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Third Battle of Kharkov - February 01, 1943

Operation STAR
By: Brycie35 - Last update: 04/28/2006
Axis Player: Allied Player:
x4 x5 x4 x5

Historical Background:
The destruction of the German 6th army released many Russian units for the new offensive aimed at Kharkov and Dnieper River. At first it appeared that the Germans would be able to hold Kharkov, but there were just not enough German units to cover the whole front. All along the front Russian units slipped through the cracks in the German defensive lines, & position after position had to be abandoned.
To the East of Kharkov, Elements of the German 1st SS Panzergrenadier (LAH) Division had already fended off several Russian attacks around the perimeter of Kharkov. On the 15th of February, Elements of the Russian 111th Rifle Division, supported by Elements of the 12th Tank Corps launched another broad attack East of Kharkov, just south of Rogan.
The Russian were unable to take ground against the Elite SS Panzergrenadiers, however with the sudden appearance of KV-1 Heavy tanks the tide almost turned in favour of the Soviets. Accurate German AT fire heplped win the battle for the Germans as it destroyed or drove of the Russian Tanks. The Victory was in vain however as Russian troops threatened to break through in other sectors, and the Germans pulled out of Kharkov against Hitlers orders. Within a month, the German would reclaim their lost ground.
The stage is set, the battle lines are drawn, and you are in command. The rest is history.

Russian Player: 5 Cards
You move first
German Player: 6 Cards

Conditions of Victory:
5 Medals
Each of the 2 towns with an objective Medal it counts as a Victory Medal for the Russian player. Place an Objective Medal on each of these hexes. As long as the Russian unit remains on the hex, it continues to count toward the Russian victory. If the unit moves off or is eliminated, it no longer counts.

Special Rules:
All German Infantry units are Panzer Grenadiers. They may move 2 and still battle.
The Russia Special Forces Tank units are Heavy Tank units & have 4 figures. Place a Special Force Badge in the same hex with these units to distinguish them from the other units.
The Donets River is frozen. Refer to p.3 (EF) about frozen rivers.

Scenario Bibliography:
The Oxford Companion to World War 2 - By John Keegan
The World War 2 Databook - By John Ellis
Atlas of World War 2 - By David and Andrew Wiest
ASL BMW 6.3 Cracking Kharkov

Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order