Historical Background: After the landing on Yellow Beach by units of the 1st Marine Division on the 2th of December,two battalions of the 1st Marine Regiment advanced along the coastal road towards Cape Gloucester. On the 28th of December, at some yards before the airfield, the Marines found an important defensive area, composed with minefields, barbed wire and several blockhouses (to defend the beach codenamed Blue Beach). The Marines, with the support of two platoons of Sherman tanks, cleared the area after an all the day battle, and could reach the airfield the next day. The stage is set, the battle lines are drawn and you are in command. The rest is history.
Briefing: Axis player [Japan] : 5 command cards. Allied player [USMC] : 6 command cards, you move first.
Conditions of Victory: 6 medals. For the Allied player, use the "Exit" token rules (Action 23) to the road hexagon marked "vers l'aérodrome".
Special Rules: - Use "Japanese Imperial Army" rules (Nations 3). - Use "US Marine Corps" rules (Nations 4). - Special Weapon Asset Rules (SWAs 4 - Special Weapon Assets>1942) are in effect for the units equipped with anti-tank weapons, mortars and machine-guns (SWAs 5, 6 & 7). - Use "Sniper" rules (Troop 10) to the Japanese infantry unit with a single figure. - The Japanese player lays out the minefields (Terrains 29).
Scenario Bibliography: - « The Campaign on New Britain », USMC Historical Monograph.
Warning: Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.
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Set-up Order |
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22 |
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8 |
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1 |
 |
13 |
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4 |
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3 |
 |
4 |
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1 |
 |
5 |
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