M44 13). The minefields are all Allied (TP 7). Big guns are explained on TP 13.

You need the Eastern Front expansion and the Terrain Pack expansion to play this scenario.

Note, the Air Pack is needed only for some winter hill and town tiles.

Scenario Bibliography:
Panzer Command, Victory Games, 1984
Erich von Manstein, Lost Victories, The Book Service Ltd., 2004

Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order