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[DO2017] Battle of Ortona - December 20, 1943 - December 28, 1943

Operation Husky - Dutch open 2017: Battle for Italy, scenario 5
Western Front By: Jeronimon - Last update: 02/26/2018
Axis Player: Allied Player:
x5 x6 x6 x6
    first You play first


There are problems with this scenario: it cannot be set-up using the standard terrain tiles of Memoir '44 and the selected extensions. There are too many terrains of one or more types. Please contact the author.

Historical Background:
In December 1943, after taking heavy casualties when crossing the Moro River, Allied Canadian forces led by Major General Chris Vokes have formed a small beachhead into the city of Ortona.
The Canadians, stuck in their advance, were met with heavy resistance from German paratroopers led by Generalleutnant Richard Heidrich. They were ordered to fight to the death.
Joined by another Canadian division, the allies managed to reach the town and a bloody house to house fight begins.
This battle is also known as little Stalingrad or Italian Stalingrad.
The objective was the deep water port in Ortona to advance the allied supply chain.


The stage is set, the battle lines are drawn, and you are in command. The rest is history.

Briefing:
Allied player [Canada]: 6 command cards, you move first.
Axis player [Germany]: 5 command cards.

Conditions of Victory:
6 medals
The nine hexes of Ortona form a temporary majority objective
The Allies have an exit on the road north of Ortona

Special Rules:
Airpower card for the allied player: 1d per hex (instead of 2d).
Troops 2 - Special Forces
Use "Combat Engineers" rules (Troops 4) for the Allied unit with an engineers badge.
Troops 27 - Supported Infantry (Supported infantry for infantry with a battlestar)
Use "Mortar - late war" rules (SWA 6) for the unit with a mortar badge.
SWA 7 - Machine Gun Late War
The broken bridge is passable by infantry (Terrain 61 - Fordable streams) but if a supported infantry enters the hex the tanks is lost immediately
The muddy river is a fordable stream (terrain 61), however the river is impassable for tanks. If a supported infantry enters the hex the tank is lost immediately
The exit north of Ortona is an Allies exit only.

Warning:
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order
1
5
6
17
7
7
5
3
3
2
2
3
1
2
1
1
1
3